Start logging: 12.09.2004 18:20
HP:2395 Move:2021 Mana:654 Secs:5 > sc
You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [2021/2021]     Mana: [654/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are sleeping.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:2021 Mana:654 Secs:2 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2877   1527    707    100%     93%    100     -
  Xanth               2395   2021    654    100%     89%     83   8.0m

HP:2395 Move:2021 Mana:654 Secs:1 > 
You awaken, and sit up.

HP:2395 Move:2021 Mana:733 Secs:74 > iZelrox clambers to his feet.
You are carrying:
the spear of darkness  (Poisoned)...It emits a faint humming sound!
a giant shillelagh
a large gourd
a primal warspear  (Poisoned)...It emits a faint humming sound!
a purple cloak with a dragon clasp
a sphere of light...It has a soft glowing aura!
a leather sheath
(3) a one-man log raft
a present
a duffel bag
a knapsack
a large barrel
a spiked dog collar

HP:2395 Move:2021 Mana:733 Secs:74 > 
Zelrox orders all his followers to "st"
You stand up.

HP:2395 Move:2021 Mana:733 Secs:74 > eqYou are using:
      a fiery skull...It has a soft glowing aura!
     a black ring...(slight damage)
     a black ring...(moderate damage)
   a hematite amulet
   a snake-fang necklace
       a blood-stained blue sweater
       a black, leather rag
       a pair of bamboo legplates
       heavy black boots
      a pair of rusty gauntlets...(considerable damage)
       a pair of hide bracers
     a skull shield
    a green velvet cape
   a belt with a skull shaped buckle
  red leather bracers
  red leather bracers
               a yew longbow

HP:2395 Move:2021 Mana:733 Secs:74 > 
Zelrox says, 'going'

HP:2395 Move:2021 Mana:733 Secs:73 > 
You follow Zelrox.

A Large Cavern of Tunnels
   The cavern closes slightly around you.  The walls sink closer to your
body making you feel somewhat uneasy.  A small drop of water falls on your
head and you look up to see a ceiling only inches from your head.  The
ground slopes into the corner and a small pool of water has gathered there.
A small crack runs from top to bottom on the wall to your east.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:2020 Mana:733 Secs:72 > 
You follow Zelrox.

A Large Cavern of Tunnels
   You stand in a large cavern here with small tunnels fit for nothing
larger than a mouse leading off in every direction.  Small carvings line
the walls.  A soft breeze is felt at your back, which is accompanied by an
ever-present whistling sound.  A large circle carved in the wall to the
north catches your eye.  The cavern bends here toward the east and the
south.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:2019 Mana:733 Secs:71 > 
You follow Zelrox.

A Large Cavern of Tunnels
   You stand in a large cavern of tunnels surrounded by thick, solid walls
of carved stone.  A small breeze can be felt throughout the tunnels, which
creates a soft whistling sound as the wind hits off the walls.  A large
door sits to your east and the tunnels continue to your north and your
west.  A small note is carved into the wall to your south.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A small puddle of slime lies in the corner.

HP:2395 Move:2018 Mana:733 Secs:71 > 
Zelrox knocks loudly on the door.

HP:2395 Move:2018 Mana:733 Secs:67 > 
The door swings open suddenly!

HP:2395 Move:2018 Mana:733 Secs:67 > 
You follow Zelrox.

Standing Before a Large Door
   You stand before a large cavern in front of a large door.  A small
shriek is heard which echoes through the tunnels.  A large boulder lies
directly above your head and looks rather unstable.  Through a small crack
in the door, you see nothing but darkness inside.  To the east, the cavern
opens up into the vast Valley of the Trolls.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A pale man taps his foot nervously at you.
  Rhadok is surrounded by a sphere of electricity!

HP:2395 Move:2017 Mana:733 Secs:65 > 
Rhadok quickly closes and locks the door.

HP:2395 Move:2017 Mana:733 Secs:65 > off 10You follow Zelrox.

Valley of the Trolls
   Hundreds of yards span between you and the opposite end of the valley,
where another cliff face rises up from the barren wasteland.  The cliff
wall directly to the west has opened up into a small cavern, through which
you can see flickering light.  The rock wall is sheer, and dotted with
giant nests made from thick, dead branches.  You spot some wooden
structures to the southeast.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
Your offensive and defensive power is:

Offense:   10
Defense:    0

HP:2395 Move:2016 Mana:733 Secs:63 > 
Zelrox looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:2016 Mana:733 Secs:63 > 
Zelrox looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:2016 Mana:733 Secs:61 > 
You follow Zelrox.

Valley of the Trolls
   If the stories are true about an epic battle that once took place in
this very valley, a small - rather, a large reminder has been left here for
generations since to see.  You stand at the edge of a massive crater.  The
glassy pebbles that normally cover the ground have been completely
displaced by whatever hit the ground here.  The hole spans five yards wide
and two deep.  The dirt and rock have been permanantly charred, and it
makes you wonder what, either natural or man made, could have done this.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A scrawny looking bird pecks at a bloody object on the ground.

HP:2395 Move:2012 Mana:733 Secs:61 > 
You follow Zelrox.

Valley of the Trolls
   Glass-like rock beneath your feet makes a crunching sound as it is
stepped on.  A single column of limestone about the height of an elf juts
out from the jagged desert floor.  What grabs your attention is the over
sized bird nest casting a massive shadow on the valley floor in front of
you.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A fierce looking bird is gliding through the air far above you.

HP:2395 Move:2008 Mana:733 Secs:60 > 
You follow Zelrox.

Valley of the Trolls
   Heat waves glisten on the horizon, distorting the the view of the
southern cliff face in the distance.  Tiny gray plants sparsely dot the
valley, along with a few sagebrush plants.  Rotted boards lay scattered on
the ground.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A fierce looking bird is gliding through the air far above you.

HP:2395 Move:2004 Mana:733 Secs:59 > 
You follow Zelrox.

Valley of the Trolls
   Glass-like rock beneath your feet makes a crunching sound as it is
stepped on.  A single column of limestone about the height of an elf juts
out from the jagged desert floor.  What grabs your attention is the over
sized bird nest casting a massive shadow on the valley floor in front of
you.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A fierce looking bird is gliding through the air far above you.

HP:2395 Move:2000 Mana:733 Secs:58 > 
You follow Zelrox.

Valley of the Trolls
   The glass-like rocks crunch beneath your feet as you trudge across the
desert.  In every direction the horizon appears to be wavering as if there
was a translucent liquid along its expanse.  Would anyone seek home in such
a hell?  A lone, charred cactus stands here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1996 Mana:733 Secs:58 > 
You follow Zelrox.

Valley of the Trolls
   Heat waves glisten on the horizon, distorting the view of the southern
cliff face in the distance.  Tiny gray plants sparsely dot the valley,
along with a few sagebrush plants.  Travel to the north is blocked by the
large limestone cliff, so any other direction deeper into the blistering
hot desert is possible.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard skitters across the ground at a great speed.
A hissing rattlesnake slowly slithers across the rocks here.

HP:2395 Move:1992 Mana:733 Secs:58 > 
You follow Zelrox.

Valley of the Trolls
   The massive limestone cliff stretches from east to west just north of
here.  Occasionally a sand devil will swirl up in a frenzy of dust, and
then fade away.  The landscape is scorched from the sun and barren of any
noticable life forms.  The rocky ground spans out to the west and south of
you.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard darts across the desert floor.
A large ogre soldier wanders about the darkness.

HP:2395 Move:1988 Mana:733 Secs:58 > 
You follow Zelrox.

The Mouth
   A great crack runs down the limestone cliff face here, and where the
crevice meets the earth is a wide opening, sealed with a huge, metal door.
The sheer cliff turns in, forming a giant "U" shape.  Vultures perch on the
outcroppings above, glaring down into the chasm.  Drafts of musky air creep
out from the caverns below.  
[ Exits: w ]
Zelrox Savage Forest Stalker is standing here.
The tunnel's width is guarded completely by a gigantic troll.
The tunnel's width is guarded completely by a gigantic troll.

HP:2395 Move:1984 Mana:733 Secs:58 > 
A troll sentry nods at Zelrox.
A troll sentry unlocks the door.
A troll sentry opens the door.

HP:2395 Move:1984 Mana:733 Secs:57 > 
You follow Zelrox.

Valley of the Trolls
   The massive limestone cliff stretches from east to west just north of
here.  Occasionally a sand devil will swirl up in a frenzy of dust, and
then fade away.  The landscape is scorched from the sun and barren of any
noticable life forms.  The rocky ground spans out to the west and south of
you.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard darts across the desert floor.
A large ogre soldier wanders about the darkness.

HP:2395 Move:1983 Mana:733 Secs:56 > 
You follow Zelrox.

Valley of the Trolls
   Rising to your east and south is the giant cliff face.  Numerous
limestone rock formations reach toward the sky, some of them arch and
connect to the cliff itself.  The ground is perfectly flat and completely
covered with small, jagged rocks.  A few plants sprout up in a few places
between the rocks, a sign of water.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard skitters across the ground at a great speed.
A scrawny looking bird pecks at a bloody object on the ground.

HP:2395 Move:1979 Mana:733 Secs:55 > bashWho would you like to bash?

HP:2395 Move:1979 Mana:733 Secs:55 > 
You follow Zelrox.

Valley of the Trolls
   The massive limestone cliff stretches from east to west just north of
here.  Occasionally a sand devil will swirl up in a frenzy of dust, and
then fade away.  The landscape is scorched from the sun and barren of any
noticable life forms.  The rocky ground spans out to the west and south of
you.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard darts across the desert floor.
A large ogre soldier wanders about the darkness.

HP:2395 Move:1975 Mana:733 Secs:54 > 
You follow Zelrox.

The Mouth
   A great crack runs down the limestone cliff face here, and where the
crevice meets the earth is a wide opening, sealed with a huge, metal door.
The sheer cliff turns in, forming a giant "U" shape.  Vultures perch on the
outcroppings above, glaring down into the chasm.  Drafts of musky air creep
out from the caverns below.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
The tunnel's width is guarded completely by a gigantic troll.
The tunnel's width is guarded completely by a gigantic troll.

HP:2395 Move:1971 Mana:733 Secs:54 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1971 Mana:733 Secs:53 > 
A troll sentry closes the door.
A troll sentry locks the door.

HP:2395 Move:1971 Mana:733 Secs:53 > 
You follow Zelrox.

Valley of the Trolls
   The massive limestone cliff stretches from east to west just north of
here.  Occasionally a sand devil will swirl up in a frenzy of dust, and
then fade away.  The landscape is scorched from the sun and barren of any
noticable life forms.  The rocky ground spans out to the west and south of
you.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard darts across the desert floor.
A large ogre soldier wanders about the darkness.

HP:2395 Move:1970 Mana:733 Secs:52 > 
You follow Zelrox.

Valley of the Trolls
   Rising to your east and south is the giant cliff face.  Numerous
limestone rock formations reach toward the sky, some of them arch and
connect to the cliff itself.  The ground is perfectly flat and completely
covered with small, jagged rocks.  A few plants sprout up in a few places
between the rocks, a sign of water.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
affA frantic lizard skitters across the ground at a great speed.
A scrawny looking bird pecks at a bloody object on the ground.

HP:2395 Move:1966 Mana:733 Secs:52 > You are affected by the following:

detect magic            Expires in 5 hours
sneak                   Expires in 41 hours
detect poison           Expires in 199 hours

HP:2395 Move:1966 Mana:733 Secs:52 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1966 Mana:733 Secs:51 > 
You follow Zelrox.

Valley of the Trolls
   The glass-like rocks crunch beneath your feet as you trudge across the
desert.  In every direction the horizon appears to be wavering as if there
was a translucent liquid along its expanse.  Would anyone seek home in such
a hell?  A lone, charred cactus stands here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1962 Mana:733 Secs:51 > 
You follow Zelrox.

Valley of the Trolls
   Glass-like rock beneath your feet makes a crunching sound as it is
stepped on.  A single column of limestone about the height of an elf juts
out from the jagged desert floor.  What grabs your attention is the over
sized bird nest casting a massive shadow on the valley floor in front of
you.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A fierce looking bird is gliding through the air far above you.

HP:2395 Move:1958 Mana:733 Secs:50 > 
You follow Zelrox.

Valley of the Trolls
   Heat waves glisten on the horizon, distorting the the view of the
southern cliff face in the distance.  Tiny gray plants sparsely dot the
valley, along with a few sagebrush plants.  Rotted boards lay scattered on
the ground.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A fierce looking bird is gliding through the air far above you.

HP:2395 Move:1954 Mana:733 Secs:49 > 
You follow Zelrox.

Valley of the Trolls
   The narrow canyon begins to widen to the west, merging with the walls of
the valley.  A part of the cliff has collapsed here, blocking half of the
canyon.  Crumbled limestone slabs litter the ground in front of you.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A scrawny looking bird pecks at a bloody object on the ground.

HP:2395 Move:1950 Mana:733 Secs:48 > 
You follow Zelrox.

Valley of the Trolls
   The canyon leads east and west, with towering cliff faces to the north
and south preventing passage.  Tiny, dried up plants are strewn along this
fallow path - it appears to be leading to a large opening westwards.  The
top of the cliff faces appear to be looming inwards into the canyon,
obscuring the suns rays.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A frantic lizard skitters across the ground at a great speed.
A frantic lizard darts across the desert floor.
A frantic lizard darts across the desert floor.

HP:2395 Move:1946 Mana:733 Secs:48 > 
You follow Zelrox.

Valley of the Trolls
   Surrounded by the limestone canyon walls, the valley comes to a dead end
here.  The ground feels like glass to any who would dare walk barefoot
through this canyon.  Tiny, sharp rocks span out as far as you can see to
the west.  A small tunnel to the north offers protection from the elements.
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1942 Mana:733 Secs:48 > 
You follow Zelrox.

Within a Tunnel Entrance
   Warm air enters through the southern exit.  The tunnel is not natural,
probably mined by some type of humanoid.  The limestone walls give off a
dull shine in the light.  This exit has seem some traffic, the ground in
front of you is smooth as if a hundred armies had trampled through here.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A trollish lookout constantly patrols the caverns of Skarloth.
A trollish lookout constantly patrols the caverns of Skarloth.

HP:2395 Move:1938 Mana:733 Secs:47 > 
You follow Zelrox.

A Narrow Tunnel
   The rocky walls give off a dull, yellow shine.  It's obvious the rock
was extracted to make this passageway.  The ceiling spans far above you and
there is room for many people to walk abreast.  Rocks litter the floor,
with a single beaten path leading either way.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A rabbit-sized bug crawls across the floor here.

HP:2395 Move:1937 Mana:733 Secs:46 > 
You follow Zelrox.

A Winding Limestone Passageway
   A blackened iron torch holder juts out from the north end of the wall.
It holds a rotted piece of wood.  Scraps of metal and rusted weapons litter
the sides of the tunnel, left untouched for ages.  Propped against the wall
in a heap is the petrified remains of an elvish-looking humanoid.  
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.
A giant bat hangs from the top of the cave.

HP:2395 Move:1936 Mana:733 Secs:46 > 
You follow Zelrox.

Intersection of Tunnels
   Fragments of bone are scattered admist the intersection.  Piles of
skeleton have become home to nocturnal denizens.  They scamper in and out
of skulls and between rocky crags jutting up from the tunnel floor, some
with crumbs of food in their mouths.  Others stop to groom themselves or
each other.  The tunnels merging here wind off into the darkness.  
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A young, boisterous troll roams the tunnels here.
A giant bat hangs from the top of the cave.

HP:2395 Move:1935 Mana:733 Secs:45 > 
You follow Zelrox.

A Winding Tunnel
   The stone walls are marred and gouged here, a sign of battles long
forgotten.  The crudely fashioned tunnel narrows here and then opens up to
an intersection to the north.  Broken bones, half decayed and petrified are
scattered along the sides of the walls as a reminder to any that would dare
trespass.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1934 Mana:733 Secs:44 > 
You follow Zelrox.

A Winding Tunnel
   A story could be told about each of the ancient artifacts that lay
strewn about this tunnel, but no one is left to tell them.  Leather has
rotted off sword handles, spear shafts decayed from their steel
counterparts.  They have been pushed to the edges of the tunnel by
centuries of traffic, collecting dust and becoming home to rodents and
insects.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A giant bat hangs from the top of the cave.

HP:2395 Move:1933 Mana:733 Secs:44 > 
You follow Zelrox.

A Limestone Passageway
   A single pillar of rock blocks the middle of the passageway here.  It
looks to have been too dense for the miners to extract, so it was left.  
Blackened iron torch holders have been mounted into the pillar on either
side.  The pillar is dotted with nooks and crannies.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A spiny sand drake has found its way into the caverns.

HP:2395 Move:1932 Mana:733 Secs:42 > 
You follow Zelrox.

At a Bend in the Tunnel
   The luminous glow of the tunnel to the south can be seen far off, but
offer you no light source as you come to this turn.  More darkness lies to
the east, where the tunnel bends yet again.  The charred bones of a troll
lay here, possibly the unfortunate victim of elvish magic in the wars of
ages past.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit-sized bug crawls across the floor here.

HP:2395 Move:1931 Mana:733 Secs:42 > 
You follow Zelrox.

A Glittering Limestone Tunnel
   Rocky debris is piled up on either side of the tunnel floor, with a
single passageway down the middle roughly four-men abreast.  The tunnel is
not natural, someone or thing extracted these passageways to connect the
various canyon valleys together.  Artifacts of old are left as a reminder
of past toils and wars - rusted mining picks and broken swords litter the
ground.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A spiny sand drake has found its way into the caverns.

HP:2395 Move:1930 Mana:733 Secs:41 > 
You follow Zelrox.

A Luminous Cave
   Half of the tunnel is blocked with debris and rock, causing you to walk
around the enourmous pile.  Light reflects off the glittering surface of
the tunnel walls, creating a mezmerising effect.  Deeper to the north the
luminous glow fades as the passage curves east.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit-sized bug crawls across the floor here.

HP:2395 Move:1929 Mana:733 Secs:41 > 
You follow Zelrox.

A Cliff Face
   A massive limestone cliff rises from the ground in front of you to the
north.  It spans as far as you can see east and west, till it's faces turn
northward in a giant circular shape.  The cliff itself is at least a
hundred yards in height, and casts deep shadows across the desert floor you
stand on.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1928 Mana:733 Secs:41 > 
You follow Zelrox.

Within the Cliff's Shadow
   The cliff roughly fifty yards to the north of you casts its shadow upon
you, towering massively above any other structure in site save the mountain
range far east.  The desert around you is barren and desolate.  Void of any
honorable life forms, the tortured landscape is home to only the most
wretched creatures.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1927 Mana:733 Secs:41 > 
You follow Zelrox.

The Barren Wasteland
   Small, glassy rocks form the desert in front of you, spanning for miles.
The landscape lacks any tree forms except a few scorched shubberies that
desperately gasp for water.  You can almost hear them gasping so, causing
you to look twice at the plants.  Nothing out of the ordinary.  To the
north, a gigantic cliff rises up, forming a pleateu that stretches from
east to west.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1926 Mana:733 Secs:41 > 
You follow Zelrox.

The Barren Wasteland
   A cliff form rises in the distance, looming over the lifeless desert.  
To your far east mountains rise up, blocking your view any further.  Small
cracks split the dried earth in various places, where an occasional grey
brush will sprout up - the only sign of life thus far.  Twisted objects dot
the landscape to your south, beckoning your attention.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1925 Mana:733 Secs:40 > 
You follow Zelrox.

The Barren Wasteland
   A few small, twisted tree-like plants jut up from the cracked desert
floor.  Their bark is unlike any you've ever seen.  It is smooth and grey
and seems to writhe under the sun as if alive.  A dense forest of these
very trees lies to your south, creating a foreboding blockade.  The rest of
the desert lays silent, as if it had been awaiting your arrival.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1924 Mana:733 Secs:40 > 
You follow Zelrox.

Amongst the Twisted Bark
   The desert from the north merges with the craggy landscape you set foot
on now.  In every direction you see mangled trees with limbs that droop
towards the ground with lost hope.  Occasionally you see one stir and
writhe, emitting almost a deep moan before becoming still again.  The
mountains to the east loom over you, and a desolate wasteland lies to your
north - both appear hostile.  
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1923 Mana:733 Secs:39 > 
You follow Zelrox.

Rocky Foothills
   If you could call it a path, one leads from the base of the mountains
here, through the grove of trees to the west.  The ground is rocky and you
find it hard to manuever through the wasteland-like terrain.  A tall
plateau can be seen to the north west.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1922 Mana:733 Secs:39 > 
You follow Zelrox.

Rocky Foothills
   The ground slopes in a west-easternly fashion, blending in with the
desert wasteland to the west.  The half-crescent mountain range spans to
your east, blocking your view any further.  Mountain shrubbery dots the
foothills as far as you can see to either side of you.  To the east the
path becomes less aparant and harder to manuever through.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1921 Mana:733 Secs:39 > 
You follow Zelrox.

A Mountain Trail
   You stand close to the base of the mountain, with foothills spanning to
your west and the ominous mountain range to the east.  From your height you
can see over the valley to the west.  At the base of the mountain spans a
large grove of blackened trees.  Spying even further you can spot a
structure rising to the west.  
[ Exits: w u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1920 Mana:733 Secs:39 > 
You follow Zelrox.

Climbing Down Into the Canyon
   There is a faint trail which winds its way down into the immense canyon
below you.  The canyon is actually a huge wasteland of desert with a large
complex of tunnels running through it.  Toward the northwest, the tunnels
turn into an incredible dome of rock, which rises up above the desert all
around it.  You wonder what could possibly be hidden under there...  
[ Exits: u d ]
Zelrox Savage Forest Stalker is standing here.
A hulking mountain ogre almost fills up the room here.

HP:2395 Move:1919 Mana:733 Secs:38 > 
You follow Zelrox.

The Plateau Overlooking the Canyon
   Here, the population of rocks and boulders suddenly ends, as you find
yourself, after a slight climb, overlooking a very beautiful view.  An
immense canyon stretches down into the depths of the ground below you.  It
is completely enshrouded in a deep, thick fog, although you can faintly see
occasional lights flickering and even some movement within.  To the south,
the city of Moldavia rises above the rolling hills, and a thick, dark
forest stretches south and southwest from that.  The range of mountains you
are on can be seen to curve to the northeast and southeast from here,
forming a huge, monstrous crescent.  You think you can get down into the
canyon from this point.  
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.
A creature made from jagged rocks is almost hidden here.

HP:2395 Move:1916 Mana:733 Secs:37 > 
You follow Zelrox.

A Path Next to the Plateau
   To the north, your path is cut off by a deep chasm, stretching its way a
little bit to the east, then off to the north.  You see the clearing of
jagged, sharp rocks and dangerous boulders all around you to the southeast.
To the east, you spy a plateau, which has slight elevation to it, allowing
you to see your surroundings much easier.
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1911 Mana:733 Secs:37 > 
You follow Zelrox.

A Wasteland of Jagged Rocks and Boulders
   The vast clearing of rocks and jagged boulders stretches away here,
except for the north where it drops off into a deep chasm enshrouded in
mist.  To the east, you can faintly see Mt.  Vetri rise into the sky, and
to the west, you spy some sort of plateau.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1906 Mana:733 Secs:36 > 
You follow Zelrox.

A Wasteland of Boulders and Sharp Rocks
   Rocks and sharp, jagged boulders have been scattered here, as if a large
mountain had exploded.  Since there is no path, you must carefully make
your way among them here.  Mt.  Vetri rises into the sky to the northeast,
and to the northwest, you spy some kind of plateau.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1901 Mana:733 Secs:36 > 
You follow Zelrox.

A Wasteland of Jagged Rocks and Boulders
   The vast clearing of rocks and jagged boulders stretches away here,
except for the north where it drops off into a deep chasm enshrouded in
mist.  To the east, you can faintly see Mt.  Vetri rise into the sky, and
to the west, you spy some sort of plateau.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1896 Mana:733 Secs:33 > 
You follow Zelrox.

A Large Wasteland of Rocks and Boulders
   The wasteland of rocks and boulders continues its way all around you
except for the north, where it appears to drop into a large ravine shrouded
in mist.  To the northeast, you see Mt.  Vetri rise like a colossus into
the sky, even though it is the smallest of the three mountains in the area.
You carefully make your way among the jagged rocks, being careful not to
cut your leg.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1891 Mana:733 Secs:32 > 
You follow Zelrox.

A Clearing of Jagged Rocks
   Nothing but sharp, jagged rocks and boulders spreads away to the
southwest here.  You carefully make your way as you move along, being
careful not to cut your legs on the dangerous landscape here.  To the
northeast, Mt.  Vetri rises high above you, and you can see a faint path
which makes its way up to the summit.  To the east, a path begins which
approaches the mountain.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1886 Mana:733 Secs:31 > 
You follow Zelrox.

Within a Field of Rocks
   The path here appears to open up into an expansive area of rocks and red
dirt.  To the northeast is Mt.  Vetri, which looms above you.  The path
continues into the open area to the south, or you can enter the mountain
via a trail which starts to the east, or continue into the open area to the
west.  In the far distance to the southeast, you see another mountain,
appearing even larger than this one, towering up into the sky.    
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1881 Mana:733 Secs:30 > 
You follow Zelrox.

A Path Approaching Mt. Vetri
   Directly to your north, the path you are on appears to be swallowed by
the large mountain looming just ahead.  This is Mt.  Vetri, known to have
many dangers and treasures lurking just within.  To the east, the path
appears to dead-end, while to the west, the path stretches out into an
expansive field, made from jagged rocks and red dirt.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1876 Mana:733 Secs:29 > 
You follow Zelrox.

A Path Approaching Mt. Vetri
   Ahead, to the north, you see Mt. Vetri.  The mountain, while looking
quite treacherous to climb, is actually the smallest of the three mountains
within this area.  To the southeast lies a larger mountain, while directly
to the south, an dark, massive object that completely fills the sky, is the
largest.  To the east, the path continues away from Mt. Vetri.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.
A hulking mountain ogre almost fills up the room here.

HP:2395 Move:1871 Mana:733 Secs:28 > 
You follow Zelrox.

A Rocky Path Through the Plains
   The path here winds its way to the northwest, as it approaches a
mountain.  Its size is smaller than the one to the southeast, but still
looks large enough to offer many days of exploration.  The path continues
on to the west, and to the south, you see a small trail leading off to the
other mountain.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1866 Mana:733 Secs:27 > 
You follow Zelrox.

A Pathway Through the Rocky Plains
   A small path leads into this room here, heading off to the east.  In the
eastern distance, you spot a mountain rising up into the sky, although not
nearly as massive as what you surmise to be a gargantuan mountain to the
south.  The path also continues off to the north, toward an even smaller
mountain than the one to the east.  The path is lined with jagged rocks, as
you make your way carefully around them and decide which way to go.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A creature made from jagged rocks is almost hidden here.

HP:2395 Move:1861 Mana:733 Secs:26 > 
You follow Zelrox.

A Path Through the Rocky Plains
   Here, the path turns away to the north, where it appears to meet up with
a smaller path which heads to the east, toward a mountain.  To the south, a
large object towers into the sky, blurred by distance, which could only be
a mountain.  You carefully make your way among the jagged rocks which line
the path, and threaten to slice up your leg quite messily.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A hulking mountain ogre almost fills up the room here.
A creature made from jagged rocks is almost hidden here.

HP:2395 Move:1856 Mana:733 Secs:24 > 
You follow Zelrox.

A Rocky Path Through the Plains
   The path, surrounded on all sides by a barren wasteland of dry, dusty,
brown-reddish dirt and sharp, jagged rocks, turns to the east here.  It
also curves away to the north, where the pathway appears to turn to the
south, and straight for a large object that towers high into the sky in the
distant south.  Judging by its height and your memory, this must be Mt.  
Krazjek.  To the east and north lie smaller mountains.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1851 Mana:733 Secs:23 > 
You follow Zelrox.

A Pathway Through the Rocky Plains
   The rocky plains stretch endlessly all around you.  The path you are on
veers off to the south, where it follows a winding path to the northeast,
while to the west, a path curves around to the south.  In the far distance
to the south, you see a large mountain towering over you and reaching into
the sky.  To the east rises another smaller mountain, and to the north, you
seem to see a third one, although dwarfed by the other two.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1850 Mana:733 Secs:22 > 
You follow Zelrox.

A Path Through the Rocky Plains
   The path you are on curves around to the east here, as well as to the
south.  In the distance to the south, you see a colossal mountain towering
up into the sky, and recall this being named Mt.  Krazjek, although the
origin of the name escapes you.  The path is littered with sharp, jagged
rocks, which lean out to badly scrape your legs.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A creature made from jagged rocks is almost hidden here.

HP:2395 Move:1845 Mana:733 Secs:21 > 
You follow Zelrox.

A Rocky Path Through the Plains
   To the southwest, you see a large, expansive area of rocks and brown and
red dirt.  The path you are on now extends to the south, where you see a
large mountain towering up into the sky, and to the north, where it
continues to wind its way among the rocky plains.  To the southwest, a
large expansive "field" of rocks and boulders has made its place.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1840 Mana:733 Secs:20 > 
You follow Zelrox.

A Path Within the Rocky Plains
   Here, the path extends away from Mt.  Krazjek, which looms to the south,
and begins a winding, up and down pathway into the rocky plains to the
north.  You pick your way carefully amongst the sharp and jagged rocks
which line the path you are on.  The ground is a brown-reddish color, like
the color of a dark sunset.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1835 Mana:733 Secs:19 > 
You follow Zelrox.

At the Foot of Mt. Krazjek
   The large Mt.  Krazjek towers over you to the southeast, stretching all
the way up until its sheer height actually blurs the mountain.  You see
what appears to be a small, winding path inbetween large boulders, which
slowly makes it way up the top of the mountain.  To the north, a trail
begins that stretches across a large, featureless plain, while to the
south, the path continues circling the mountain.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A creature made from jagged rocks is almost hidden here.

HP:2395 Move:1830 Mana:733 Secs:18 > 
You follow Zelrox.

Encircling the Base of Mt. Krazjek
   The path you are on travels east and west along the northern side of Mt.
Krazjek here.  To the west, the path circles around to the south, while the
path also curves southward to the east.  To your immediate south, you see
the rocky facade of the mountain, and seem to spot a small, winding path
making its way up to the summit.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1825 Mana:733 Secs:17 > 
You follow Zelrox.

At the Base of Mt. Krazjek
   Here, the rocky path that you are on encircles the base of Mt.  
Krazjek, which towers into the sky to the southwest.  The path travels on
to the west, where it circles around to the south.  To the south, you see
what looks like the trail head, and you catch a glimpse of a path leading
up into the mountain itself.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1820 Mana:733 Secs:16 > 
You follow Zelrox.

At the Base of Mt. Krazjek
   Here, the huge mountain referred to as Mt.  Krazjek towers over you.  
It is not clear where the name originated from.  Some feel it refers to the
original explorer of the mountaintop, while others keep the more sinister
notion that Krazjek was an evil force, that had been locked away in the
mountain years ago, and struggling to break free.  Obviously, this has been
regarded as pure legend.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A man, dressed in rock-climbing garb, looks lost here.

HP:2395 Move:1815 Mana:733 Secs:15 > 
You follow Zelrox.

On a Trail Within Mt. Krazjek
   The trail into the incredibly large Mt.  Krazjek begins here, twisting
and winding its way up into the summit.  You realize you will have quite a
journey ahead of you when noticing that, even now, the path begins to
ascend quite steeply.  To the east, the path ends and spills out into a
fork, each path going around the base of the mountain.    
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1810 Mana:733 Secs:14 > 
You follow Zelrox.

An Opening in the Mountain Cave
   The tunnel through the mountain comes to an end here, however a large
hole in tis low ceiling allows enough room to crawl up through.  The
natural light brightens the cave here, and you get a better glimpse of the
cold stone walls.  The cave continues off to the east from here as well.  
[ Exits: e u ]
Zelrox Savage Forest Stalker is standing here.
A large hairy bunyip lurks about, searching for prey.

HP:2395 Move:1805 Mana:733 Secs:13 > 
You follow Zelrox.

A Dark Mountain Cave
   The cave is rather dark here, however through the thick shadows some
signs of light can be faintly seen reflecting off of the slimey stone
walls.  The dark cave continues off to the west and east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1800 Mana:733 Secs:12 > 
You follow Zelrox.

A Tunnel through a Dark Mountain Cave
   The tunnel continues through the darkness here, offering only a black
wall of nothingness past the reaches of your light.  The slime on the stone
walls glisten gently, while a stink of damp stale air hits your nose like a
punch in the face.  
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1795 Mana:733 Secs:11 > 
You follow Zelrox.

A Dark Mountain Cave
   The cave continues into the darkness here, deeper into the mountain's
center.  Sounds of dripping water, falling pebbles, and insects crunching
beneath your steps are the only breaks in the dead silence of this eerie
tunnel.  The cave continues off to the north and south.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1790 Mana:733 Secs:10 > 
You follow Zelrox.

A Bend in the Mountain Tunnel
   The tunnels bend here to the north and east.  The walls are extremely
high here, and just as wide.  A dark black slime hangs from the cold stone,
while dozens of insects scurry through small openings.  
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1785 Mana:733 Secs:9 > 
You follow Zelrox.

A Dark Mountain Cave
   The cave continues deeper into the mountain here, becoming darker with
every step.  The cave tunnels further into the darkness to the north, while
to the south the light at the end of the tunnel can be easily seen.  
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1780 Mana:733 Secs:9 > 
You follow Zelrox.

The Opening of a Dark Mountain Cave
   The trail comes to a mouth of a deep, dark cave within the mountain.  
The walls are high and wide, yet the cave stinks of mold and rodent feces.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1775 Mana:733 Secs:8 > 
You follow Zelrox.

A Collapsing Section of the Mountain Path
   The trail here continues further to the north, however it looks as
though weaker sections of the wall have collapsed and spilled their stones
over the path.  Some efforts have been made to move the large stones out of
the way, allowing travel to continue to the north or south.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A wild and shaggy dhole meanders about the mountainside here.
A wild and shaggy dhole meanders about the mountainside here.
A short popobawa is crouching here.
A short popobawa is crouching here.

HP:2395 Move:1770 Mana:733 Secs:7 > 
You follow Zelrox.

An Ascending Trail Within the Highlands
   The trail is at a slight gradient beneath your feet, ever increasing
your elevation with each step.  The rock walls edging the path are high,
making it quite difficult to see the view over their tops.  However every
once in a while a low wall reveals a magnificent view of the valley below,
as well as the wondrous formation of the Crescent Range.  The path
continues to the north and to the east, where you can see a crevice
descending down off of the pass.  
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.
A wild and shaggy dhole meanders about the mountainside here.
A short popobawa is crouching here.

HP:2395 Move:1765 Mana:733 Secs:7 > 
You follow Zelrox.

A Mountain Path Through the Windless Highlands
   A low stone wall here gives way to a spectacular view of the sprawling
Crescent Range and its peaks which seemingly reach far into the Heavens.  
The path continues to follow along the northern edge of this section of the
range, snaking ever deeper into the heart of the Crescent Mountains.  A
steep crevice continues downward from this point in the path.  
[ Exits: e w d ]
Zelrox Savage Forest Stalker is standing here.
A short popobawa is crouching here.
A wild and shaggy dhole meanders about the mountainside here.

HP:2395 Move:1760 Mana:733 Secs:6 > 
You follow Zelrox.

A Path Through the Windless Highlands
   The strange gray color is present once again in the stone here along
trail's ground, as well as in the tal rock walls.  The path is completely
clear of debris, besides a very thin layer of dirt and dust, however no
large rocks have fallen from their place Further to the northwest you can
see tall peaks of various other mountains of the Crescent range reaching
far into the sky.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1755 Mana:733 Secs:6 > 
You follow Zelrox.

A Long Winding Path of the Windless Highlands
   The mountain path continues to wind its way through the Windless
Highlands, over the stone path and through the rising mountain walls.  The
path itself is quite an anomaly in that it is a perfect cut through the
mountainside, however not an inch was carve The trail is a natural
formation, an ancient product of gentle erosion and geological shifts over
the ages.  The path continues to the west and down.  
[ Exits: w d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1750 Mana:733 Secs:5 > 
You follow Zelrox.

The Rocky Pass of the Windless Highlands
   The path here has become quite rocky, and rather difficult to traverse.
The pass is not steep, but rather quite cluttered with large mountain
boulders and a thick layer of loose gravel.  A small old skeleton of a
rodent as been left laying across one of the flat stones, seemingly picked
at numerous times by scavenger birds and beasts.  
[ Exits: n u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1745 Mana:733 Secs:5 > 
You follow Zelrox.

A Turn in the Northern Pass
   The pass turns here, curving its way around large solid stone
structures.  The stone has turned back to a more common shade of gray,
while the path is once again littered with stones and boulders which have
fallen from their places in the mountainside.  The path is somewhat more
steep here, bringing you closer to the rising Crescent peaks with every
step.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1740 Mana:733 Secs:3 > 
You follow Zelrox.

The Northern Pass of the Windless Highlands
   The solid walls of the pass rise once again here, disallowing a clear
view of the deep Crescent valley.  Tall peaks do reach high into the sky,
so much so that you can easily see them over the high walls punching holes
in the puffy clouds.  The path continues to the east and west from here.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1735 Mana:733 Secs:3 > 
You follow Zelrox.

The Northern Pass of the Windless Highlands
   The natural pass continues to cut through the grayish mountainside here,
increasing in elevation with every step.  The ground is firm, yet covered
in a thin layer of fine dust.  Many footprints of various creatures can be
faintly seen in the dust, seemingly leading in every direction.  The walls
of the pass are low here, and allow for a glorious view of the rest of the
Highlands, as well as the awaiting peaks of the Crescent range far in the
distance.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1730 Mana:733 Secs:3 > 
You follow Zelrox.

The Northern Pass of the Windless Highlands
   From here you have a clear view of the crescent shaped mountains to the
north and the valley far below.  Strong wisps of windy snow can be seen
blowing about several peaks further west and north.  However not a single
sound of wind can be heard anywhere near this section of the range.  
[ Exits: w d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1725 Mana:733 Secs:3 > 
You follow Zelrox.

The Northern Pass of the Windless Highlands
   You have followed the path through the Highlands and have reached the
northern face of this section of the range.  From here you can get a much
clearer view of the crescent shaped mountains northward, and the vast lands
that lay within its valley.  The pass continues further to the east and up
along the north face.  
[ Exits: e u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1720 Mana:733 Secs:2 > 
You follow Zelrox.

An Enclosed Overhang Through Greystone Pass
   The mountain path continues to wind its way through the Windless
Highlands, over the stone path and through the rising mountain walls.  The
path itself is quite an anomaly in that it is a perfect cut through the
mountainside, however not an inch was carved by the hand of man.  The trail
is a natural formation, an ancient product of gentle erosion and geological
shifts over the ages.  
[ Exits: w d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1715 Mana:733 Secs:1 > 
You follow Zelrox.

The Widening Gap of Greystone Pass
   Other than the unusual shade of the stone here, as well as its near
flawless composition, the only other oddity is that there is not a single
rock laying in the path.  Not one stone has broken or has fallen from its
place in the wall.  It is becoming apparent that this rock cut could not
have been made by the tools of man, for this stone is seemingly as strong
as mithril and as durable as steel.  
[ Exits: s u ]
Zelrox Savage Forest Stalker is standing here.
A short popobawa is crouching here.
A long toothed smilidon silently stalks amidst the boulders.

HP:2395 Move:1710 Mana:733 Secs:1 > 
You follow Zelrox.

Through the Gap of Greystone Pass
   The high walls of Greystone Pass are smooth and solid.  Small moss
clings to its damp surface, like most gap walls, however not a crack or
split can be found anywhere throughout the unique stone.  No signs of
jagged or broken rock can be found, nor signs of weathered aging.  This
stone seems to be quite unique indeed.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A long toothed smilidon silently stalks amidst the boulders.

HP:2395 Move:1751 Mana:733 Secs:75 > 
You follow Zelrox.

Through the Gap of Greystone Pass
   You have entered a deep rock cut in the mountainside, commonly referred
to as Greystone Pass.  The passage received its name from the unique gray
color and composition of the stone in this section of the mountain.  The
cut is only a couple hundred feet long, but the walls are deep, the air is
damp and the shadows are long.  Your crunching steps echo off the thick
walls, however no wind can be heard whistling through the cut.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1746 Mana:733 Secs:74 > 
You follow Zelrox.

A Mountain Path of Gray Dirt
   As you lead into an obvious pass in the mountain, the dirt along the
path as well as the stone lining the walls of the pass becomes a much
darker gray.  Perhaps a different mineral resides in the walls or possibly
a difference in stone consistency, either way the difference is quite
noticeable.  The path continues through the pass and along the
mountainside.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A long toothed smilidon silently stalks amidst the boulders.

HP:2395 Move:1741 Mana:733 Secs:73 > 
You follow Zelrox.

The Path Through the Windless Highlands
   The path is dry and cracked here, while boulders large and small are
scattered about.  A few simple weeds grow from the cracks, while fresh
footprints of all shapes and sizes lay in the gray dirt.  The path
continues to wind around the mountainside.  
[ Exits: n d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1736 Mana:733 Secs:73 > 
You follow Zelrox.

A Steep Rock-Strewn Passage
   The path comes to somewhat of a juncture here, leading both south and
upward.  However, an extremely thin footpath leads west over an incredibly
dangerous looking ledge.  The path is getting steeper here, and to make it
even more treacherous small rocks have scattered carelessly over the trail.
[ Exits: s w u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1731 Mana:733 Secs:72 > 
You follow Zelrox.

The Harshly Inclining Mountain Path
   The ground begins to incline more steeply beneath your feet here, and
you start to realize that you are now at a much higher elevation than
Moldavia.  A high rock wall prevents travel to the west, while large
boulders block the path to the south.    
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1726 Mana:733 Secs:71 > 
You follow Zelrox.

A Tight Mountainside Pass
   The walls are a bit closer together here, however the path is still
completely passable and leaves plenty of shoulder room for most travelers.
[ Exits: w d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1721 Mana:733 Secs:71 > 
You follow Zelrox.

The Pass Along the Mountainside
   You make your way through a pass here, leading upward through the
mountain side.  The pass cuts through high rock walls, and leads even
closer to the peaks of this high range.  The mountain trail continues to
the east as well.    
[ Exits: e u ]
Zelrox Savage Forest Stalker is standing here.
A long toothed smilidon silently stalks amidst the boulders.

HP:2395 Move:1716 Mana:733 Secs:70 > 
You follow Zelrox.

The Base of a Sheer Rock Gradient
   You stand at the bottom of an incredibly steep cliff.  The rock face is
completely straight up and down and rather smooth, however large cracks in
the stone make it possible for a skilled climber to scale its surface.    
[ Exits: e w u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1711 Mana:733 Secs:70 > 
You follow Zelrox.

A Shadowed Path Through the Windless Highlands
   The shadows from the high rock walls cover the path, completely
frightening away the sun and preventing any chance of plant life from
appearing here.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A wild and shaggy dhole meanders about the mountainside here.
A large hairy bunyip lurks about, searching for prey.

HP:2395 Move:1706 Mana:733 Secs:70 > 
You follow Zelrox.

A Turn Through the Carved Mountainside
   The path turns slightly here, carving a winding path through the sheer
mountain walls.  The sounds of birds screeching and rocks falling are the
only noises that echo off of the high cliff walls.    
[ Exits: s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1701 Mana:733 Secs:70 > 
You follow Zelrox.

A Sloping Gradient Through the Mountainside
   As you walk along the gravel covered path you pass by short bushes and
large boulders, but not much else.  The path is rather barren, serving only
as a gateway to the enormous peaks far in the distance.    
[ Exits: n d ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1696 Mana:733 Secs:70 > 
You follow Zelrox.

A Carved Passage Along the Mountainside
   The path has been carved through the high mountain walls here, providing
easy access through the heightening range.  As you look upward you spot
what looks like the cloudy outline of a snowy mountain peak far in the
distance.    
[ Exits: w u ]
Zelrox Savage Forest Stalker is standing here.
A horned satyr is standing steadily on a boulder here.

HP:2395 Move:1691 Mana:733 Secs:69 > 
You follow Zelrox.

A Steep Path Through the Windless Highlands
   The path increases in elevation with every step, bringing you ever
closer to the peaks which rise high above your head.  The path edges along
the side of a mountain, lined beautifully by small shrubs and tall weeds.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1686 Mana:733 Secs:69 > 
You follow Zelrox.

A Steep Incline Within the Windless Highlands
   You strain a bit as you pull yourself up this steep incline.  As you
finally reach level ground you stop to take a deep breath and look at the
view you have earned yourself.  You can see the high walls of Moldavia from
here and the tops of many of the structures within the city.  The path
itself continues further to the east.    
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.
A horned satyr is standing steadily on a boulder here.

HP:2395 Move:1681 Mana:733 Secs:69 > 
You follow Zelrox.

The Inclining Mountain Path
   You continue to increase in elevation as you travel east along this
mountain path.  The wind whips off the peaks that you can see which stand
high above your head, as you start to think that those peaks can not
possibly be that far away...    
[ Exits: w u ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1676 Mana:733 Secs:69 > 
You follow Zelrox.

A Narrow and Steep Mountain Trail
   Loose dirt and small stones decorate the path under your feet, making
the trail even more precarious then it had previously been.  The trail
tightly follows the side of a mountain, and is edged by nothing on the
southern side except a long fall to the ground below.    
[ Exits: e w ]
The corpse of a praying mantis is lying here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1671 Mana:733 Secs:68 > 
You follow Zelrox.

A Magnificent Natural Stone Arch
   You have come upon a turn in the rocky path, which signify the beginning
of your steep journey to the peaks of the Crescent Range.  A magnificent
stone arch stands overhead, brilliantly marking the beginning of this
fierce trail.    
[ Exits: e d ]
Zelrox Savage Forest Stalker is standing here.
A long toothed smilidon silently stalks amidst the boulders.

HP:2395 Move:1666 Mana:733 Secs:68 > 
You follow Zelrox.

The Base of the Windless Highlands
   With every step northward you increase slightly in elevation.  The path
is lined with relatively small sized boulders which sit to either side of
you, making travel in these directions impossible.  The path continues to
the north and south, while a smaller path heads off to the east.  
[ Exits: e s u ]
A spring of crystal clear water flows from the earth here.
Zelrox Savage Forest Stalker is standing here.
A wild and shaggy dhole meanders about the mountainside here.

HP:2395 Move:1661 Mana:733 Secs:68 > 
You follow Zelrox.

A Path Between Two Huge Boulders
   As the path continues toward the mountain range, you find yourself
squeezing between two giant boulders which sit to either side of you.  As
you continue past the massive rocks, you begin to wonder if they were
products of a massive rock fall, or if something could possibly have placed
them there.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1660 Mana:733 Secs:67 > 
You follow Zelrox.

A Rock Scattered Yet Windless Path
   The rock-strewn path leads northward toward a rising mountain range.  
The range leads several miles westward, while gently sloping north as well.
You notice that the peaks of the mountains seem to raise higher into the
sky as you look further and further west, until nothing can be seen but
clouds.  The rocky path continues to the north and south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1659 Mana:733 Secs:67 > 
You follow Zelrox.

A Rock Scattered and Windless Path
   Rocks litter the dirty path, causing you to step carefully as you feel
your self increasing in elevation the further you head north.  What seems
strange about this path is that you do not feel any breeze whatsoever.  
Regardless, continuing northward looks as though you will meet with the
souther tip of the Crescent Range.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1658 Mana:733 Secs:67 > 
You follow Zelrox.

A Packed Path Through the Canyon
   Moving north you notice that the canyon walls are slowly transforming
into the base of great mountains.  You strain to look upward at the high
peaks of the Crescent Range that await in the distance.    
[ Exits: n s w ]
A large stone plaque is bolted to the canyon wall.
Zelrox Savage Forest Stalker is standing here.
A blue bird with a white chest scampers about playfully.

HP:2395 Move:1657 Mana:733 Secs:67 > 
You follow Zelrox.

Along the High Canyon Wall
   Toward the north you are blocked by a large stone wall.  A green moss
grows on the side, covering the wall.  Grass around the wall reaches higher
than most grass in the canyon, making you think there may be something
behind the wall causing it to grow much faster.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A small, rodent-sized dog digs hungrily in the dirt here.
A large canyon mouse runs about in the flowers here.

HP:2395 Move:1655 Mana:733 Secs:66 > 
You follow Zelrox.

Along the High Canyon Wall
   Moving north you are blocked by a large stone wall.  A green moss grows
on the side, covering the wall.  Grass around the stone reaches higher than
most grass in the canyon.  You hear a small scratching sound next to your
feet, and look down to see a gopher busily burrowing its way into the
ground.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.

HP:2395 Move:1653 Mana:733 Secs:66 > 
You follow Zelrox.

A Bend in the Trampled Path
   Many tiny holes have been dug in the ground here.  Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food.  One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away.  The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.
A small, rodent-sized dog digs hungrily in the dirt here.
A snake slithers sideways across the ground, searching for prey.

HP:2395 Move:1651 Mana:733 Secs:66 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   All over the ground here thick weeds have begun to kill the surrounding
grasses.  A brown hue now colors the ground, while the hot sun beats down
on the dying grasses.  If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1649 Mana:733 Secs:66 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A small, rodent-sized dog digs hungrily in the dirt here.
A blue bird with a white chest scampers about playfully.
A rabbit with a soft, white tail bounces around here.

HP:2395 Move:1647 Mana:733 Secs:66 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1645 Mana:733 Secs:65 > 
You follow Zelrox.

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.  
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.

HP:2395 Move:1643 Mana:733 Secs:65 > 
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1642 Mana:733 Secs:65 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2395 Move:1637 Mana:733 Secs:65 > 
Zelrox opens the gates.

HP:2395 Move:1637 Mana:733 Secs:65 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1636 Mana:733 Secs:64 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1635 Mana:733 Secs:64 > sc
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about his business here.

HP:2395 Move:1634 Mana:733 Secs:64 > 
You follow Zelrox.

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2395 Move:1633 Mana:733 Secs:64 > 
You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [1633/2021]     Mana: [733/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:1633 Mana:733 Secs:64 > 
You follow Zelrox.

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1632 Mana:733 Secs:64 > scYou follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.

You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [1631/2021]     Mana: [733/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:1631 Mana:733 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2395 Move:1630 Mana:733 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1629 Mana:733 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
sclength, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1628 Mana:733 Secs:63 > You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [1627/2021]     Mana: [733/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:1627 Mana:733 Secs:63 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1626 Mana:733 Secs:63 > sc
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2395 Move:1625 Mana:733 Secs:63 > You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A tiny chipmunk darts through the grass.

You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [1624/2021]     Mana: [733/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:1624 Mana:733 Secs:63 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.
A tiny honeybee buzzes around in the air.

HP:2395 Move:1623 Mana:733 Secs:62 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
c 'cure serious'forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:2395 Move:1622 Mana:733 Secs:62 > 
You follow Zelrox.

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1621 Mana:733 Secs:62 > Okay.
You feel better.

HP:2395 Move:1621 Mana:713 Secs:62 > sc
You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2395/2395]     Move: [1621/2021]     Mana: [713/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,971,614 exp this level.
You need 8,028,386 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect magical properties.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2395 Move:1621 Mana:713 Secs:61 > stealthYou stealthily conceal yourself into the room...

HP:2395 Move:1621 Mana:713 Secs:56 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:2395 Move:1620 Mana:713 Secs:54 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.
A tiny honeybee buzzes around in the air.

HP:2395 Move:1619 Mana:713 Secs:53 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about his business here.
A tiny chipmunk darts through the grass.

HP:2395 Move:1618 Mana:713 Secs:53 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2395 Move:1617 Mana:713 Secs:53 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1616 Mana:713 Secs:53 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2395 Move:1615 Mana:713 Secs:52 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1614 Mana:713 Secs:52 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1613 Mana:713 Secs:52 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1612 Mana:713 Secs:52 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1611 Mana:713 Secs:51 > 
A human city guard has arrived.
A dwarven city guard leaves south.
A dwarven city guard leaves south.
An elven city guard leaves south.
You follow Zelrox.

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1610 Mana:713 Secs:50 > 
You follow Zelrox.

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1609 Mana:713 Secs:50 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about his business here.

HP:2395 Move:1608 Mana:713 Secs:49 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
Jonas the Paladin is floating here.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2395 Move:1607 Mana:713 Secs:49 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A human city guard is here, fighting someone who has already left!
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1606 Mana:713 Secs:49 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
Jonas the Paladin is floating here.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2395 Move:1605 Mana:713 Secs:48 > 
Zelrox lunges at someone and attacks!
Zelrox annihilates someone with his deadly bludgeon!

HP:2395 Move:1605 Mana:713 Secs:48 > 
Zelrox swings his weapon, knocking someone's attack away!
Antiphon suddenly pops into existence.
Antiphon massacres Zelrox with his pierce.
Antiphon massacres Zelrox with his pierce.
Zelrox swings his weapon, knocking Antiphon's attack away!
Zelrox annihilates Antiphon with his deadly bludgeon!
Antiphon swings his weapon, knocking Zelrox's attack away!
Antiphon swings his weapon, knocking Zelrox's attack away!
Zelrox annihilates Antiphon with his deadly bludgeon!

HP:2395 Move:1605 Mana:713 Secs:46 > 
Zelrox smashes his head into Jonas's, knocking him unconscious!
Jonas is stunned, but will probably regain consciousness again.

HP:2395 Move:1605 Mana:713 Secs:46 > 
Antiphon charges at Zelrox and slams his body into his!
Zelrox soars into the air and flies out to the north!
HP:2395 Move:1605 Mana:713 Secs:45 > slit joAre you going to slit their throat with your finger?

HP:2395 Move:1605 Mana:713 Secs:44 > backstab anAntiphon raises his hands to the skies in prayer, pleading to Sabien, the
God of Light, to expel the forces of evil from the lands.  Instantly, an
explosion of holy force rocks the earth as a towering blue inferno plummets
from the Heavens and slams into the ground, engulfing the room!  The pillar
of holy fire swirls around the room, quickly expanding in every direction,
growing ever more violent through the faith of the Pure...

The fireball engulfs the room as it explodes outward!
Horrible pain grips you as the inferno dissolves your soul from the inside!
You wimp out, and attempt to flee!
Panic!  You can't escape!
The searing glare of the fireball burns deep into your eyes!
You flail at your surroundings madly as darkness envelops you!
Backstab who?

HP:1806 Move:1605 Mana:713 Secs:41 > l
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1806 Move:1605 Mana:713 Secs:39 > n
You see nothing but infinite darkness...
The outline of a Human lurks nearby.

HP:1806 Move:1604 Mana:713 Secs:37 > nThe gates seems to be closed.
open gate
HP:1806 Move:1604 Mana:713 Secs:37 > nThere is no gate there.

HP:1806 Move:1604 Mana:713 Secs:37 > The gates seems to be closed.
open gate
HP:1806 Move:1604 Mana:713 Secs:37 > There is no gate there.

HP:1806 Move:1604 Mana:713 Secs:37 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1806 Move:1603 Mana:713 Secs:36 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.

HP:1806 Move:1602 Mana:713 Secs:36 > s
You see nothing but infinite darkness...

HP:1806 Move:1601 Mana:713 Secs:35 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1600 Mana:713 Secs:35 > s
You see nothing but infinite darkness...
The outline of an Elf lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Human lurks nearby.

HP:1806 Move:1599 Mana:713 Secs:35 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > wAlas, you cannot go that way...

HP:1806 Move:1599 Mana:713 Secs:34 > s
You see nothing but infinite darkness...

HP:1806 Move:1598 Mana:713 Secs:33 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1597 Mana:713 Secs:33 > s
You see nothing but infinite darkness...
The outline of an Elf lurks nearby.

HP:1806 Move:1596 Mana:713 Secs:33 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1595 Mana:713 Secs:32 > s
You see nothing but infinite darkness...
The outline of an Animal lurks nearby.

HP:1806 Move:1594 Mana:713 Secs:32 > s
You see nothing but infinite darkness...
The outline of an Animal lurks nearby.

HP:1806 Move:1593 Mana:713 Secs:32 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1592 Mana:713 Secs:32 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Insect lurks nearby.

HP:1806 Move:1591 Mana:713 Secs:31 > s
You see nothing but infinite darkness...
The outline of an Animal lurks nearby.

HP:1806 Move:1590 Mana:713 Secs:31 > s
You see nothing but infinite darkness...

HP:1806 Move:1589 Mana:713 Secs:31 > sAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:31 > sAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:31 > sAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:31 > sAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:30 > sAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:30 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:30 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:30 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:30 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:29 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:29 > wAlas, you cannot go that way...

HP:1806 Move:1589 Mana:713 Secs:29 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Someone             1679   1203    757     58%    100%    100     -
  Xanth               1806   1589    713     75%     97%     83   8.0m

HP:1806 Move:1589 Mana:713 Secs:24 > affYou are affected by the following:

blindness               Expires in 1 hour
detect magic            Expires in 4 hours
sneak                   Expires in 40 hours
detect poison           Expires in 198 hours

HP:1806 Move:1589 Mana:713 Secs:23 > n
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1588 Mana:713 Secs:21 > nnn
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Insect lurks nearby.

HP:1806 Move:1587 Mana:713 Secs:21 > 
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1586 Mana:713 Secs:21 > 
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1806 Move:1585 Mana:713 Secs:20 > s
You see nothing but infinite darkness...
The outline of an Animal lurks nearby.

HP:1806 Move:1584 Mana:713 Secs:20 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.
The outline of an Insect lurks nearby.

HP:1806 Move:1583 Mana:713 Secs:19 > s
You see nothing but infinite darkness...
The outline of an Animal lurks nearby.

HP:1806 Move:1582 Mana:713 Secs:19 > s
You see nothing but infinite darkness...
The outline of a Human lurks nearby.

HP:1806 Move:1581 Mana:713 Secs:19 > sAlas, you cannot go that way...

HP:1806 Move:1581 Mana:713 Secs:19 > sAlas, you cannot go that way...

HP:1806 Move:1581 Mana:713 Secs:19 > sAlas, you cannot go that way...

HP:1806 Move:1581 Mana:713 Secs:18 > c 'cure ser' selfOkay.
A paper cut suddenly appears on your index finger!

HP:1806 Move:1581 Mana:703 Secs:16 > c 'cure ser' selfOkay.
Pink smoke rapidly descends upon you, then dissipates away!

HP:1806 Move:1581 Mana:693 Secs:14 > c 'cure ser' selfOkay.
You feel better.

HP:1851 Move:1581 Mana:673 Secs:10 > c 'cure ser' selfc 'cure ser' selfOkay.
Your left eyeball expands rapidly, then shrinks back in!

HP:1851 Move:1581 Mana:663 Secs:8 > c 'cure ser' selfOkay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:1851 Move:1581 Mana:653 Secs:6 > c 'cure ser' selfOkay.
You feel better.

HP:1897 Move:1581 Mana:633 Secs:4 > c 'cure ser' selfOkay.
You feel better.

HP:1943 Move:1581 Mana:613 Secs:2 > Okay.
A wart appears on your nose and sprouts into a small flower!

HP:1994 Move:1627 Mana:646 Secs:75 > c 'cure ser' selfOkay.
You feel better.

HP:2041 Move:1627 Mana:626 Secs:73 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:2041 Move:1626 Mana:626 Secs:72 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2041 Move:1625 Mana:626 Secs:71 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Elf lurks nearby.
The outline of an Animal lurks nearby.

HP:2041 Move:1624 Mana:626 Secs:71 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2041 Move:1623 Mana:626 Secs:71 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:2041 Move:1622 Mana:626 Secs:71 > Okay.
You feel better.

HP:2090 Move:1622 Mana:606 Secs:71 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:2090 Move:1621 Mana:606 Secs:70 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1620 Mana:606 Secs:69 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1619 Mana:606 Secs:69 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1618 Mana:606 Secs:69 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1617 Mana:606 Secs:69 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1616 Mana:606 Secs:69 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2090 Move:1615 Mana:606 Secs:68 > c 'cure ser' selfOkay.
You feel better.

HP:2138 Move:1615 Mana:586 Secs:68 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Elf lurks nearby.
The outline of a Troll lurks nearby.
The outline of a Troll lurks nearby.

HP:2138 Move:1614 Mana:586 Secs:68 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2138 Move:1613 Mana:586 Secs:68 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2138 Move:1612 Mana:586 Secs:68 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2138 Move:1611 Mana:586 Secs:67 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2138 Move:1610 Mana:586 Secs:67 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2138 Move:1609 Mana:586 Secs:67 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
Okay.
You feel better.

HP:2185 Move:1608 Mana:566 Secs:66 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1606 Mana:566 Secs:66 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1604 Mana:566 Secs:66 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Animal lurks nearby.

HP:2185 Move:1602 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2185 Move:1600 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1598 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1596 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dancer lurks nearby.
The outline of a Dancer lurks nearby.
The outline of a Dancer lurks nearby.
The outline of a Dancer lurks nearby.

HP:2185 Move:1594 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1592 Mana:566 Secs:65 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2185 Move:1590 Mana:566 Secs:64 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2185 Move:1588 Mana:566 Secs:64 > Okay.
Your hair falls out in clumps, and you drool uncontrollably!

HP:2185 Move:1588 Mana:556 Secs:64 > c 'cure ser' selfOkay.
You feel better.

HP:2232 Move:1588 Mana:536 Secs:62 > 
Someone utters the words, 'treant guardian'.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as someone rises
above you until it towers high into the sky!


HP:2232 Move:1588 Mana:536 Secs:61 > 
Someone starts to build a bear trap from his surroundings...


... as soon as he finishes, he carefully pulls the powerful jaws apart.

HP:2232 Move:1588 Mana:536 Secs:58 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2232 Move:1588 Mana:536 Secs:55 > c 'trean'Okay.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as someone rises
above you until it towers high into the sky!


HP:2232 Move:1588 Mana:486 Secs:54 > c 'trean'Okay.
A wart appears on your nose and sprouts into a small flower!

HP:2232 Move:1588 Mana:461 Secs:52 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2232 Move:1588 Mana:461 Secs:51 > c 'trean'Okay.
Your pinky grows longer and curls around sideways!

HP:2232 Move:1588 Mana:436 Secs:50 > c 'trean'
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2232 Move:1588 Mana:436 Secs:49 > Okay.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as someone rises
above you until it towers high into the sky!


HP:2232 Move:1588 Mana:386 Secs:48 > c 'trean'Okay.
The ground rumbles as you struggle to hold onto something!  Suddenly, a
huge stump starts to emerge from the ground, as someone rises
above you until it towers high into the sky!


HP:2232 Move:1588 Mana:336 Secs:46 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2232 Move:1588 Mana:336 Secs:45 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2232 Move:1588 Mana:336 Secs:43 > c 'cure ser' selfOkay.
You feel better.

HP:2280 Move:1588 Mana:316 Secs:43 > c 'cure ser' selfOkay.
You feel better.

HP:2329 Move:1588 Mana:296 Secs:41 > c 'cure ser' selfOkay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:2329 Move:1588 Mana:286 Secs:39 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:36 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:34 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:2329 Move:1588 Mana:286 Secs:32 > blend
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:28 > You blend quietly into your surroundings...

HP:2329 Move:1588 Mana:286 Secs:28 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:26 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:24 > stealthYou stealthily conceal yourself into the room...

HP:2329 Move:1588 Mana:286 Secs:23 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:22 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:20 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:11 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:6 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:4 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2329 Move:1588 Mana:286 Secs:2 > 
You feel a cloak of blindness dissolve.

HP:2380 Move:1634 Mana:329 Secs:75 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2380 Move:1634 Mana:329 Secs:75 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.
Pink smoke rapidly descends upon someone, then dissipates away!

HP:2380 Move:1634 Mana:329 Secs:73 > 
You follow Zelrox.
You slowly emerge from your hidden state.

Road of the Ancients
   The dusty trail winds between the large trunks that tower up into the
sky.  The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall.  Not a sound can be heard from anywhere around you,
everything is ominously quiet.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1632 Mana:329 Secs:66 > 
You follow Zelrox.

Road of the Ancients
   The trunks of the trees are, from what you can see, a dark gray color.
You occasionally see some small animals quickly scurrying in and out of the
trees.  The trees in this forest are very thick, almost blotting out the
sky above you.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1630 Mana:329 Secs:66 > 
You follow Zelrox.

Road of the Ancients
   Ancient, grey trees loom all around you, their canopies covering most of
the sky above.  The dusty trail you are walking on is filled with
criss-crossed, shadowy patterns from the branches.  You feel as if the
ancient trees of Haon-Dor are observing you in watchful silence.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1628 Mana:329 Secs:66 > 
You follow Zelrox.

Road of the Ancients
   You occasionally see some small animals quickly scurrying in and out of
the trees.  The trunks of the trees are, from what you can see, a dark gray
color.  The trees in this forest are very thick, almost blotting out the
sky above you.  The road continues to travel to the east and the west.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1626 Mana:329 Secs:65 > 
You follow Zelrox.

Road of the Ancients
   The trees in this forest are very thick, almost blotting out the sky
above you.  You occasionally see some small animals quickly scurrying in
and out of the trees.  The trunks of the trees are, from what you can see,
a dark gray color.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1624 Mana:329 Secs:65 > 
You follow Zelrox.

Road of the Ancients
   The dusty trail winds between the large trunks that tower up into the
sky.  The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall.  Not a sound can be heard from anywhere around you,
everything is ominously quiet.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A grey squirrel with a bushy tail is foraging for nuts here.

HP:2380 Move:1622 Mana:329 Secs:65 > 
You follow Zelrox.

The Old Wooden Bridge
   The forest road stops briefly at this ancient looking wooden bridge,
which spans across a wide but shallow forest stream.  The stream could be
easily walked across, but the bridge just helps make travelling both drier
and safer.  The bridge itself arches slightly as it passes from one side of
the stream to the other, with wooden handrails on either side.  You can
hear the water trickle and bubble over the rocks as it passes underneath
the bridge.  All seems calm and serene.    
[ Exits: n e w ]
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.
A grey squirrel with a bushy tail is foraging for nuts here.

HP:2380 Move:1620 Mana:329 Secs:65 > 
You see Zelrox 1 room away to the east, entering from the west.
You follow Zelrox.

At the Forest Edge
   Here the road crosses a series of dense bushes that separate the south
plains from the forest.  Looking into the woods from here, it doesnt seem
so bad.  Just looks like your typical normal woods - a bunch of trees both
new and old, animals and songbirds making their daily rounds, and an
earthen floor covered in dead leaves and small plants.  Certainly nothing
to be afraid of here.    
[ Exits: e w ]
A large sign mounted on a pole is standing by the roadside.
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1618 Mana:329 Secs:64 > 
You follow Zelrox.

Road of the Ancients
   This dusty old road continues through the weedy field that makes up the
south plains.  The rattling of a nearby snake in the tall grass gives fair
warning to travelers: stay on the road.  This would be good advice to
anyone planning on a journey through Haon-Dor, the edge of which lies
directly to the west.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1616 Mana:329 Secs:64 > 
You follow Zelrox.

Road of the Ancients
   You are on a very old and well-traveled road running through the south
plains as it connects two groups of forest land.  Just to the east, it
intersects with the south road leading to the city.  To the west, it heads
deep into the dark woods of Haon-Dor.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1614 Mana:329 Secs:64 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1612 Mana:329 Secs:63 > 
You follow Zelrox.

Road of the Ancients
   You are on a very old and well-traveled road running through the south
plains as it connects two groups of forest land.  Just to the east, it
intersects with the south road leading to the city.  To the west, it heads
deep into the dark woods of Haon-Dor.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1611 Mana:329 Secs:63 > 
You follow Zelrox.

Road of the Ancients
   This dusty old road continues through the weedy field that makes up the
south plains.  The rattling of a nearby snake in the tall grass gives fair
warning to travelers: stay on the road.  This would be good advice to
anyone planning on a journey through Haon-Dor, the edge of which lies
directly to the west.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1609 Mana:329 Secs:63 > 
You follow Zelrox.

At the Forest Edge
   Here the road crosses a series of dense bushes that separate the south
plains from the forest.  Looking into the woods from here, it doesnt seem
so bad.  Just looks like your typical normal woods - a bunch of trees both
new and old, animals and songbirds making their daily rounds, and an
earthen floor covered in dead leaves and small plants.  Certainly nothing
to be afraid of here.    
[ Exits: e w ]
A large sign mounted on a pole is standing by the roadside.
Zelrox Savage Forest Stalker is standing here.

HP:2380 Move:1607 Mana:329 Secs:63 > 
An enormous fireball of holy power explodes into the room from the east!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
You wimp out, and attempt to flee!

The Old Wooden Bridge
   The forest road stops briefly at this ancient looking wooden bridge,
which spans across a wide but shallow forest stream.  The stream could be
easily walked across, but the bridge just helps make travelling both drier
and safer.  The bridge itself arches slightly as it passes from one side of
the stream to the other, with wooden handrails on either side.  You can
hear the water trickle and bubble over the rocks as it passes underneath
the bridge.  All seems calm and serene.    
[ Exits: n e w ]
A large structure resembling a platform sits in the forest here.
A grey squirrel with a bushy tail is foraging for nuts here.
You flee head over heels!
The searing glare of the fireball burns deep into your eyes!
You flail at your surroundings madly as darkness envelops you!

HP:1822 Move:1605 Mana:329 Secs:62 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1822 Move:1603 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1822 Move:1601 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1822 Move:1599 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1822 Move:1597 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1822 Move:1595 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1822 Move:1593 Mana:329 Secs:58 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Plant lurks nearby.
The outline of a Plant lurks nearby.
The outline of a Plant lurks nearby.
The outline of a Plant lurks nearby.
The outline of an Animal lurks nearby.

Searing pain envelops your leg as the jaws of a powerful bear trap clamp
viciously on it!
A bolt of pain runs up your leg as blood pours from the wound!

HP:1771 Move:1591 Mana:329 Secs:57 > free xanthYou rub your legs achingly as you free yourself from the bear trap.

HP:1771 Move:1591 Mana:329 Secs:39 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1589 Mana:329 Secs:37 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1587 Mana:329 Secs:37 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1585 Mana:329 Secs:36 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1583 Mana:329 Secs:36 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1581 Mana:329 Secs:36 > blend
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1579 Mana:329 Secs:36 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
You blend quietly into your surroundings...

HP:1771 Move:1577 Mana:329 Secs:36 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1575 Mana:329 Secs:36 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1573 Mana:329 Secs:35 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1571 Mana:329 Secs:35 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1569 Mana:329 Secs:35 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1568 Mana:329 Secs:35 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1567 Mana:329 Secs:35 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1566 Mana:329 Secs:34 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1565 Mana:329 Secs:33 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1564 Mana:329 Secs:33 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1563 Mana:329 Secs:33 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1562 Mana:329 Secs:33 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1561 Mana:329 Secs:33 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Troll lurks nearby.
The outline of a Troll lurks nearby.

HP:1771 Move:1560 Mana:329 Secs:32 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Elf lurks nearby.

HP:1771 Move:1559 Mana:329 Secs:32 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1558 Mana:329 Secs:31 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1557 Mana:329 Secs:31 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1556 Mana:329 Secs:31 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1555 Mana:329 Secs:31 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1771 Move:1554 Mana:329 Secs:31 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
Okay.
You feel better.

HP:1817 Move:1553 Mana:309 Secs:30 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1817 Move:1552 Mana:309 Secs:30 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1817 Move:1551 Mana:309 Secs:30 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1817 Move:1550 Mana:309 Secs:30 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1817 Move:1549 Mana:309 Secs:30 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Insect lurks nearby.
The outline of an Insect lurks nearby.
The outline of a Human lurks nearby.

HP:1817 Move:1548 Mana:309 Secs:29 > Okay.
You feel better.

HP:1863 Move:1548 Mana:289 Secs:28 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1547 Mana:289 Secs:28 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1546 Mana:289 Secs:28 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1545 Mana:289 Secs:28 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1544 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1543 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1542 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1541 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1540 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1539 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1538 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1537 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1536 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1535 Mana:289 Secs:27 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1534 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1533 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1532 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1531 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1863 Move:1530 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1529 Mana:289 Secs:26 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1528 Mana:289 Secs:25 > wimpy 1000
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1527 Mana:289 Secs:25 > Okay, you'll wimp out if you drop below 1000 hit points.

HP:1863 Move:1527 Mana:289 Secs:25 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1526 Mana:289 Secs:24 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1863 Move:1525 Mana:289 Secs:23 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1863 Move:1524 Mana:289 Secs:23 > Okay.
You feel better.

HP:1910 Move:1524 Mana:269 Secs:23 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1910 Move:1523 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1910 Move:1522 Mana:269 Secs:22 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1910 Move:1521 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1910 Move:1520 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1910 Move:1519 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1910 Move:1518 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1910 Move:1517 Mana:269 Secs:22 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:1910 Move:1516 Mana:269 Secs:21 > Okay.
You feel better.

HP:1956 Move:1516 Mana:249 Secs:21 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1515 Mana:249 Secs:21 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1514 Mana:249 Secs:21 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1513 Mana:249 Secs:21 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1512 Mana:249 Secs:20 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1511 Mana:249 Secs:20 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1510 Mana:249 Secs:20 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Elf lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1509 Mana:249 Secs:20 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1508 Mana:249 Secs:20 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1507 Mana:249 Secs:19 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1506 Mana:249 Secs:19 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1505 Mana:249 Secs:18 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1504 Mana:249 Secs:18 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1503 Mana:249 Secs:17 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dwarf lurks nearby.

HP:1956 Move:1502 Mana:249 Secs:17 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1501 Mana:249 Secs:16 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1500 Mana:249 Secs:15 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1499 Mana:249 Secs:15 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1498 Mana:249 Secs:15 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1497 Mana:249 Secs:15 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Elf lurks nearby.
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:1956 Move:1496 Mana:239 Secs:15 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:1956 Move:1495 Mana:239 Secs:15 > c 'cure ser' selfOkay.
A huge, pus-filled blister develops on your big toe!

HP:1956 Move:1495 Mana:229 Secs:13 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:1956 Move:1494 Mana:229 Secs:11 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1493 Mana:229 Secs:11 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:1956 Move:1492 Mana:229 Secs:11 > Okay.
You feel better.

HP:2002 Move:1492 Mana:209 Secs:11 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:2002 Move:1491 Mana:209 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2002 Move:1490 Mana:209 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.

HP:2002 Move:1489 Mana:209 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2002 Move:1488 Mana:209 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1487 Mana:209 Secs:9 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.
Okay.
Your left eyeball expands rapidly, then shrinks back in!

HP:2002 Move:1486 Mana:199 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1485 Mana:199 Secs:9 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1484 Mana:199 Secs:8 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1483 Mana:199 Secs:8 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1482 Mana:199 Secs:8 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1481 Mana:199 Secs:8 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2002 Move:1480 Mana:199 Secs:8 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Insect lurks nearby.

HP:2002 Move:1479 Mana:199 Secs:8 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Insect lurks nearby.
The outline of an Insect lurks nearby.

HP:2002 Move:1478 Mana:199 Secs:7 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2002 Move:1477 Mana:199 Secs:7 > Okay.
You feel better.

HP:2047 Move:1477 Mana:179 Secs:7 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Insect lurks nearby.
The outline of an Insect lurks nearby.

HP:2047 Move:1476 Mana:179 Secs:6 > c 'cure ser' selfOkay.
A huge, pus-filled blister develops on your big toe!

HP:2047 Move:1476 Mana:169 Secs:5 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1475 Mana:169 Secs:4 > HP:2047 Move:1475 Mana:169 Secs:4 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Insect lurks nearby.
The outline of an Insect lurks nearby.

HP:2047 Move:1474 Mana:169 Secs:3 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Insect lurks nearby.

HP:2047 Move:1473 Mana:169 Secs:3 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.
Okay.
Your pinky grows longer and curls around sideways!

HP:2047 Move:1472 Mana:159 Secs:3 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1471 Mana:159 Secs:2 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1470 Mana:159 Secs:2 > c 'cure ser' self
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1469 Mana:159 Secs:2 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1468 Mana:159 Secs:2 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1467 Mana:159 Secs:2 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:2047 Move:1466 Mana:159 Secs:1 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Dwarf lurks nearby.
The outline of a Human lurks nearby.
The outline of an Animal lurks nearby.

HP:2047 Move:1465 Mana:159 Secs:1 > 
You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.

HP:2047 Move:1464 Mana:159 Secs:1 > You follow someone.

You see nothing but infinite darkness...
The outline of a Troll lurks nearby.
The outline of a Human lurks nearby.
Okay.
You feel better.

HP:2093 Move:1463 Mana:139 Secs:1 > 
You feel a cloak of blindness dissolve.

HP:2144 Move:1509 Mana:182 Secs:75 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
c 'cure ser' selfZelrox Savage Forest Stalker is standing here.

HP:2144 Move:1508 Mana:182 Secs:75 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2144 Move:1507 Mana:182 Secs:75 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2144 Move:1506 Mana:182 Secs:75 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2144 Move:1505 Mana:182 Secs:75 > 
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2144 Move:1504 Mana:182 Secs:74 > 
You follow Zelrox.

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.  
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.

HP:2144 Move:1499 Mana:182 Secs:74 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2144 Move:1498 Mana:182 Secs:74 > c 'cure ser' selfOkay.
You feel better.

HP:2191 Move:1498 Mana:162 Secs:74 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2191 Move:1496 Mana:162 Secs:73 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   All over the ground here thick weeds have begun to kill the surrounding
grasses.  A brown hue now colors the ground, while the hot sun beats down
on the dying grasses.  If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A honeybee flitters about above the canyon grass.

HP:2191 Move:1494 Mana:162 Secs:73 > 
You follow Zelrox.

A Bend in the Trampled Path
   Many tiny holes have been dug in the ground here.  Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food.  One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away.  The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.
A blue bird with a white chest scampers about playfully.

HP:2191 Move:1492 Mana:162 Secs:72 > 
You follow Zelrox.

Along the High Canyon Wall
   Moving north you are blocked by a large stone wall.  A green moss grows
on the side, covering the wall.  Grass around the stone reaches higher than
most grass in the canyon.  You hear a small scratching sound next to your
feet, and look down to see a gopher busily burrowing its way into the
ground.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A honeybee flitters about above the canyon grass.

HP:2191 Move:1490 Mana:162 Secs:72 > Okay.
You feel better.

HP:2238 Move:1490 Mana:142 Secs:72 > c 'cure ser' self
You follow Zelrox.

A Bend in the Trampled Path
   Many tiny holes have been dug in the ground here.  Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food.  One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away.  The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.
A blue bird with a white chest scampers about playfully.

HP:2238 Move:1488 Mana:142 Secs:71 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   All over the ground here thick weeds have begun to kill the surrounding
grasses.  A brown hue now colors the ground, while the hot sun beats down
on the dying grasses.  If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A honeybee flitters about above the canyon grass.

HP:2238 Move:1486 Mana:142 Secs:71 > 
A striped honeybee lunges at Zelrox and attacks!
A striped honeybee barely stings Zelrox.

HP:2238 Move:1486 Mana:142 Secs:70 > Okay.
You feel better.

HP:2286 Move:1486 Mana:122 Secs:70 > 
Zelrox annihilates a striped honeybee with his deadly bludgeon!
A striped honeybee is incapacitated and will slowly die, if not aided.
Zelrox bludgeons a striped honeybee, whose head cracks open like a walnut!
You receive your share of experience - 1,402 points.
You receive a grouping bonus of 803 points!
A striped honeybee is dead!  R.I.P.
Your blood freezes as you hear a striped honeybee's death cry.

HP:2286 Move:1486 Mana:122 Secs:69 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1484 Mana:122 Secs:68 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1482 Mana:122 Secs:68 > c 'cure ser' selfOkay.
An earwig suddenly falls out of your ear and scurries off!

HP:2286 Move:1482 Mana:112 Secs:67 > 
You follow Zelrox.

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.  
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.

HP:2286 Move:1480 Mana:112 Secs:67 > c 'cure ser' self
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1479 Mana:112 Secs:66 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2286 Move:1474 Mana:112 Secs:66 > 
A human city guard has arrived.

HP:2286 Move:1474 Mana:112 Secs:65 > Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:2286 Move:1474 Mana:102 Secs:65 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1473 Mana:102 Secs:65 > c 'cure ser' self
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1472 Mana:102 Secs:64 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1471 Mana:102 Secs:64 > 
You follow Zelrox.

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:2286 Move:1470 Mana:102 Secs:64 > 
You follow Zelrox.

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2286 Move:1469 Mana:102 Secs:64 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2286 Move:1468 Mana:102 Secs:63 > Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!

HP:2286 Move:1468 Mana:92 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.

HP:2286 Move:1467 Mana:92 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2286 Move:1466 Mana:92 Secs:63 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2286 Move:1465 Mana:92 Secs:63 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2286 Move:1464 Mana:92 Secs:63 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
c 'cure ser' selfZelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2286 Move:1463 Mana:92 Secs:63 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2286 Move:1462 Mana:92 Secs:63 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A tiny honeybee buzzes around in the air.

HP:2286 Move:1461 Mana:92 Secs:62 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little grey squirrel darts back and forth collecting nuts.
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.

HP:2286 Move:1460 Mana:92 Secs:62 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:2286 Move:1459 Mana:92 Secs:62 > 
You follow Zelrox.

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Zelrox Savage Forest Stalker is standing here.

HP:2286 Move:1458 Mana:92 Secs:62 > Okay.
You feel better.

HP:2331 Move:1458 Mana:72 Secs:61 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:2331 Move:1457 Mana:72 Secs:60 > 
You follow Zelrox.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A harmless garter snake slithers along the ground.

HP:2331 Move:1456 Mana:72 Secs:60 > 
You follow Zelrox.

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1455 Mana:72 Secs:60 > 
You follow Zelrox.

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1454 Mana:72 Secs:59 > 
You follow Zelrox.

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
Zelrox Savage Forest Stalker is standing here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2331 Move:1453 Mana:72 Secs:59 > 
You follow Zelrox.

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.

HP:2331 Move:1452 Mana:72 Secs:58 > 
You follow Zelrox.

South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1451 Mana:72 Secs:58 > 
You follow Zelrox.

South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1450 Mana:72 Secs:57 > backstab anti
You follow Zelrox.

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1449 Mana:72 Secs:57 > You follow Zelrox.

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.
Backstab who?

HP:2331 Move:1448 Mana:72 Secs:57 > 
You follow Zelrox.

South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1447 Mana:72 Secs:56 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1446 Mana:72 Secs:56 > 
An elven city guard has arrived.
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
stealthholds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2331 Move:1445 Mana:72 Secs:55 > You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
You stealthily conceal yourself into the room...

HP:2331 Move:1444 Mana:72 Secs:55 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1443 Mana:72 Secs:55 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1442 Mana:72 Secs:55 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1441 Mana:72 Secs:55 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
Jonas the Paladin is standing here.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2331 Move:1440 Mana:72 Secs:55 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2331 Move:1439 Mana:72 Secs:54 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1437 Mana:72 Secs:54 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
An odd-looking bird pecks quickly at the ground.

HP:2331 Move:1435 Mana:72 Secs:54 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1433 Mana:72 Secs:53 > 
You follow Zelrox.

A Dark Bend in the Trail
   The heavily wooded trail takes a sharp turn here and it turns from your
east to your south.  The air is beginning to become damp and muggy.  You
start to wonder what kind of animal would choose to call this place home.
The ground is littered with fallen leaves, which crunch as you walk around
and which almost cover up a large hole.  
[ Exits: e s d ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1431 Mana:72 Secs:53 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1429 Mana:72 Secs:52 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
An odd-looking bird pecks quickly at the ground.

HP:2331 Move:1427 Mana:72 Secs:50 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1425 Mana:72 Secs:50 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2331 Move:1423 Mana:72 Secs:50 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1421 Mana:72 Secs:50 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1420 Mana:72 Secs:50 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1419 Mana:72 Secs:49 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1418 Mana:72 Secs:48 > 
You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1417 Mana:72 Secs:47 > 
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2331 Move:1416 Mana:72 Secs:46 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1415 Mana:72 Secs:45 > backstab antiBackstab who?

HP:2331 Move:1415 Mana:72 Secs:44 > stealthYou stealthily conceal yourself into the room...

HP:2331 Move:1415 Mana:72 Secs:43 > 
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2331 Move:1414 Mana:72 Secs:40 > 
You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1413 Mana:72 Secs:40 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1412 Mana:72 Secs:39 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1411 Mana:72 Secs:39 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1410 Mana:72 Secs:39 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1409 Mana:72 Secs:39 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2331 Move:1408 Mana:72 Secs:39 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1406 Mana:72 Secs:37 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
An odd-looking bird pecks quickly at the ground.

HP:2331 Move:1404 Mana:72 Secs:37 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1402 Mana:72 Secs:36 > 
You follow Zelrox.

A Dark Bend in the Trail
   The heavily wooded trail takes a sharp turn here and it turns from your
east to your south.  The air is beginning to become damp and muggy.  You
start to wonder what kind of animal would choose to call this place home.
The ground is littered with fallen leaves, which crunch as you walk around
and which almost cover up a large hole.  
[ Exits: e s d ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1400 Mana:72 Secs:36 > 
You follow Zelrox.

Before a Ledge
   Fallen leaves litter the floor here.  To your south, there is a small
dropoff.  As you peer downward, you think that it is short enough that you
could jump down to the ground below.  A cold wind softly rustles by you,
causing you to shiver slightly.  
[ Exits: n d ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1398 Mana:72 Secs:35 > stealthYou stealthily conceal yourself into the room...

HP:2331 Move:1398 Mana:72 Secs:32 > 
Someone starts to build a bear trap from his surroundings...


... as soon as he finishes, he carefully pulls the powerful jaws apart.

HP:2331 Move:1398 Mana:72 Secs:27 > blendYou blend quietly into your surroundings...

HP:2331 Move:1398 Mana:72 Secs:17 > 
You follow Zelrox.
You slowly emerge from your hidden state.

A Dark Bend in the Trail
   The heavily wooded trail takes a sharp turn here and it turns from your
east to your south.  The air is beginning to become damp and muggy.  You
start to wonder what kind of animal would choose to call this place home.
The ground is littered with fallen leaves, which crunch as you walk around
and which almost cover up a large hole.  
[ Exits: e s d ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1396 Mana:72 Secs:10 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1394 Mana:72 Secs:9 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
An odd-looking bird pecks quickly at the ground.

HP:2331 Move:1392 Mana:72 Secs:9 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1390 Mana:72 Secs:6 > 
You follow Zelrox.

A Dark Bend in the Trail
   The heavily wooded trail takes a sharp turn here and it turns from your
east to your south.  The air is beginning to become damp and muggy.  You
start to wonder what kind of animal would choose to call this place home.
The ground is littered with fallen leaves, which crunch as you walk around
and which almost cover up a large hole.  
[ Exits: e s d ]
Zelrox Savage Forest Stalker is standing here.

HP:2331 Move:1388 Mana:72 Secs:5 > 
You follow Zelrox.

Before a Ledge
   Fallen leaves litter the floor here.  To your south, there is a small
dropoff.  As you peer downward, you think that it is short enough that you
could jump down to the ground below.  A cold wind softly rustles by you,
causing you to shiver slightly.  
[ Exits: n d ]
Zelrox Savage Forest Stalker is standing here.

Searing pain envelops your leg as the jaws of a powerful bear trap clamp
viciously on it!
A bolt of pain runs up your leg as blood pours from the wound!

HP:2279 Move:1386 Mana:72 Secs:5 > 
A bolt of pain runs up your leg as blood pours from the wound!

HP:2170 Move:1432 Mana:115 Secs:75 > free xanthYou rub your legs achingly as you free yourself from the bear trap.

HP:2170 Move:1432 Mana:115 Secs:70 > free xanthXanth does not seem to be caught in a trap of any kind.

HP:2170 Move:1432 Mana:115 Secs:69 > l
Before a Ledge
   Fallen leaves litter the floor here.  To your south, there is a small
dropoff.  As you peer downward, you think that it is short enough that you
could jump down to the ground below.  A cold wind softly rustles by you,
causing you to shiver slightly.  
[ Exits: n d ]

HP:2170 Move:1432 Mana:115 Secs:67 > 
You follow Zelrox.

A Dark Bend in the Trail
   The heavily wooded trail takes a sharp turn here and it turns from your
east to your south.  The air is beginning to become damp and muggy.  You
start to wonder what kind of animal would choose to call this place home.
The ground is littered with fallen leaves, which crunch as you walk around
and which almost cover up a large hole.  
[ Exits: e s d ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1430 Mana:115 Secs:63 > 
You follow Zelrox.

Leading Darker into the Forest
   Your feet stand on a hill that slopes downward from the east to the
west.  The hill is not that steep but you are having trouble keeping your
footing on the slippery, fallen leaves from above.  To your east you can
make out a turn in the forest trail and to your west the lights begin to
dim even darker.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1428 Mana:115 Secs:61 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
An odd-looking bird pecks quickly at the ground.

HP:2170 Move:1426 Mana:115 Secs:61 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1424 Mana:115 Secs:60 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2170 Move:1422 Mana:115 Secs:59 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1420 Mana:115 Secs:59 > 
You follow Zelrox.

Road of the Ancients
   The trail opens widely here and joins with the turning Ancients Road.  
Far to the west you see the road continuing, while the trail along the
stream sits further to the east.  You see the walls of Moldavia standing
tall just a bit more to your north.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1419 Mana:115 Secs:58 > 
You follow Zelrox.

A Trail Into the Light Woods
   The trail continues to the north here, where it leads deeper into the
thickening forest.  Directly to your west sits the edge of a large road
which seems to cut through a plain, heading also toward the city of
Moldavia.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1418 Mana:115 Secs:57 > say fucking traps assYou follow Zelrox.

A Wide Bend in the Trail
   Trees and thick stumps prevent further travel to the north or west here.
The trail continues however to the south where it looks to join with a much
larger road, and to the east where you see a break in the trees.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
You say, 'fucking traps ass'

HP:2170 Move:1417 Mana:115 Secs:57 > 
Zelrox says, 'hehe'

HP:2170 Move:1417 Mana:115 Secs:54 > 
You follow Zelrox.

A Trail Through the Thickening Forest
   You stand on a small trail which leads through the thin trees of this
forest.  The trees become quite large and dense as you move more and more
to the northeast, however the forest edge seems to be sitting directly to
your south.  Directly to your east you notice that the path becomes
slightly wetter due to the crossing of a small stream.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1416 Mana:115 Secs:53 > 
You follow Zelrox.

Crossing the Forest Stream
   The path continues west here, however the stream itself shallows harshly
and takes a turn to the north.  The water is so shallow in fact, that you
can easily walk across it to reach the other end of the trail without even
getting your ankles wet.  The stream itself flows gently to the north where
it disappears under the shadowy roots of some large trees.
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1415 Mana:115 Secs:53 > 
You follow Zelrox.

Along the Streamside Trail
   The trail follows its usual path along the stream here, however ahead to
your west you notice that the path and the stream actually cross each
other.  The trail also follows along the stream for quite some distance to
your north.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1414 Mana:115 Secs:53 > 
You follow Zelrox.

Along the Streamside Trail
   The gently flowing waters of stream softly gurgle and trickle, creating
an almost musical effect when matched with the raucous noises of the local
critters.  The trail follows along the stream and heads both east and south
from here.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1413 Mana:115 Secs:51 > 
You follow Zelrox.

A Snaking Section of the Trail
   The stream here seems to curve and bend, just as the slithering body of
a large serpent.  The trail continues obediently along its edges, an
obvious product of frequent travellers who dare not to stray too far from
the stream.  The path continues north and west here.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1412 Mana:115 Secs:50 > 
You follow Zelrox.

Along a Streamside Trail
   You stand on a nearly empty embankment of the stream, where the edge of
the trail seems to flow smoothly right into the water.  There are no bushes
or plants at the stream's edge here, allowing weary travellers easy access
to a refreshing drink if they so wish.  In either direction of you, you
notice curves in the path as it follows along the stream's edge.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1411 Mana:115 Secs:48 > 
You follow Zelrox.

A Bend in the Streamside Trail
   Once again you find your self following the sharp curves of this small
path.  The trail follows along the snaking stream and leads both north and
west here.  Directly to your south sits the steam itself, its sparkling
waters offer a strange sense of security.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
The giant butterfly flies around your head.

HP:2170 Move:1410 Mana:115 Secs:47 > 
You follow Zelrox.

The Trail Edging the Wide Stream
   The shrubs lining the edge of the steam break here, allowing for
adequate access to the bubbling water.  The path continues to the north and
south, however just to your south you notice yet another bend in the
winding trail.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1409 Mana:115 Secs:46 > 
You follow Zelrox.

Along the Streamside Trail
   Thick and thorny bushes line the edge of the stream here, making it
nearly impossible for small animals to reach the water.  A few feet in
either direction though reveals openings in the vegetation along the
stream's shore.  The path continues north and south here.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
The giant butterfly flies around your head.

HP:2170 Move:1408 Mana:115 Secs:46 > 
Zelrox says, 'damn blind'

HP:2170 Move:1408 Mana:115 Secs:43 > 
You follow Zelrox.

The Trail Edging the Wide Stream
   The shrubs lining the edge of the steam break here, allowing for
adequate access to the bubbling water.  The path continues to the north and
south, however just to your south you notice yet another bend in the
winding trail.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1407 Mana:115 Secs:40 > 
You follow Zelrox.

A Bend in the Streamside Trail
   Once again you find your self following the sharp curves of this small
path.  The trail follows along the snaking stream and leads both north and
west here.  Directly to your south sits the steam itself, its sparkling
waters offer a strange sense of security.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
The giant butterfly flies around your head.

HP:2170 Move:1406 Mana:115 Secs:40 > 
You follow Zelrox.

Along a Streamside Trail
   You stand on a nearly empty embankment of the stream, where the edge of
the trail seems to flow smoothly right into the water.  There are no bushes
or plants at the stream's edge here, allowing weary travellers easy access
to a refreshing drink if they so wish.  In either direction of you, you
notice curves in the path as it follows along the stream's edge.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1405 Mana:115 Secs:39 > 
You follow Zelrox.

A Snaking Section of the Trail
   The stream here seems to curve and bend, just as the slithering body of
a large serpent.  The trail continues obediently along its edges, an
obvious product of frequent travellers who dare not to stray too far from
the stream.  The path continues north and west here.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1404 Mana:115 Secs:38 > 
You follow Zelrox.

Along the Streamside Trail
   The gently flowing waters of stream softly gurgle and trickle, creating
an almost musical effect when matched with the raucous noises of the local
critters.  The trail follows along the stream and heads both east and south
from here.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1403 Mana:115 Secs:37 > 
You follow Zelrox.

Along the Streamside Trail
   The trail follows its usual path along the stream here, however ahead to
your west you notice that the path and the stream actually cross each
other.  The trail also follows along the stream for quite some distance to
your north.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1402 Mana:115 Secs:36 > 
You follow Zelrox.

Crossing the Forest Stream
   The path continues west here, however the stream itself shallows harshly
and takes a turn to the north.  The water is so shallow in fact, that you
can easily walk across it to reach the other end of the trail without even
getting your ankles wet.  The stream itself flows gently to the north where
it disappears under the shadowy roots of some large trees.
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1401 Mana:115 Secs:36 > 
You follow Zelrox.

A Trail Through the Thickening Forest
   You stand on a small trail which leads through the thin trees of this
forest.  The trees become quite large and dense as you move more and more
to the northeast, however the forest edge seems to be sitting directly to
your south.  Directly to your east you notice that the path becomes
slightly wetter due to the crossing of a small stream.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1400 Mana:115 Secs:36 > 
You follow Zelrox.

A Wide Bend in the Trail
   Trees and thick stumps prevent further travel to the north or west here.
The trail continues however to the south where it looks to join with a much
larger road, and to the east where you see a break in the trees.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1399 Mana:115 Secs:35 > 
You follow Zelrox.

A Trail Into the Light Woods
   The trail continues to the north here, where it leads deeper into the
thickening forest.  Directly to your west sits the edge of a large road
which seems to cut through a plain, heading also toward the city of
Moldavia.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1398 Mana:115 Secs:35 > 
You follow Zelrox.

Road of the Ancients
   The trail opens widely here and joins with the turning Ancients Road.  
Far to the west you see the road continuing, while the trail along the
stream sits further to the east.  You see the walls of Moldavia standing
tall just a bit more to your north.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1397 Mana:115 Secs:35 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1396 Mana:115 Secs:34 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2170 Move:1395 Mana:115 Secs:34 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1393 Mana:115 Secs:31 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
Jonas the Paladin is standing here.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2170 Move:1391 Mana:115 Secs:31 > stealthYou stealthily conceal yourself into the room...

HP:2170 Move:1391 Mana:115 Secs:29 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1389 Mana:115 Secs:29 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2170 Move:1387 Mana:115 Secs:28 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1385 Mana:115 Secs:28 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1384 Mana:115 Secs:28 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1383 Mana:115 Secs:28 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1382 Mana:115 Secs:28 > 
You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1381 Mana:115 Secs:27 > 
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2170 Move:1380 Mana:115 Secs:26 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2170 Move:1379 Mana:115 Secs:26 > 
You follow Zelrox.

South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1378 Mana:115 Secs:25 > 
You follow Zelrox.

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1377 Mana:115 Secs:25 > 
You follow Zelrox.

South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1376 Mana:115 Secs:25 > 
You follow Zelrox.

South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1375 Mana:115 Secs:25 > 
You follow Zelrox.

South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1374 Mana:115 Secs:25 > 
You follow Zelrox.

Bend at the South Wall
   The road here turns a corner, heading toward the southern gates of
Moldavia.  You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1373 Mana:115 Secs:24 > 
You follow Zelrox.

Wall Road
   You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1372 Mana:115 Secs:24 > 
You follow Zelrox.

Wall Road
   The southern wall road heads southward here, toward the gates over to
the west.  You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1371 Mana:115 Secs:23 > 
You follow Zelrox.

Bend in the Southern Wall
   The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory.  You can see the ramparts of
the southern Moldavian gate off to the west here.  More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1370 Mana:115 Secs:23 > 
You follow Zelrox.

South Wall Road
   You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north.  A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1369 Mana:115 Secs:22 > 
You follow Zelrox.

South Wall Road
   The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times.  A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1368 Mana:115 Secs:22 > 
You follow Zelrox.

South Wall Road
   The road along the southern wall heads east and west here.  To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.  
The southern gates of Moldavia are far off to the west.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1367 Mana:115 Secs:21 > 
You follow Zelrox.

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1366 Mana:115 Secs:21 > 
You follow Zelrox.

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1365 Mana:115 Secs:20 > 
You follow Zelrox.

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1364 Mana:115 Secs:20 > 
You follow Zelrox.

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1363 Mana:115 Secs:20 > 
You follow Zelrox.

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.

HP:2170 Move:1362 Mana:115 Secs:20 > 
You follow Zelrox.

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1361 Mana:115 Secs:19 > 
You follow Zelrox.

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1360 Mana:115 Secs:18 > 
You follow Zelrox.

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2170 Move:1359 Mana:115 Secs:18 > 
You follow Zelrox.

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about his business here.

HP:2170 Move:1358 Mana:115 Secs:18 > 
You follow Zelrox.

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
An auburn haired girl skips lightly across your path.
A rotund Moldavia nobleman pushes his way through the crowd.

HP:2170 Move:1357 Mana:115 Secs:15 > 
You follow Zelrox.

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1356 Mana:115 Secs:15 > 
You follow Zelrox.

The Market Street
   In an effort to help the poor learn to make an honest living, the city
government has built and maintains this "open market", where people can
come to attempt to sell whatever they have to offer.  It consists of a
simple dirt road, with rows of wooden stalls set up to the north and south.
The stalls are free to use, but are available on a first come first serve
basis.  The poor often line up long before dawn, goods in hand, to gain
access to the stalls.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1355 Mana:115 Secs:14 > 
You follow Zelrox.

The Market Street
   Most of the towspeople avoid this dirt road like the plague, feeling
that its full of nothing but thieves and pawn tables of trash.  It is a
common thought that idea to build this place to "assist the poor" was a
ludicrous notion and the whole works should just be burnt to the ground,
along with the dispicable people who try to sell things here.  This is,
however, the only source of income many of the ghetto-dwellers have, and
without the generosity of the few people who buy a knick knack or two each
day, they would surely starve to death.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1354 Mana:115 Secs:13 > 
You follow Zelrox.

The Market Street
   Although the majority of items to be found here are utterly garbage,
every once in a while something of value can be found.  Many things that
are sold in this sector are found on the streets, although some of the more
daring (or desparate) have been willing to leave the city walls or even
enter into the dangerous sewers trying to find anything even slightly
valueable.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1353 Mana:115 Secs:13 > 
You follow Zelrox.

The Market Street
   All shopowners must register with the city government, and not everyone
can afford the fees associated with being an official merchant.  In an
effort to help ease the inner city poverty, the government built and
maintains this "open market".  Long rows of wooden stalls line the north
and south of this dirt road, and the down trodden yell out from their
stalls, begging passers by to purchase their often useless goods.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1352 Mana:115 Secs:13 > 
You follow Zelrox.

Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1351 Mana:115 Secs:12 > 
You follow Zelrox.

Viderman Avenue
   The avenue continues north and south, with lantern posts running along
either side.  Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it.  Maybe you
should take a load off?    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1350 Mana:115 Secs:11 > 
You follow Zelrox.

Viderman Avenue
   Many people gather here, as they spill out of the crowded tavern that
lies just to the west.  One of them looks at you, smiles as though he knows
you, and then falls directly onto his face.  South from here, the street
intersects with the Road of the Great Gods.  
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1349 Mana:115 Secs:11 > 
You follow Zelrox.

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1348 Mana:115 Secs:11 > 
You follow Zelrox.

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1347 Mana:115 Secs:11 > 
You follow Zelrox.

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1346 Mana:115 Secs:8 > 
You follow Zelrox.

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1345 Mana:115 Secs:8 > 
You follow Zelrox.

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1344 Mana:115 Secs:8 > 
You follow Zelrox.

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.

HP:2170 Move:1343 Mana:115 Secs:8 > 
You follow Zelrox.

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1342 Mana:115 Secs:8 > 
You follow Zelrox.

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1341 Mana:115 Secs:6 > 
You follow Zelrox.

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.

HP:2170 Move:1340 Mana:115 Secs:5 > 
You follow Zelrox.

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1339 Mana:115 Secs:5 > 
You follow Zelrox.

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1338 Mana:115 Secs:5 > 
You follow Zelrox.

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1337 Mana:115 Secs:5 > 
You follow Zelrox.

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1336 Mana:115 Secs:5 > 
You follow Zelrox.

South Wall Road
   The road along the southern wall heads east and west here.  To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.  
The southern gates of Moldavia are far off to the west.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1335 Mana:115 Secs:3 > 
You follow Zelrox.

South Wall Road
   The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times.  A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1334 Mana:115 Secs:3 > 
You follow Zelrox.

South Wall Road
   You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north.  A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1333 Mana:115 Secs:3 > 
You follow Zelrox.

Bend in the Southern Wall
   The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory.  You can see the ramparts of
the southern Moldavian gate off to the west here.  More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.  
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1332 Mana:115 Secs:2 > 
You follow Zelrox.

Wall Road
   The southern wall road heads southward here, toward the gates over to
the west.  You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1331 Mana:115 Secs:1 > 
You follow Zelrox.

Wall Road
   You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2170 Move:1330 Mana:115 Secs:1 > 
You follow Zelrox.

Bend at the South Wall
   The road here turns a corner, heading toward the southern gates of
Moldavia.  You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2170 Move:1329 Mana:115 Secs:1 > 
The detect magic wears off.
You are hungry.
You are thirsty.

HP:2221 Move:1375 Mana:158 Secs:74 > 
You follow Zelrox.

South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1374 Mana:158 Secs:72 > 
You follow Zelrox.

South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1373 Mana:158 Secs:72 > 
You follow Zelrox.

South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1372 Mana:158 Secs:72 > 
You follow Zelrox.

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1371 Mana:158 Secs:72 > 
You follow Zelrox.

South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1370 Mana:158 Secs:71 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1369 Mana:158 Secs:71 > 
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1368 Mana:158 Secs:70 > 
You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1367 Mana:158 Secs:70 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1366 Mana:158 Secs:70 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1365 Mana:158 Secs:69 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.

HP:2221 Move:1364 Mana:158 Secs:69 > 
A melon hammer flies away to the north.
A melon hammer flies away to the north.
A butterfly sword flies away to the north.
A butterfly sword flies away to the north.

backstab antiHP:2221 Move:1364 Mana:158 Secs:69 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1363 Mana:158 Secs:69 > You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.
Backstab who?

HP:2221 Move:1362 Mana:158 Secs:69 > stealthYou stealthily conceal yourself into the room...

HP:2221 Move:1362 Mana:158 Secs:68 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1360 Mana:158 Secs:68 > 
You follow Zelrox.

A Bend in the Trail
   The path takes a sharp bend here leading deeper into the forest to your
west and toward the light to your north.  This path seems very
well-travelled, your flooring comprised mostly of living grass with the
occasional spot of dry ground showing through.  
[ Exits: n w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1358 Mana:158 Secs:68 > 
You follow Zelrox.

Continuing on the Trail
   Directly to your north you can just make out the light of day peaking
through at you.  To your south, however, trees block the sun and become
your ceiling.  There is a peaceful wind always blowing at your back.  This
seems like such a peaceful place for a leisurely stroll.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1356 Mana:158 Secs:67 > 
You follow Zelrox.

A Trail Leading into the Forest
   Your feet rest firmly on the grass below you.  To your north, you see a
crossroads.  Your path to the east and west is blocked by tall shrubs.  To
the south you see a friendly forest trail, which looks well-travelled.  A
small bird sits perched on the shrub to your east and lets out a beautiful,
melodic tone.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A small brown-red chipmunk dashes from tree to tree here.

HP:2221 Move:1354 Mana:158 Secs:66 > 
You follow Zelrox.

Crossroads of the Ancients
   Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia.  This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city.  To the south, the path leads deep into a darkening forest.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1352 Mana:158 Secs:66 > 
You follow Zelrox.

South Road
   You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor.  An occasional hunter or
adventurer can be seen, heading to or from the forest.  To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1351 Mana:158 Secs:66 > 
You follow Zelrox.

South Road
   This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy.  An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests.  Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1350 Mana:158 Secs:66 > 
You follow Zelrox.

South Road
   The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city.  Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1349 Mana:158 Secs:66 > 
You follow Zelrox.

Outside the Southern Gates
   You stand before the towering black walls that enclose the southern
section of Moldavia City.  A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors.  Surely these defenses would stop any
invasion from the south.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1348 Mana:158 Secs:65 > 
You follow Zelrox.

Moldavia City South Gate
   From the southern fields and forests, you arrive at a fortified double
gate.  A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders.  The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state.  Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1347 Mana:158 Secs:65 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1346 Mana:158 Secs:65 > 
You follow Zelrox.

South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.  
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1345 Mana:158 Secs:64 > 
You follow Zelrox.

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1344 Mana:158 Secs:64 > 
You follow Zelrox.

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1343 Mana:158 Secs:64 > 
You follow Zelrox.

South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1342 Mana:158 Secs:64 > 
You follow Zelrox.

South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1341 Mana:158 Secs:63 > 
You follow Zelrox.

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.

HP:2221 Move:1340 Mana:158 Secs:63 > 
You follow Zelrox.

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
Zelrox Savage Forest Stalker is standing here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2221 Move:1339 Mana:158 Secs:63 > 
You follow Zelrox.

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1338 Mana:158 Secs:63 > 
You follow Zelrox.

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:2221 Move:1337 Mana:158 Secs:63 > 
You follow Zelrox.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little grey squirrel darts back and forth collecting nuts.

HP:2221 Move:1336 Mana:158 Secs:62 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1335 Mana:158 Secs:62 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.

HP:2221 Move:1334 Mana:158 Secs:60 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A tiny honeybee buzzes around in the air.

HP:2221 Move:1333 Mana:158 Secs:60 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2221 Move:1332 Mana:158 Secs:60 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:2221 Move:1331 Mana:158 Secs:60 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:2221 Move:1330 Mana:158 Secs:59 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2221 Move:1329 Mana:158 Secs:59 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2221 Move:1328 Mana:158 Secs:59 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1327 Mana:158 Secs:59 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2221 Move:1326 Mana:158 Secs:59 > 
You follow Zelrox.

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1325 Mana:158 Secs:58 > 
You follow Zelrox.

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1324 Mana:158 Secs:58 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1323 Mana:158 Secs:58 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2221 Move:1322 Mana:158 Secs:58 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2221 Move:1321 Mana:158 Secs:57 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1320 Mana:158 Secs:57 > 
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2221 Move:1319 Mana:158 Secs:57 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1314 Mana:158 Secs:56 > 
Zelrox closes the gates.

HP:2221 Move:1314 Mana:158 Secs:55 > stealthYou stealthily conceal yourself into the room...

HP:2221 Move:1314 Mana:158 Secs:54 > trap gate
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:51 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:49 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
An earwig suddenly falls out of Zelrox's ear and scurries off!

HP:2221 Move:1314 Mana:158 Secs:47 > You quietly set the trap on the gates leading south.

HP:2221 Move:1314 Mana:158 Secs:46 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's pinky grows longer and curls around sideways!

HP:2221 Move:1314 Mana:158 Secs:44 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:42 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:40 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:38 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1314 Mana:158 Secs:35 > say trapedThe gates is opened from the other side.
You hear a huge explosion from the other room!
You say, 'traped'

HP:2221 Move:1314 Mana:158 Secs:34 > 
Zelrox nods solemnly.

HP:2221 Move:1314 Mana:158 Secs:32 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
An elven city guard is lying here, stunned.
A little brown rat scurries around, looking for food.

HP:2221 Move:1313 Mana:158 Secs:32 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2221 Move:1312 Mana:158 Secs:32 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1311 Mana:158 Secs:31 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2221 Move:1310 Mana:158 Secs:31 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
An elven city guard is lying here, stunned.
A little brown rat scurries around, looking for food.

HP:2221 Move:1309 Mana:158 Secs:30 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1308 Mana:158 Secs:30 > backstab antiBackstab who?

HP:2221 Move:1308 Mana:158 Secs:30 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
An elven city guard is lying here, stunned.
A little brown rat scurries around, looking for food.

HP:2221 Move:1307 Mana:158 Secs:28 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2221 Move:1306 Mana:158 Secs:28 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2221 Move:1305 Mana:158 Secs:28 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2221 Move:1304 Mana:158 Secs:28 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
An elven city guard is lying here, stunned.
A little brown rat scurries around, looking for food.

HP:2221 Move:1303 Mana:158 Secs:27 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2221 Move:1302 Mana:158 Secs:27 > 
Zelrox closes the gates.

HP:2221 Move:1302 Mana:158 Secs:26 > 
Zelrox nods solemnly.

HP:2221 Move:1302 Mana:158 Secs:25 > lock gateYou skillfully lock the gates.

HP:2221 Move:1302 Mana:158 Secs:23 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1302 Mana:158 Secs:21 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
An earwig suddenly falls out of Zelrox's ear and scurries off!

HP:2221 Move:1302 Mana:158 Secs:19 > trap gate
Zelrox snickers softly.

HP:2221 Move:1302 Mana:158 Secs:17 > You quietly set the trap on the gates leading south.

HP:2221 Move:1302 Mana:158 Secs:16 > 
Zelrox says, 'tripwire'

HP:2221 Move:1302 Mana:158 Secs:14 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1302 Mana:158 Secs:13 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2221 Move:1302 Mana:158 Secs:11 > tripYou silently stretch a razor-thin wire across the path here.

HP:2221 Move:1302 Mana:158 Secs:9 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2221 Move:1302 Mana:158 Secs:9 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
An earwig suddenly falls out of Zelrox's ear and scurries off!

HP:2221 Move:1302 Mana:158 Secs:7 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2221 Move:1302 Mana:158 Secs:5 > 
You hear a huge explosion from the other room!

HP:2221 Move:1302 Mana:158 Secs:4 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's left eyeball expands rapidly, then shrinks back in!

HP:2221 Move:1302 Mana:158 Secs:3 > lauYou laugh heartily.

HP:2221 Move:1302 Mana:158 Secs:1 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox suddenly grows a small, fluffy tail!

HP:2221 Move:1302 Mana:158 Secs:1 > 
You are hungry.
You are thirsty.

HP:2224 Move:1304 Mana:160 Secs:75 > tripThere is already a tripwire set up in this room!

HP:2224 Move:1304 Mana:160 Secs:75 > 
Zelrox says, 'peep'

HP:2224 Move:1304 Mana:160 Secs:74 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1304 Mana:160 Secs:73 > eatZelrox says, 'trap again'
You get a half-stack of pancakes from a present.
You eat a half-stack of pancakes.

HP:2224 Move:1304 Mana:160 Secs:71 > eatYou get a half-stack of pancakes from a duffel bag.
You eat a half-stack of pancakes.
You are full.

HP:2224 Move:1304 Mana:160 Secs:71 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1304 Mana:160 Secs:71 > dri
The gates is opened from the other side.
An elven city guard has arrived.
An elven city guard's foot catches on something as she falls to the ground!
A dwarven city guard has arrived.
A dwarven city guard's foot catches on something as he falls to the ground!

HP:2224 Move:1304 Mana:160 Secs:69 > You drink the water from a large gourd.

HP:2224 Move:1304 Mana:160 Secs:69 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1304 Mana:160 Secs:69 > driYou drink the water from a large gourd.
You don't feel thirsty any more.

HP:2224 Move:1304 Mana:160 Secs:68 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1304 Mana:160 Secs:67 > 
An elven city guard closes the gates.

HP:2224 Move:1304 Mana:160 Secs:65 > peep
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Pink smoke rapidly descends upon Zelrox, then dissipates away!

HP:2224 Move:1304 Mana:160 Secs:65 > In which direction would you like to carve the peephole?

HP:2224 Move:1304 Mana:160 Secs:64 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1304 Mana:160 Secs:62 > peep sYou carefully carve a tiny hole into the southern wall, and peek through...

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1304 Mana:160 Secs:62 > 
The gates is opened from the other side.
An elven city guard has arrived, staring intently at the ground.
An elven city guard's foot catches on something as she falls to the ground!

HP:2224 Move:1304 Mana:160 Secs:61 > 
A gypsy street urchin has arrived, staring intently at the ground.
A gypsy street urchin's foot catches on something as he falls to the ground!
A dwarven city guard quickly scrambles to his feet!
A dwarven city guard leaves south.
An elven city guard has arrived.
An elven city guard's foot catches on something as she falls to the ground!
An elven city guard quickly scrambles to her feet!
An elven city guard leaves south.

HP:2224 Move:1304 Mana:160 Secs:60 > peep nThere is no wall or door to the north.  Simply walk there!

HP:2224 Move:1304 Mana:160 Secs:58 > 
An elven city guard closes the gates.

HP:2224 Move:1304 Mana:160 Secs:57 > 
Zelrox says, 'wtf'

HP:2224 Move:1304 Mana:160 Secs:57 > peep eYou carefully carve a tiny hole into the eastern wall, and peek through...

You strain your eyes, but can see nothing on the other side.

HP:2224 Move:1304 Mana:160 Secs:57 > peep wYou carefully carve a tiny hole into the western wall, and peek through...

You strain your eyes, but can see nothing on the other side.

HP:2224 Move:1304 Mana:160 Secs:56 > 
The gates is opened from the other side.
An elven city guard has arrived, staring intently at the ground.
An elven city guard's foot catches on something as she falls to the ground!
The wire snaps from the force of an elven city guard's foot!
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1303 Mana:160 Secs:55 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
An elven city guard is sprawled out on the ground!
An elven city guard is sprawled out on the ground!
An elven city guard is sprawled out on the ground!
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2224 Move:1298 Mana:160 Secs:55 > gruntYou grunt.

HP:2224 Move:1298 Mana:160 Secs:53 > 
An elven city guard has arrived, staring intently at the ground.

HP:2224 Move:1298 Mana:160 Secs:52 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2224 Move:1298 Mana:160 Secs:52 > 
An elven city guard closes the gates.

HP:2224 Move:1298 Mana:160 Secs:51 > 
An elven city guard quickly scrambles to her feet!
An elven city guard quickly scrambles to her feet!
An elven city guard quickly scrambles to her feet!
A gypsy street urchin quickly scrambles to his feet!

HP:2224 Move:1298 Mana:160 Secs:50 > backstab antiBackstab who?

HP:2224 Move:1298 Mana:160 Secs:50 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2176    936    232     75%     30%    100     -
  Xanth               2224   1298    160     92%     21%     83   8.0m

HP:2224 Move:1298 Mana:160 Secs:50 > 
An elven city guard opens the gates.
An elven city guard leaves south.
An elven city guard leaves south.
A human city guard has arrived.
An elven city guard leaves south.
An elven city guard leaves south.

HP:2224 Move:1298 Mana:160 Secs:49 > 
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1297 Mana:160 Secs:49 > 
You follow Zelrox.

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.  
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.

HP:2224 Move:1292 Mana:160 Secs:49 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1291 Mana:160 Secs:48 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A blue bird with a white chest scampers about playfully.

HP:2224 Move:1289 Mana:160 Secs:48 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   All over the ground here thick weeds have begun to kill the surrounding
grasses.  A brown hue now colors the ground, while the hot sun beats down
on the dying grasses.  If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.  
[ Exits: n e s w ]
The corpse of a striped honeybee is lying here.
Zelrox Savage Forest Stalker is standing here.
A blue bird with a white chest scampers about playfully.

HP:2224 Move:1287 Mana:160 Secs:48 > 
You follow Zelrox.

A Bend in the Trampled Path
   Many tiny holes have been dug in the ground here.  Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food.  One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away.  The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.

HP:2224 Move:1285 Mana:160 Secs:47 > 
You follow Zelrox.

Along the High Canyon Wall
   Moving north you are blocked by a large stone wall.  A green moss grows
on the side, covering the wall.  Grass around the stone reaches higher than
most grass in the canyon.  You hear a small scratching sound next to your
feet, and look down to see a gopher busily burrowing its way into the
ground.  
[ Exits: e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.

HP:2224 Move:1283 Mana:160 Secs:47 > 
A sidewinder quickly flicks its tongue, tasting the air around it.
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2224 Move:1283 Mana:160 Secs:45 > who
--- List of the Insymniacs:

[Troll] Boshko Destroyer for Gralth
[Troll] Zelrox Savage Forest Stalker
[Troll] Xanth The Woodland Savage
[Gnome] Garmottin the Dark

4 characters displayed.

HP:2224 Move:1283 Mana:160 Secs:45 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:2224 Move:1283 Mana:160 Secs:43 > 
Zelrox says, 'fol self'

HP:2224 Move:1283 Mana:160 Secs:41 > 
You follow Zelrox.

A Bend in the Trampled Path
   Many tiny holes have been dug in the ground here.  Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food.  One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away.  The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A snake slithers sideways across the ground, searching for prey.

HP:2224 Move:1281 Mana:160 Secs:36 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   All over the ground here thick weeds have begun to kill the surrounding
grasses.  A brown hue now colors the ground, while the hot sun beats down
on the dying grasses.  If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.  
[ Exits: n e s w ]
The corpse of a striped honeybee is lying here.
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1279 Mana:160 Secs:36 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages.  Some bones are on the ground from where an animal apprently had been
killed and left to rot.  The quiet meadow path extends out in all
directions here.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A blue bird with a white chest scampers about playfully.

HP:2224 Move:1277 Mana:160 Secs:36 > 
You follow Zelrox.

A Dusty and Trampled Canyon Path
   Green grass spurts out of the ground around you.  There is constant
moving, as bees fly between flowers.  Birds fly through the air, landing on
the trees around you.  Yellow flowers bloom all around you, catching the
rays of the sun.  The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.  
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1275 Mana:160 Secs:35 > 
You follow Zelrox.

The Edge of a Shallow Mountain Canyon
   You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.  
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt.  Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A rabbit with a soft, white tail bounces around here.

HP:2224 Move:1273 Mana:160 Secs:35 > 
You follow Zelrox.

A Wide and Dust Covered Mountain Path
   You stand on a very wide and well traveled path.  Dust and small rocks
are crunch beneath your feet as you take each step.  To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north.  Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1272 Mana:160 Secs:35 > 
You follow Zelrox.

Moldavia City North Gate
   Having emerged from the northern mountain passes, you arrive at a
fortified double gate.  A set of two heavy iron doors are mounted on solid
square columns of glossy black stone.  The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it.  Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.    
[ Exits: n ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2224 Move:1267 Mana:160 Secs:34 > 
Zelrox opens the gates.

HP:2224 Move:1267 Mana:160 Secs:34 > 
You follow Zelrox.

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1266 Mana:160 Secs:34 > 
You follow Zelrox.

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1265 Mana:160 Secs:34 > 
You follow Zelrox.

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1264 Mana:160 Secs:33 > 
You follow Zelrox.

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1263 Mana:160 Secs:33 > 
You follow Zelrox.

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1262 Mana:160 Secs:33 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1261 Mana:160 Secs:33 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1260 Mana:160 Secs:33 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:2224 Move:1259 Mana:160 Secs:33 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1258 Mana:160 Secs:32 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:2224 Move:1257 Mana:160 Secs:31 > 
You follow Zelrox.

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
The corpse of Vash is lying here.
(2) A gate guard's poleaxe lies here.
A pair of hide bracers are strewn on the ground.
A pair of black gloves are lying here.
A pair of frilly sleeves were tossed on the ground.
A poster, listing Insymnia's most dangerous killers, hangs here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
Aunt May stands here, cooking up a hearty breakfast.

HP:2224 Move:1256 Mana:160 Secs:31 > 
You follow Zelrox.

Rooms Above Aunt May's
   There is a small desk here, covered in jumbled stacks of paper.  Behind
the desk is a row of tiny brass hooks fixed to the wall, a few of which
have keys hanging from them.  From here a short hallway leads to the west,
with doors to the inn's cozy rooms on either side of the hall.  The subtle
smell of sweet flowers fills the room.  
[ Exits: d ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about her business here.
A withered, middle aged man waits to board the tenants.

HP:2224 Move:1255 Mana:160 Secs:31 > 
A human city guard has arrived.

HP:2224 Move:1255 Mana:160 Secs:30 > 
You follow Zelrox.

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
The corpse of Vash is lying here.
(2) A gate guard's poleaxe lies here.
A pair of hide bracers are strewn on the ground.
A pair of black gloves are lying here.
A pair of frilly sleeves were tossed on the ground.
A poster, listing Insymnia's most dangerous killers, hangs here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Aunt May stands here, cooking up a hearty breakfast.

HP:2224 Move:1254 Mana:160 Secs:27 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1253 Mana:160 Secs:27 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1252 Mana:160 Secs:27 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1251 Mana:160 Secs:26 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1250 Mana:160 Secs:26 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1249 Mana:160 Secs:26 > 
Zelrox opens the gate.

HP:2224 Move:1249 Mana:160 Secs:26 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.

HP:2224 Move:1248 Mana:160 Secs:26 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1247 Mana:160 Secs:26 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1246 Mana:160 Secs:25 > 
You follow Zelrox.

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Zelrox Savage Forest Stalker is standing here.
A tiny chipmunk darts through the grass.

HP:2224 Move:1245 Mana:160 Secs:25 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1244 Mana:160 Secs:23 > 
You follow Zelrox.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A harmless garter snake slithers along the ground.

HP:2224 Move:1243 Mana:160 Secs:23 > 
You follow Zelrox.

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1242 Mana:160 Secs:22 > 
Zelrox opens the fence.

HP:2224 Move:1242 Mana:160 Secs:22 > 
You follow Zelrox.

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1241 Mana:160 Secs:22 > 
You follow Zelrox.

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
Zelrox Savage Forest Stalker is standing here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2224 Move:1240 Mana:160 Secs:22 > 
You follow Zelrox.

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1239 Mana:160 Secs:20 > 
You follow Zelrox.

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1238 Mana:160 Secs:19 > 
You follow Zelrox.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A harmless garter snake slithers along the ground.

HP:2224 Move:1237 Mana:160 Secs:19 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1236 Mana:160 Secs:19 > 
Boshko has arrived.
You follow Zelrox.

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1235 Mana:160 Secs:19 > 
You follow Zelrox.

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1234 Mana:160 Secs:19 > 
You follow Zelrox.

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1233 Mana:160 Secs:19 > backstab antiBackstab who?

HP:2224 Move:1233 Mana:160 Secs:18 > 
You follow Zelrox.

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1232 Mana:160 Secs:17 > 
You follow Zelrox.

A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is going about his business here.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:2224 Move:1231 Mana:160 Secs:17 > 
You follow Zelrox.

A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about his business here.

HP:2224 Move:1229 Mana:160 Secs:16 > stealthYou stealthily conceal yourself into the room...

HP:2224 Move:1229 Mana:160 Secs:16 > 
You follow Zelrox.

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Zelrox Savage Forest Stalker is standing here.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about his business here.
A little brown field mouse jumps through the grass.

HP:2224 Move:1227 Mana:160 Secs:16 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.

HP:2224 Move:1225 Mana:160 Secs:15 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1224 Mana:160 Secs:14 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1223 Mana:160 Secs:14 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1222 Mana:160 Secs:14 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1221 Mana:160 Secs:14 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1220 Mana:160 Secs:13 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1219 Mana:160 Secs:13 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1218 Mana:160 Secs:13 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1217 Mana:160 Secs:13 > 
You follow Zelrox.

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1216 Mana:160 Secs:11 > 
You follow Zelrox.

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1215 Mana:160 Secs:11 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:2224 Move:1214 Mana:160 Secs:11 > 
A human city guard leaves north.
An elven city guard leaves west.
You follow Zelrox.

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
The corpse of Vash is lying here.
(2) A gate guard's poleaxe lies here.
A pair of hide bracers are strewn on the ground.
A pair of black gloves are lying here.
A pair of frilly sleeves were tossed on the ground.
A poster, listing Insymnia's most dangerous killers, hangs here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Aunt May stands here, cooking up a hearty breakfast.

HP:2224 Move:1213 Mana:160 Secs:10 > 
You follow Zelrox.

Rooms Above Aunt May's
   There is a small desk here, covered in jumbled stacks of paper.  Behind
the desk is a row of tiny brass hooks fixed to the wall, a few of which
have keys hanging from them.  From here a short hallway leads to the west,
with doors to the inn's cozy rooms on either side of the hall.  The subtle
smell of sweet flowers fills the room.  
[ Exits: d ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A withered, middle aged man waits to board the tenants.

HP:2224 Move:1212 Mana:160 Secs:10 > 
You follow Zelrox.

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
The corpse of Vash is lying here.
(2) A gate guard's poleaxe lies here.
A pair of hide bracers are strewn on the ground.
A pair of black gloves are lying here.
A pair of frilly sleeves were tossed on the ground.
A poster, listing Insymnia's most dangerous killers, hangs here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Aunt May stands here, cooking up a hearty breakfast.

HP:2224 Move:1211 Mana:160 Secs:9 > 
You follow Zelrox.

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Zelrox Savage Forest Stalker is standing here.

HP:2224 Move:1210 Mana:160 Secs:9 > 
You follow Zelrox.

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1209 Mana:160 Secs:4 > 
You follow Zelrox.

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:2224 Move:1208 Mana:160 Secs:4 > 
You follow Zelrox.

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1207 Mana:160 Secs:4 > 
You follow Zelrox.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2224 Move:1206 Mana:160 Secs:4 > 
You follow Zelrox.

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.

HP:2224 Move:1205 Mana:160 Secs:4 > 
You follow Zelrox.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Zelrox Savage Forest Stalker is standing here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:2224 Move:1204 Mana:160 Secs:4 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
Boshko Destroyer for Gralth is standing here.

HP:2224 Move:1203 Mana:160 Secs:3 > 
You follow Zelrox.

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Zelrox Savage Forest Stalker is standing here.
A tiny chipmunk darts through the grass.

HP:2224 Move:1202 Mana:160 Secs:3 > 
You follow Zelrox.

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.
Boshko Destroyer for Gralth is standing here.

HP:2224 Move:1201 Mana:160 Secs:2 > 
Boshko starts to follow Zelrox.
Zelrox says, 'hurry'

HP:2224 Move:1201 Mana:160 Secs:2 > 
The night enshrouds the world in darkness.

HP:2275 Move:1247 Mana:203 Secs:74 > 
Boshko is now a member of Zelrox's group.

HP:2275 Move:1247 Mana:203 Secs:73 > stealth
Zelrox drinks clear water from the Fountain of the Gods.

HP:2275 Move:1247 Mana:203 Secs:70 > Zelrox gently fills a barrel from the Fountain of the Gods.
You stealthily conceal yourself into the room...

HP:2275 Move:1247 Mana:203 Secs:70 > 
Boshko leaves east.
You follow Zelrox.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.
A harmless garter snake slithers along the ground.

HP:2275 Move:1246 Mana:203 Secs:67 > 
Boshko leaves east.
You follow Zelrox.

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2275 Move:1245 Mana:203 Secs:67 > 
Boshko leaves east.
You follow Zelrox.

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1244 Mana:203 Secs:67 > 
Boshko leaves east.
You follow Zelrox.

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2275 Move:1243 Mana:203 Secs:67 > 
Boshko leaves north.
You follow Zelrox.

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1242 Mana:203 Secs:67 > 
Boshko leaves north.
You follow Zelrox.

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1241 Mana:203 Secs:66 > 
Boshko leaves north.
You follow Zelrox.

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1240 Mana:203 Secs:66 > 
Boshko leaves north.
You follow Zelrox.

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2275 Move:1239 Mana:203 Secs:66 > 
Boshko leaves north.
You follow Zelrox.

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2275 Move:1238 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:2275 Move:1237 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A little brown rat scurries around, looking for food.

HP:2275 Move:1236 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1235 Mana:203 Secs:66 > 
Boshko leaves south.
You follow Zelrox.

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2275 Move:1234 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1233 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1232 Mana:203 Secs:66 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A street rat wanders about the city, looking for garbage.

HP:2275 Move:1231 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1230 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavian townsperson is hurridly going about her business here.

HP:2275 Move:1229 Mana:203 Secs:65 > 
Zelrox opens the gates.

HP:2275 Move:1229 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of 
glossy black stone.  Stretching from these doors, far to the north and 
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a 
formidable barricade to any would-be invaders of the city. 
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2275 Move:1228 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.    
[ Exits: e w ]
A large marble sign has been placed here.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1227 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
travellers can be heard from the east.  A wide open plain sits just to your
north.  
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1226 Mana:203 Secs:65 > 
Boshko leaves north.
You follow Zelrox.

Along a Jagged Rock Outcropping
   Immediately to your west sits the great walls of Moldavia.  They stand
tall and strong, however their sturdy design is not their last defense.  
Before the walls sit a magnificent rock outcropping that has been placed as
a first line of defense.  The rocks are thick, tall, and jagged and would
be able to stop even the most wicked of battering rams.  The rocks line
along the wall to the north and south, while the plain continues far off
into the distance to the east.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1225 Mana:203 Secs:65 > 
Boshko leaves north.
You follow Zelrox.

Along a Jagged Rock Outcropping
   Immediately to your west sits the great walls of Moldavia.  They stand
tall and strong, however their sturdy design is not their last defense.  
Before the walls sit a magnificent rock outcropping that has been placed as
a first line of defense.  The rocks are thick, tall, and jagged and would
be able to stop even the most wicked of battering rams.  The rocks line
along the wall to the north and south, while the plain continues far off
into the distance to the east.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1223 Mana:203 Secs:65 > 
Boshko leaves north.
You follow Zelrox.

Along a Jagged Rock Outcropping
   Immediately to your west sits the great walls of Moldavia.  They stand
tall and strong, however their sturdy design is not their last defense.  
Before the walls sit a magnificent rock outcropping that has been placed as
a first line of defense.  The rocks are thick, tall, and jagged and would
be able to stop even the most wicked of battering rams.  The rocks line
along the wall to the north and south, while the plain continues far off
into the distance to the east.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A pheasant slowly strolls through the grasses here.

HP:2275 Move:1221 Mana:203 Secs:65 > 
Boshko leaves east.
You follow Zelrox.

A Grassy Plain
   Grasses and various short plants are the only things that can be seen
for great distances along this plain.  You notice the travellers passing by
on the great road to the south, while further to the north the plains
eventually meet a rock cliff, making travel nearly impossible there.  
Nearly every direction will bring you deeper into the large plain.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A grouse is here hiding in the tall grasses.

HP:2275 Move:1219 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

A Grassy Plain
   Grasses and various short plants are the only things that can be seen
for great distances along this plain.  You notice the travellers passing by
on the great road to the south, while further to the north the plains
eventually meet a rock cliff, making travel in this direction impossible.
The plain itself seems to continue off in every direction.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1217 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

A Rise in the Grassy Plain
   You begin to walk up a slight hill as the plain rises slightly here.  
As you get to the top of rise you look around and realize that the plains
are littered with small hills and rises, making it nearly impossible to see
for too long in any direction.  The waving grasses however, continue in
every direction from here.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A vicious weed is here, grasping at the air around it.

HP:2275 Move:1215 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

A Grassy Plain
   Grasses and various short plants are the only things that can be seen
for great distances along this plain.  You notice the travellers passing by
on the great road to the south, while further to the north the plains
eventually meet a rock cliff, making travel nearly impossible there.  
Nearly every direction will bring you deeper into the large plain.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1213 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

A Grassy Plain
   Grasses and various short plants are the only things that can be seen
for great distances along this plain.  You notice the travellers passing by
on the great road to the south, while further to the north the plains
eventually meet a rock cliff, making travel nearly impossible there.  
Nearly every direction will bring you deeper into the large plain.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1211 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   The road bends sharply here, allowing travel to the east and south.  A
large plain sits as far as the eye can see to the north and west.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1209 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   A sea of waving grass sits to your north, while the busy Travellers rush
past you to the north and south along the white stones of the Thoroughfare.
To your west you spot a bend in the road.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1208 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   Although the Thoroughfare is quite wide, and could fit several carts
side by side, there seems to be a flattened trail of grass that lines the
edges of the road.  Obviously large groups of people have passed over these
stones quite frequently, so much so that it looks as though the grasses may
never stand straight again.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A weary traveller slowly passes by you here.
A weary traveller slowly passes by you here.

HP:2275 Move:1207 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   The Thoroughfare continues east and west here, edging the plains the
entire way.  Small rock outcroppings and flower patches can be seen
scattered for miles across the plains.  Far to the west you can see the
high walls of Moldavia.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1206 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   A small puddle formed in the cracks of a broken stone lies motionless in
your path.  Small grasses have sprouted between the carefully lain stones,
allowing for a few patches of green to be seen along the long white road.
A bend in the road lies just ahead of you to the east.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1205 Mana:203 Secs:64 > 
Boshko leaves east.
You follow Zelrox.

A Curve in the Thoroughfare
   The road bends here around some renegade rock outcroppings.  The white
stones have been perfectly lain to accomodate the changing design.  The
road lines the northern edge of the plains which lay directly to your
north.  The road continues to the west and north, where you can see another
sharp bend.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1204 Mana:203 Secs:63 > 
Boshko leaves north.
You follow Zelrox.

A Curve in the Grand Thoroughfare
   You stand in a turning section of the road, which snakes around some
jagged rock outcroppings.  The waving grasses of the plains lay to the
north and west.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1203 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  The plains remain stretched across
the northern area, while the walls of Moldavia can be seen to the west.  
The road turns slightly in that direction as well.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1202 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1201 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  A cool wind brings the smell of
grasses and flowers from the beautiful land to the north.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1200 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  Although you are a fair distance
away from Moldavia, you can still see several of its high structures and
rising gates far to the west.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A weary traveller slowly passes by you here.

HP:2275 Move:1199 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  You try carefully not to step on a
delicate flower which has managed to force its way between two of the large
white stones.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1198 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  As you look up to nod to a passing
Traveller, you notice that the road bends south a little more to the east.
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
The giant butterfly flies around your head.

HP:2275 Move:1197 Mana:203 Secs:63 > 
Boshko leaves east.
You follow Zelrox.

A Slight Turn in the Grand Thoroughfare
   The road bends several times in this section, trying to snake its way
around a large rock outcropping which has probably been here long before
the plans for this road were even thought of.  The road continues west and
south here.    
[ Exits: s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1196 Mana:203 Secs:63 > 
Boshko leaves south.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The Thoroughfare continues to cut its way around the rock outcropping to
your east.  The road leads both north and south from here.  A slight but
noticeable dip is in the road here.  Further to the south you notice that
the road continues in its eastward direction passed the rocks.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1195 Mana:203 Secs:63 > 
Boshko leaves south.
You follow Zelrox.

A Turn in the Thoroughfare
   The road turns here to compensate for the thick outcroppings of rocks.
The road leads straight east for a while, and north passed the giant
boulders.    
[ Exits: n e ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1194 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  The long
road continues to the east where it eventually meets Moldavia, and far to
the east where it leads to Birchwind.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1193 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1192 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
still faintly see the tall structures of Moldavia reaching high into the
sky, far to the west.  To the north, another trail begins a long ascent
toward the icy mountains in the vast distance.    
[ Exits: n e w ]
A small wooden sign hangs from the mule's neck.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.
An old mule stands strapped to a large cart here.
A young gypsy boy is here, tending to the mule.
An old gypsy merchant stands beside his cart here.

HP:2275 Move:1191 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  A gust of
wind from the north brings a wonderful smell of fresh wild flowers which
playfully tickles your nose.  The road itself continues to the east and
west.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1190 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
hear the sounds of Travellers as they converse with one another in friendly
yet competitive trade with the gypsies.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A weary traveller slowly passes by you here.
A weary traveller slowly passes by you here.

HP:2275 Move:1189 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  To the
east you can see the road taking another sharp bend southward, yet further
to the west the road takes a turn to the north.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1188 Mana:203 Secs:62 > 
Boshko leaves east.
You follow Zelrox.

A Bend in the Huge Road
   The road bends here, heading west along the plain and south for a
distance.  You are still amazed at how clean the large white stones look
after all of these years, there must be someone who is in charge of their
appearence.    
[ Exits: s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1187 Mana:203 Secs:62 > 
Boshko leaves south.
You follow Zelrox.

The Grand Thoroughfare
   You notice that the large stones of the street change direction with
each curve of the road.  What were once east-west line bricks have now
turned to north-south, mimicking the current direction of the Thoroughfare
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1186 Mana:203 Secs:62 > 
Boshko leaves south.
You follow Zelrox.

The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Although the wind blowing off of the plains is quite
calm, it is just loud enough to muffle the sounds of the Travellers in the
distance.  You pause for a minute to try to make out an argument between
two gentlemen behind you, but continue on your way when you realize your
efforts are futile.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1185 Mana:203 Secs:62 > 
Boshko leaves south.
You follow Zelrox.

The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  You notice a sudden turn to the east in the road
further to the south.  Likewise a turn to the west seems to be only a short
distance to the north as well.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1184 Mana:203 Secs:61 > 
Boshko leaves south.
You follow Zelrox.

The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Just to your south lies a turn in the Thoroughfare,
the road also continues more to the north.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1183 Mana:203 Secs:61 > 
Boshko leaves south.
You follow Zelrox.

The Grand Thoroughfare
   You continue along the Thoroughfare in your long journey to your
destination.  The scenery is nearly breathtaking and the people are quite
polite, so you really dont mind that the journey is so far.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1182 Mana:203 Secs:61 > 
Boshko leaves south.
You follow Zelrox.

An Elbow Turn in the Thoroughfare
   The road comes to yet another turn here, avoiding the rough and uneven
terrain that the steadily rising plain offers.  The road leads east and
west from this point.    
[ Exits: n e ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1181 Mana:203 Secs:61 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  Steep cliffs build up to a large flat surface, the plateau is so
high and wide that a person with a good eye may be able to spot it from a
high watchtower in Moldavia.  The road continues further to the east and
west.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1180 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  As you look to the east, you begin to notice that the road can no
way go around the high plateau, but how can it possibly lead any farther
east?    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1179 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  From here you can see trees lining the edge of the steep cliffs,
far above your head.  The road leads east toward the plateau and west
toward Moldavia.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1178 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The cliffs leading up to the flat plateau are extremely steep, and
far to dangerous to attempt a climb.  There must be some other way this
road passes them.  The road continues east and west for quite some
distance.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A weary traveller slowly passes by you here.

HP:2275 Move:1177 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The road seems to disappear into the base of the cliffs.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1176 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  A much shorter distance to your east reveals yet another bend in
the road.  The bend seems to curve south, while another bend lies further
to your west as well.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1175 Mana:203 Secs:60 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  You wonder what could lay atop that plateau, hopefully enough
adventures and riches to satisfy your deepest fantasies!.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1174 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

A Straight in the Grand Thoroughfare
   The road continues west for a distance before meeting another bend,
while directly to your east sits a sharp bend in the Thoroughfare.  
Following the road east will lead you to the large plateau, while west will
provide you with a safe journey into Moldavia.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1173 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

A Sharp Bend in the Thoroughfare
   Coming around the bend you find yourself quite close to the cliff face
of the plateau.  As the road leads south, you notice that it is swallowed
by a gaping cave opening.  The road also leads far to the west for quite
some distance.    
[ Exits: s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1172 Mana:203 Secs:59 > 
Boshko leaves south.
You follow Zelrox.

Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1171 Mana:203 Secs:59 > 
Boshko leaves south.
You follow Zelrox.

Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1170 Mana:203 Secs:59 > 
Boshko leaves south.
You follow Zelrox.

A Sharp Bend in the Thoroughfare
   The road turns here, leading east to a large man-made cave and to the
north leading toward Moldavia.  The road traveling north edges the cliff
face of the plateau, and eventually lines the border of a great open plain.
[ Exits: n e ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1169 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

Before a Carved Entrance in the Hillside
   It looks as though the plains through which this road cuts come to an
abrupt end at the face of this plateau.  A large cliff stands before you
and extends far to your north, yet you notice that the top of the cliff is
completely flat.  Instead of working around the cliff, the builders had cut
a large tunnel right through it to prevent a disrupt in travel for whom the
Thoroughfare was originally built for.  The road continues farther into the
tunnel to the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1168 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

A Huge Tunnel Through the Hillside
   You stand within a tunnel that has obviously been carved through the
cliffs of the plateau by man.  This unnatural cave allows Travellers to
journey under the plateau to the opposite side.  The walls of the tunnel
are decorated by large torches which keep the tunnel quite bright.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1167 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

Inside the Huge Carved Tunnel
   The tunnel is well lit by the burning torches mounted on the high walls.
The tunnel itself is just as wide as the Thoroughfare itself, allowing
several wagons to travel passed each other with ease.  The tunnel opens to
the outside more to the west, and travels deeper underneath the plateau to
the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1166 Mana:203 Secs:59 > 
Boshko leaves east.
You follow Zelrox.

A Gradual Incline Within the Tunnel
   Large torches attached to the walls brightly burn to light the long dark
tunnel.  The tunnel itself is very wide and high, and must have taken quite
a long time to have completed.  You stand at the base of an incline in the
tunnel, obviously constructed to allow the frequent carts to pass with
ease.    
[ Exits: w u ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A dirty bat hangs here from the ceiling, fast asleep.

HP:2275 Move:1165 Mana:203 Secs:59 > 
Boshko leaves up.
You follow Zelrox.

Atop a Gradual Incline
   The carved stone ramp gradually slopes down here, allowing for carts to
traverse the elevation change.  Large torches brightly light the tunnel
here.    
[ Exits: n d ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A little brown bat is hanging off the ceiling here.

HP:2275 Move:1164 Mana:203 Secs:58 > 
Boshko leaves north.
You follow Zelrox.

A Huge Passage Through the Carved Tunnel
   A steady drip can be heard in one of the shadows, obviously the product
of the moisture coated walls and ceiling.  Large stalactites hang from the
ceiling of the cave, giving hint to the age of this huge carving.    
[ Exits: e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1163 Mana:203 Secs:58 > 
Boshko leaves east.
You follow Zelrox.

A Huge Passage Through the Carved Tunnel
   The shadows sway and dance with the flickering flames of the torches.  
As you gaze deeper into the tunnel to the east, you begin to notice a faint
yet noticeable smell emanating from this direction.  The tunnel continues
further to the west as well.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A dirty bat hangs here from the ceiling, fast asleep.

HP:2275 Move:1162 Mana:203 Secs:58 > 
Boshko leaves east.
You follow Zelrox.

Continuing Through the Huge Passage
   Cracks and broken rocks are found throughout the tunnel.  Despite the
few pieces of natural litter, the tunnel is surprisingly clean.  The smooth
stone road continues east and west here.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1161 Mana:203 Secs:58 > 
Boshko leaves east.
You follow Zelrox.

A Swift Turn in the Tunnel
   As you step around the corner of the tunnel, you find yourself ankle
deep in a small puddle.  At least you have found the cause of the steady
dripping noise.  The tunnel turns to the west and north here.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A dirty bat hangs here from the ceiling, fast asleep.
A dirty bat hangs here from the ceiling, fast asleep.

HP:2275 Move:1160 Mana:203 Secs:58 > 
Boshko leaves north.
You follow Zelrox.

At the Base of a Natural Rock Staircase
   You stand at the base of a natural rock staircase.  Although the rock
stairs seem rather crude, they fulfill their purpose and allow Travellers to
gradually negotiate the incline.  There is also a carved ramp running
alongside of the staircase to allow carts to travel through the tunnel as
well.    
[ Exits: s u ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1159 Mana:203 Secs:58 > 
Boshko leaves up.
You follow Zelrox.

The Top of a Natural Rock Staircase
   A natural staircase made from smooth stone leads downward here.  As you
gaze down the decline, a swift breeze whistles through the tunnel and
causes the large torches to flicker slightly.  A large stone ramp gradually
descends next to the staircase, allowing carts to pass as well.    
[ Exits: n d ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1158 Mana:203 Secs:58 > 
Boshko leaves north.
You follow Zelrox.

The Passage Through the Hillside Tunnel
   You continue through the tunnel, which slowly carves its way through the
belly of the high plateau.  Bright torches allow you to see a large
staircase to your south, as well as a continuous path further to your
north.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A little brown bat is hanging off the ceiling here.
A little brown bat is hanging off the ceiling here.

HP:2275 Move:1157 Mana:203 Secs:58 > 
Boshko leaves north.
You follow Zelrox.

A Turn Through the Tunnel
   The tunnel turns once again here, most likely to avoid a large deposit
of a metallic substance.  The tunnel leads off under torch lighting to the
east and south.    
[ Exits: e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1156 Mana:203 Secs:58 > 
Boshko leaves east.
You follow Zelrox.

Within the Eastern Entrance to the Tunnel
   Your eyes begin to adjust to the dim torch lighting with each step.  To
your east sits the gaping opening to the tunnel where you can see the road
gently rising as it leads further east.  To your west lies a turn in the
tunnel, which bends around to the south.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1155 Mana:203 Secs:58 > 
Boshko leaves east.
You follow Zelrox.

An Opening to a Large Carved Tunnel
   The opening to the tunnel is quite large, and rather dark.  It is
obvious by the markings on the walls that the tunnel has been hand carved
through the plateau to make way for the Grand Thoroughfare.  The walls of
the tunnel are lined with torches, but your eyes have not adjusted yet from
the natural sunlight.  The road through the cave looks as though it has
been well traveled, so you feel somewhat safer as you travel into its
depths.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1154 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

Before a Sloping Entrance to a Tunnel
   The hand-layed stones of the Thoroughfare end here, giving way to a
smooth rock sheeting that protrudes from the ground.  The ground slopes
downward here, disappearing into a tunnel through the plateau which opens
directly to the west.  Following the road eastward will lead you directly
into the village of Birchwind.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A weary traveller slowly passes by you here.

HP:2275 Move:1153 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  Under your feet you notice the last bit
of white stone along the Thoroughfare before road becomes smooth granite.
The road continues into the tunnel to your west, and toward the crossroads
village Birchwind to the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1152 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  A strong wind whistles through the
opening of the tunnel, causing you to wonder what awaits in its depths.  
The road continues east and west here.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1151 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The wind flowing from the mouth of the
tunnel ruffles your hair, like the breath of a cold dragon.  The road
continues east and west here.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1150 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The road continues westward toward the
tunnel, as well as east where a turn to the north awaits you.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1149 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

A Sharp Elbow in the Thoroughfare
   The large white stone of the road turn abruptly here, leading off to the
north and west.  You can see that the road begins to sink into the ground,
eventually being swallowed by a large tunnel to the west.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1148 Mana:203 Secs:57 > 
Boshko leaves north.
You follow Zelrox.

Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  Far to the
northwest you can see the majestic peaks of a mountain range rising high
into the clouds.  The road continues north and south here.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1147 Mana:203 Secs:57 > 
Boshko leaves north.
You follow Zelrox.

Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
continues to the north and south here, meeting sharp turns in either
direction.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1146 Mana:203 Secs:57 > 
Boshko leaves north.
You follow Zelrox.

Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
turns here, leading east toward Birchwind and south toward the cliffs of
the plateau.    
[ Exits: e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1145 Mana:203 Secs:57 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   A crescent shaped mountain range reaches far into the sky to your
northwest.  The walls of Birchwind sit only a short journey to your east,
while the tallest structures of Moldavia can barely be seen peaking over
the edge of the plateau to the west.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1144 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

Traveller's Grand Thoroughfare
   The bleached white stones of the road lay in an east-west direction
here, perfectly parallel with the curb of the Thoroughfare.  The road
continues far to the west toward Moldavia, and eastward meeting with
Birchwind shortly.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1143 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

The Traveller's Grand Thoroughfare
   To the east you can see the walls of Birchwind meet at a large iron
gate.  Far to the west you can see the tops of Moldavia's highest
structures peaking over the edge of the plateau.  The road itself continues
east and west here.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1142 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

A Bend in the Grand Thoroughfare
   The large white stones of the road change direction here again,
symbolizing the sharp bend in the Thoroughfare.  The road turns to the west
and north here, promising adventure awaits in either direction.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1141 Mana:203 Secs:56 > 
Boshko leaves north.
You follow Zelrox.

The Grand Thoroughfare
   You stand only a few steps north of a turn that will take you far to the
west, for a good days journey toward Moldavia.  Following the road north
will take you to the village of Birchwind.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1140 Mana:203 Secs:56 > 
Boshko leaves north.
You follow Zelrox.

The Grand Thoroughfare
   You stand at a straight in the road, however the stones do not point
in this direction for long.  Turns lay only a short distance away to the
north and south.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1139 Mana:203 Secs:56 > 
Boshko leaves north.
You follow Zelrox.

The Grand Thoroughfare
   The large white stones of the Thoroughfare turn again here, leading you
either south or east.  While contemplating the next step in your journey,
you stare far to the northwest to gaze in awe at the magnificent mountain
peeks which pierce the clouds in that direction
[ Exits: e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1138 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

The Traveller's Grand Thoroughfare
   The road comes to an elbow-turn shortly to the west, while eastward will
lead you directly to the center of the village of Birchwind.  Sounds of
commerce and merriment seem to be pouring over the walls of the village to
the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1137 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
Looking further west into the distance, you can see that the road seems to
disappear slowly into the ground.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1136 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
The large white stones of the Thoroughfare seem to glisten as you take
every step.  Even after the countless number of times you have traveled
this road, each time you are amazed by its beauty and flawless design.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A travelling merchant is hurrying along here.

HP:2275 Move:1135 Mana:203 Secs:56 > 
Boshko leaves east.
You follow Zelrox.

Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1134 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A villager is standing here.
The town crier stands here, glancing occasionally up at the sky.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2275 Move:1133 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

A Red Brick Street
   The red brick street starts to thin out here, as it nears a narrowing
western entrance.  To the north and south sit the dwellings of some village
families.  The road continues toward the gate to the west, and deeper into
the town to the east.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.

HP:2275 Move:1132 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

A Slightly Damaged Section of the Street
   The red bricks seem to be in some need of repair at this spot.  Water
trickles slowly between the cracks in the stone working, while uneven and
broken bricks make passing through quite hazardous.  In one place it even
looks as though there is a giant footprint which had been smashed into the
bricks.  You begin to wonder what could have caused such a mess.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A villager is standing here.
A villager is standing here.
A villager is standing here.

HP:2275 Move:1131 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

A Turn in the Red Brick Street
   Brilliant craftmanship shape the brickworking here into an elbow figure,
curving the road to the north and west in a gorgeous red brick pattern.  
Further to the west you can see the village lookout tower which rises high
above the protective gate.  To the north sits a 'T' junction in the roads of
the village.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1130 Mana:203 Secs:55 > 
Boshko leaves north.
You follow Zelrox.

A Red Brick Street
   The red bricks here are dark and covered with moss mold, making the path
quite slippery.  A few wood splinters are scattered over the bricks, probably
remnants from the construction that is going on to your west.  The road comes
to a split to the north, and continues toward the gates more to the south.    
[ Exits: n s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.

HP:2275 Move:1129 Mana:203 Secs:55 > 
Boshko leaves north.
You follow Zelrox.

A Split in the Cobblestone Street
   You stand in a junction where the bright red bricking meets the round
cobblestones of the main street.  The bricks and the cobblestones were laid
carefully in a beautiful checkered pattern, making staring at them just as
amusing as trying to walk on their uneven surfaces.  The brick street
continues to the north and south, while the cobblestones lead east to the
village center.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1128 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

The Main Cobblestone Street
   The round dark cobblestones of the main street glisten slightly in the
light because of their incredibly smooth texture.  Crowds of travellers and
villagers rush by, stopping in and out of the trader's huts all along the
streets.  The cobblestone street leads to the east and west, while a small
hut lies to the south.    
[ Exits: e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1127 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

The Main Cobblestone Street
   The cobblestones continue in an east west direction here.  To the east
sits the busy village crossing where the two main village streets
intersect.  Vendors, villagers, and travellers interact constantly, in a
continuous exchange of goods and gold.  A small banner hangs outside of the
hut to the north, sporting the symbol of a potion bottle.    
[ Exits: n e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1126 Mana:203 Secs:55 > 
Boshko leaves east.
You follow Zelrox.

The Village Crossing
   The cobblestone which leads east and west meets with the packed gravel
here which runs to the north and south.  The stones and gravel were
combined here to form a small patio of solid rock, cornered on all sides by
a few simple shops and huts.  The two main streets lead off in every
direction through Birchwind.    
[ Exits: n e s w ]
The village post board has been mounted on the well.
A large, covered brick well sits in the center of the crossing.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A little dirty faced imp runs quickly along the road here.

HP:2275 Move:1125 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   The packed gravel under your feet crunch a bit with every step.  The
road itself is fairly wide, at least wide enough to fit several humans side
by side comfortably.  To the east sits a small wooden hut which seems to be
a store, while across the street to the west rests an even smaller hut that
appears to be flowing steam from one of its windows.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1124 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet.  A cool breeze makes you take notice of the serenity of
this small village.  Shops and various stores line the street on both sides
of you, while the center of Birchwind lies to the back to the south, and a
guarded gate a bit more to the north.    
[ Exits: n e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A village guard patrols carefully here.

HP:2275 Move:1123 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   A worn path in the gravel leading to the eastern hut suggests that
business in that hut must be quite in demand.  Small blades of grass peak
through the sun bleached gravel in various spots, while tiny insects dart
among the small rocks with the slightest ease.  The street continues more
to the north and south.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1122 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet, while a cool breeze makes you take notice of the
serenity of this small village.  A small shop to the west catches your
attention, while the sounds of the guards chatting can be heard slightly
coming from the northern gate.    
[ Exits: n s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
An old gray haired woman shuffles past.
A dirty faced imp is sleeping here.

HP:2275 Move:1121 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   The crunching beneath your steps continue as you walk along the street.
You have passed much of the shops back to the south, all that is left this
far north in the village are marked off areas where huts will most likely
be built, and piles of wood to be used in their construction.  The street,
however, continues both north and south from here.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.

HP:2275 Move:1120 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   As you take a break from your walk, you look around at the village to
take in all of its quaintness.  Huts of moderate sizes line the street to
the south, all with smoke spewing from their chimneys.  To the north you
notice a bend in the gravel road, due to the protective walls which
surround the village.    
[ Exits: n e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1119 Mana:203 Secs:54 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   The street makes a turn here, high village walls prevent travel any
further to the east or north.  You begin to wonder why such a small village
would need such high walls, but your curiosity soon turns to hunger as you
catch a whiff of Quig's bakery.    
[ Exits: s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1118 Mana:203 Secs:54 > 
Boshko leaves west.
You follow Zelrox.

North Trader's Street
   A short distance to the east you see that the street bends south to the
center of the village.  However to the west you notice that the street
bends to the north toward the village gates.  As you stand and contimplate
which direction to take, you crack a smile as you hear the faint sounds of
merriment coming from one of the village huts.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1117 Mana:203 Secs:54 > 
Boshko leaves west.
You follow Zelrox.

North Trader's Street
   The sounds and smells of the village beg you to continue further east to
its center.  Although the most vicious creature you have seen within the
village has been a drunk dwarf, you oddly feel safe because of the
village's heavily guarded gates.  What bothers you is that fact that you
are not sure what you need to be protected from.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1116 Mana:203 Secs:54 > 
Boshko leaves west.
You follow Zelrox.

A Bend in North Trader's Street
   A western wall prevents travel further in this direction.  The gravel
road snakes to the north where it eventually meets the northern village
gates, and leads off to the east where it ventures into the center of the
village.    
[ Exits: n e ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1115 Mana:203 Secs:53 > 
Boshko leaves north.
You follow Zelrox.

North Trader's Street
   This street has earned its name from the numerous shops found along its
borders.  Following this street south will bring you further into the
village, while traveling north will lead you to Birchwind's northern gates.
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A patrol guard closely watches the street activity.

HP:2275 Move:1114 Mana:203 Secs:53 > 
Boshko leaves north.
You follow Zelrox.

Within the Village Gates
   Just standing within the walls of this small village you feel so much
safer, until you realize that there must be a reason these walls are so
heavily guarded.  The North Trader's street leads into the heart of the
village to the south, while eastward will take out to Birchwind's northern
gates.    
[ Exits: e s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A village guard patrols carefully here.

HP:2275 Move:1113 Mana:203 Secs:53 > 
Boshko leaves east.
You follow Zelrox.

The Northern Entrance of Birchwind
   The northern entranceway here is built with the standard format of the
rest of the entrances to Birchwind.  A large stone wall surrounds the
village, breaking only at the gates.  Here a heavy gate made from iron bars
stands as primary protector of the village against the northern world.  A
lookout tower made from thick wood sits above your head, while the guard
barracks and a supplies room lay on either side of you.  The road continues
back south into the town, or further north to the outside world.    
[ Exits: n e w u ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A village guard patrols carefully here.
A villager is standing here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2275 Move:1112 Mana:203 Secs:53 > 
A spear guard says, 'Careful, Zelrox, it is dangerous outside these gates.'

HP:2275 Move:1112 Mana:203 Secs:53 > 
Boshko leaves east.
You follow Zelrox.

Outside the Village of Birchwind
   You stand before the gates of Birchwind, which sit only a few feet to
your west.  The high walls of the village prevent travel to your south,
while dense forest allows for no movement east as well.  To your north,
however, lies a heavily worn path.    
[ Exits: n w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A villager is standing here.

HP:2275 Move:1111 Mana:203 Secs:52 > 
Boshko leaves north.
You follow Zelrox.

The End of a Rustic Path
   Directly to your south, the gates of Birchwind rise up into the air like
guardians against any attackers who might dare attempt to assail its
towers.  Many guards are casually milling about, their weapons ready at a
short notice.  This scene is in stark contrast to the rustic fields and
forests which lay to the north.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1109 Mana:203 Secs:52 > 
Boshko leaves north.
You follow Zelrox.

A Rustic, Heavily Tred Path
   Dense forestry prevent further travel to the east and west, however the
path continues to the north further, and a short distance south as well.  
You see the walls of the crossroad village of Birchwind southward, yet a
glance to the northwest reveals a spectacular mountain range that rises
high into the clouds.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1108 Mana:203 Secs:51 > 
Boshko leaves north.
You follow Zelrox.

A Rustic, Heavily Tread Path
   You swish through packed, fallen leaves along this path.  Light twigs
and branches crunch under your steps as you pass under the large branches
overhead.  The forest is too thick to move east or west, so you might as
well continue in a straight direction.  You notice the walls of a village
to the south, while an impressive view of a mountain range can be seen to
the northwest.    
[ Exits: n s ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1106 Mana:203 Secs:51 > 
Boshko leaves north.
You follow Zelrox.

A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1104 Mana:203 Secs:51 > 
Boshko leaves west.
You follow Zelrox.

A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1102 Mana:203 Secs:50 > 
Boshko leaves west.
You follow Zelrox.

A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1101 Mana:203 Secs:50 > 
Boshko leaves west.
You follow Zelrox.

A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1099 Mana:203 Secs:49 > 
Boshko leaves west.
You follow Zelrox.

A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2275 Move:1098 Mana:203 Secs:48 > 
Zelrox starts to build a bear trap from his surroundings...


... as soon as he finishes, he carefully pulls the powerful jaws apart.

HP:2275 Move:1098 Mana:203 Secs:46 > 
Zelrox says, 'tripwire'

HP:2275 Move:1098 Mana:203 Secs:43 > tripZelrox closes his eyes and calmly utters the words, 'cure serious'.
A small pink duck materializes, quacks angrily, then vanishes!
You silently stretch a razor-thin wire across the path here.

HP:2275 Move:1098 Mana:203 Secs:29 > 
Zelrox gets a coil of rope from a present.

HP:2275 Move:1098 Mana:203 Secs:25 > 
Zelrox starts to build a snare from his surroundings...


... as soon as he finishes, he hides it carefully in the forest floor.

HP:2275 Move:1098 Mana:203 Secs:24 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2275 Move:1098 Mana:203 Secs:19 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2275 Move:1098 Mana:203 Secs:15 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2275 Move:1098 Mana:203 Secs:13 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2275 Move:1098 Mana:203 Secs:11 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A wart appears on Zelrox's nose and sprouts into a small flower!

HP:2275 Move:1098 Mana:203 Secs:9 > stealthYou stealthily conceal yourself into the room...

HP:2275 Move:1098 Mana:203 Secs:8 > eqYou are using:
      a fiery skull...It has a soft glowing aura!
     a black ring...(slight damage)
     a black ring...(moderate damage)
   a hematite amulet
   a snake-fang necklace
       a blood-stained blue sweater
       a black, leather rag
       a pair of bamboo legplates
       heavy black boots
      a pair of rusty gauntlets...(considerable damage)
       a pair of hide bracers
     a skull shield
    a green velvet cape
   a belt with a skull shaped buckle
  red leather bracers
  red leather bracers
               a yew longbow

HP:2275 Move:1098 Mana:203 Secs:7 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:2275 Move:1098 Mana:203 Secs:7 > sc
You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2275/2395]     Move: [1098/2021]     Mana: [203/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [0]    Damroll: [9].
Gold Coins: [1,635,488]    Alignment: [-413]    Life: [7].
You have scored 1,973,819 exp this level.
You need 8,026,181 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You are evading physical attacks.

HP:2275 Move:1098 Mana:203 Secs:5 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2275 Move:1098 Mana:203 Secs:5 > c 'cure ser' selfOkay.
You feel better.

HP:2372 Move:1144 Mana:226 Secs:74 > 
Zelrox drinks clear water from a barrel.

HP:2372 Move:1144 Mana:226 Secs:73 > c 'cure ser' selfOkay.
You suddenly grow a small, fluffy tail!

HP:2372 Move:1144 Mana:216 Secs:71 > c 'cure ser' selfc 'cure ser' selfOkay.
You feel better.

HP:2395 Move:1144 Mana:196 Secs:69 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2395 Move:1144 Mana:196 Secs:65 > Okay.
You feel better.

HP:2395 Move:1144 Mana:176 Secs:64 > c 'cure ser' self
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1144 Mana:176 Secs:63 > Okay.
You feel better.

HP:2395 Move:1144 Mana:156 Secs:61 > stealthYou stop moving around stealthily.

HP:2395 Move:1144 Mana:156 Secs:58 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1144 Mana:156 Secs:55 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1144 Mana:156 Secs:53 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2395 Move:1144 Mana:156 Secs:51 > 
Zelrox constructs a crude platform from the surrounding trees.

HP:2395 Move:1144 Mana:156 Secs:46 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1144 Mana:156 Secs:39 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.
Someone's fingernail is lifted up and his finger doused in lemon juice!

HP:2395 Move:1144 Mana:156 Secs:31 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2395 Move:1144 Mana:156 Secs:29 > stealthYou stealthily conceal yourself into the room...

HP:2395 Move:1144 Mana:156 Secs:24 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:23 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:21 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:20 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:19 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:18 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1144 Mana:156 Secs:18 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1144 Mana:156 Secs:12 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1144 Mana:156 Secs:9 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1144 Mana:156 Secs:8 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1144 Mana:156 Secs:5 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1144 Mana:156 Secs:4 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.
Boshko Destroyer for Gralth is standing here.
A razor-thin wire has been stretched across the path here.

HP:2395 Move:1190 Mana:199 Secs:37 > create campThere is already a campfire burning in this room!

HP:2395 Move:1190 Mana:199 Secs:34 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2395 Move:1190 Mana:199 Secs:27 > blendYou blend quietly into your surroundings...

HP:2395 Move:1190 Mana:199 Secs:23 > stealthYou stop moving around stealthily.

HP:2395 Move:1190 Mana:199 Secs:18 > stealthYou stealthily conceal yourself into the room...

HP:2395 Move:1190 Mana:199 Secs:16 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2395 Move:1236 Mana:242 Secs:75 > 
Someone skillfully creates a ward in the room.

HP:2395 Move:1236 Mana:242 Secs:72 > 
Boshko eats a roasted chicken.

HP:2395 Move:1236 Mana:242 Secs:63 > 
Boshko drinks water from a large barrel.

HP:2395 Move:1236 Mana:242 Secs:59 > 
Boshko leaves east.

HP:2395 Move:1236 Mana:242 Secs:54 > 
Someone closes his eyes and calmly utters the words, 'cure serious'.

HP:2395 Move:1236 Mana:242 Secs:27 > 
Word spreads throughout Hell that Garmottin has advanced a level!

HP:2395 Move:1236 Mana:242 Secs:22 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:17 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:17 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:17 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:17 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:16 > 
Someone looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1236 Mana:242 Secs:16 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1236 Mana:242 Secs:7 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1236 Mana:242 Secs:6 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1236 Mana:242 Secs:3 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1236 Mana:242 Secs:2 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2395 Move:1282 Mana:285 Secs:75 > 
Someone growls darkly.

HP:2395 Move:1282 Mana:285 Secs:73 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.

HP:2395 Move:1282 Mana:285 Secs:43 > say brbYou say, 'brb'

HP:2395 Move:1282 Mana:285 Secs:41 > sAlas, you cannot go that way...

HP:2395 Move:1282 Mana:285 Secs:41 > HP:2395 Move:1282 Mana:285 Secs:41 > sAlas, you cannot go that way...

HP:2395 Move:1282 Mana:285 Secs:40 > wYou slowly emerge from your hidden state.

The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]

HP:2395 Move:1280 Mana:285 Secs:40 > w
The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]

HP:2395 Move:1278 Mana:285 Secs:40 > w
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]

HP:2395 Move:1276 Mana:285 Secs:39 > w
The Aregean Way
   The trees start to thin on this portion of the road giving you a rare
chance to look at the sky and the road ahead, although the change in the
scenery is not impressive.  You still have no choice but to continue west
or to return east.    
[ Exits: e w ]

HP:2395 Move:1274 Mana:285 Secs:39 > w
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

HP:2395 Move:1272 Mana:285 Secs:38 > s
South Aregean Way
   The densely packed trees of the previous forest have given way to larger
more ancient looking trees of immense girth.  Although you try to peer
through on either side, this new forest seems to conspire against you,
giving you the eerie sensation that you are being watched by the trees
themselves.  The road curves from the north and heads west to avoid a large
rock on the edge of the road.    
[ Exits: n w ]

HP:2395 Move:1270 Mana:285 Secs:37 > sAlas, you cannot go that way...

HP:2395 Move:1270 Mana:285 Secs:37 > w
Inside an Ancient Petrified Forest
   The South Way narrows here, almost as if in reverence for the sheer size
of the trees.  The sky is easily visible through the outstretched arms of
the trunks, yet you can't shake the feeling that someone knows you are
here.  You pause to decide if it is worth turning back to the east, or
whether you feel intrepid enough to continue to the south.    
[ Exits: e s ]

HP:2395 Move:1268 Mana:285 Secs:36 > wAlas, you cannot go that way...

HP:2395 Move:1268 Mana:285 Secs:36 > wAlas, you cannot go that way...

HP:2395 Move:1268 Mana:285 Secs:35 > s
Inside an Ancient Petrified Forest
  Encompased by the trees, you decide not to set up camp, knowing that
this would not be a good place to start a fire.  Although the trees are
thin enough here to wander into the forest, you wonder if the bravest
lumberjack could enter to desecrate these old hulks.  The road continues
north and south.
[ Exits: n s ]

HP:2395 Move:1266 Mana:285 Secs:35 > s
A Bend in the Road
  To the west the trees continue to lessen due to the rise of the ground
on either side of the road, while in the north they are at their thickest.
The road here seems carved out of the ground, perhaps having been built
in an old stream bed.  You would not be surprised if it flooded often
in the rainy season.
[ Exits: n w ]

HP:2395 Move:1264 Mana:285 Secs:34 > sAlas, you cannot go that way...

HP:2395 Move:1264 Mana:285 Secs:34 > w
The South Aregean Way
  On either side of the road the edges are so steep that you might need
a rope to climb into the forest.  The road slopes down to the west with
grassy hills rising on the sides and to the east curves further into the
forest.  It occurs to you that this would be an excellent place for an
ambush and wonder if it was built exactly for that purpose.
[ Exits: e w ]

HP:2395 Move:1262 Mana:285 Secs:33 > e
A Bend in the Road
  To the west the trees continue to lessen due to the rise of the ground
on either side of the road, while in the north they are at their thickest.
The road here seems carved out of the ground, perhaps having been built
in an old stream bed.  You would not be surprised if it flooded often
in the rainy season.
[ Exits: n w ]

HP:2395 Move:1260 Mana:285 Secs:32 > eAlas, you cannot go that way...

HP:2395 Move:1260 Mana:285 Secs:32 > eAlas, you cannot go that way...

HP:2395 Move:1260 Mana:285 Secs:32 > n
Inside an Ancient Petrified Forest
  Encompased by the trees, you decide not to set up camp, knowing that
this would not be a good place to start a fire.  Although the trees are
thin enough here to wander into the forest, you wonder if the bravest
lumberjack could enter to desecrate these old hulks.  The road continues
north and south.
[ Exits: n s ]

HP:2395 Move:1258 Mana:285 Secs:31 > n
Inside an Ancient Petrified Forest
   The South Way narrows here, almost as if in reverence for the sheer size
of the trees.  The sky is easily visible through the outstretched arms of
the trunks, yet you can't shake the feeling that someone knows you are
here.  You pause to decide if it is worth turning back to the east, or
whether you feel intrepid enough to continue to the south.    
[ Exits: e s ]

HP:2395 Move:1256 Mana:285 Secs:31 > nAlas, you cannot go that way...

HP:2395 Move:1256 Mana:285 Secs:30 > nAlas, you cannot go that way...

HP:2395 Move:1256 Mana:285 Secs:30 > neAlas, you cannot go that way...

HP:2395 Move:1256 Mana:285 Secs:30 > 
South Aregean Way
   The densely packed trees of the previous forest have given way to larger
more ancient looking trees of immense girth.  Although you try to peer
through on either side, this new forest seems to conspire against you,
giving you the eerie sensation that you are being watched by the trees
themselves.  The road curves from the north and heads west to avoid a large
rock on the edge of the road.    
[ Exits: n w ]

HP:2395 Move:1254 Mana:285 Secs:29 > n
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

HP:2395 Move:1252 Mana:285 Secs:28 > n
A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]

HP:2395 Move:1250 Mana:285 Secs:28 > n
A Path Through the Petrified Forest
   The path continues to cut through the ancient petrified trees, serving
as a common causeway between Tanstaafl and Orken Mountain.  The branches
have petrified in place, never to move or sway again, forever damned to be
frozen in time.  A large white mountain peak can be seen far to the north,
raising high above the petrified tree tops.    
[ Exits: n s ]

HP:2395 Move:1249 Mana:285 Secs:28 > s
A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]

HP:2395 Move:1248 Mana:285 Secs:25 > s
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

HP:2395 Move:1247 Mana:285 Secs:25 > HP:2395 Move:1247 Mana:285 Secs:25 > s
South Aregean Way
   The densely packed trees of the previous forest have given way to larger
more ancient looking trees of immense girth.  Although you try to peer
through on either side, this new forest seems to conspire against you,
giving you the eerie sensation that you are being watched by the trees
themselves.  The road curves from the north and heads west to avoid a large
rock on the edge of the road.    
[ Exits: n w ]

HP:2395 Move:1245 Mana:285 Secs:24 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:24 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:24 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:24 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:23 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:23 > eAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:22 > sAlas, you cannot go that way...

HP:2395 Move:1245 Mana:285 Secs:20 > n
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

nHP:2395 Move:1243 Mana:285 Secs:19 > 
A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]

nHP:2395 Move:1241 Mana:285 Secs:19 > 
A Path Through the Petrified Forest
   The path continues to cut through the ancient petrified trees, serving
as a common causeway between Tanstaafl and Orken Mountain.  The branches
have petrified in place, never to move or sway again, forever damned to be
frozen in time.  A large white mountain peak can be seen far to the north,
raising high above the petrified tree tops.    
[ Exits: n s ]

HP:2395 Move:1240 Mana:285 Secs:19 > n
A Bend in the Dense Forest Path
   A large outcropping of petrified trees form a natural wall directly to
your north, preventing further travel in this direction.  The path steadily
continues however, winding its way around the stone-like obstacles leading
your further past the ancient trees.  Far to the south you spot an opening
in the dense path.    
[ Exits: s w ]

nHP:2395 Move:1239 Mana:285 Secs:19 > Alas, you cannot go that way...

HP:2395 Move:1239 Mana:285 Secs:18 > w
A Dense Path Through the Petrified Trees
   The trees seem to be less dense along this part of the path, allowing
you to see slightly deeper into the forest itself.  Nothing more than
twisted branches and gnarled trunks are visible however, while movement of
any type is nonexistent in every corner of the forest.  The path continues
to the north and bends slightly to the east here.    
[ Exits: n e ]

HP:2395 Move:1238 Mana:285 Secs:17 > n
A Path Through the Ancient Petrified Trees
   The petrified branches of the ancient trees twist and stretch above and
along the path, creating a natural tunnel and canopy.  The long process of
petrification has transformed the trees from living organisms to lifeless
stones, and has in affect prevented any creatures from surviving in these
conditions.  The only sounds are the crunches of your footsteps and the
howls of the lonely wind gusts.    
[ Exits: n s ]

HP:2395 Move:1237 Mana:285 Secs:16 > n
Along a Petrified Forest Path
   The path continues through the petrified trees here, leading closer to
the rising mountain to the north.  The emptiness of the forest produces a
strong feeling of loneliness along with an eerie uneasiness.  The solitude
though also brings a feeling of slight comfort at the realization that a
horrific monster won't be waiting around the next bend.    
[ Exits: n s ]

HP:2395 Move:1236 Mana:285 Secs:15 > s
A Path Through the Ancient Petrified Trees
   The petrified branches of the ancient trees twist and stretch above and
along the path, creating a natural tunnel and canopy.  The long process of
petrification has transformed the trees from living organisms to lifeless
stones, and has in affect prevented any creatures from surviving in these
conditions.  The only sounds are the crunches of your footsteps and the
howls of the lonely wind gusts.    
[ Exits: n s ]

HP:2395 Move:1235 Mana:285 Secs:14 > s
A Dense Path Through the Petrified Trees
   The trees seem to be less dense along this part of the path, allowing
you to see slightly deeper into the forest itself.  Nothing more than
twisted branches and gnarled trunks are visible however, while movement of
any type is nonexistent in every corner of the forest.  The path continues
to the north and bends slightly to the east here.    
[ Exits: n e ]

HP:2395 Move:1234 Mana:285 Secs:14 > sAlas, you cannot go that way...

HP:2395 Move:1234 Mana:285 Secs:13 > sAlas, you cannot go that way...

HP:2395 Move:1234 Mana:285 Secs:13 > eZelrox yells, '2w'

A Bend in the Dense Forest Path
   A large outcropping of petrified trees form a natural wall directly to
your north, preventing further travel in this direction.  The path steadily
continues however, winding its way around the stone-like obstacles leading
your further past the ancient trees.  Far to the south you spot an opening
in the dense path.    
[ Exits: s w ]

HP:2395 Move:1233 Mana:285 Secs:13 > eAlas, you cannot go that way...

HP:2395 Move:1233 Mana:285 Secs:12 > eAlas, you cannot go that way...

HP:2395 Move:1233 Mana:285 Secs:12 > eAlas, you cannot go that way...

HP:2395 Move:1233 Mana:285 Secs:12 > s
A Path Through the Petrified Forest
   The path continues to cut through the ancient petrified trees, serving
as a common causeway between Tanstaafl and Orken Mountain.  The branches
have petrified in place, never to move or sway again, forever damned to be
frozen in time.  A large white mountain peak can be seen far to the north,
raising high above the petrified tree tops.    
[ Exits: n s ]

HP:2395 Move:1232 Mana:285 Secs:12 > s
A Rustic Path Through the Petrified Forest
   The path here leads into a forest that has long since undergone the
process of petrification.  The trees have been frozen in time, leaving a
beautiful and unchanging landscape along this pathway.  A fork in the path
lays back to the south, while further to the north you can spot the peak of
a large mountain rising over the tops of the petrified trees.    
[ Exits: n s ]

HP:2395 Move:1231 Mana:285 Secs:11 > s
A Fork in the Road
   The trees have continued to thin revealing the split of the Northern and
Southern Aregean Way.  A sign placed just before the fork informs you of
your limited options for travel.  To the north you can make out the
continuing forest and white mountain peaks beyond.  To the south the trees
remain thinned leading up to the edge of some rolling hills.    
[ Exits: n e s ]
A small, handpainted sign is posted here.

HP:2395 Move:1230 Mana:285 Secs:8 > e
The Aregean Way
   The trees start to thin on this portion of the road giving you a rare
chance to look at the sky and the road ahead, although the change in the
scenery is not impressive.  You still have no choice but to continue west
or to return east.    
[ Exits: e w ]

HP:2395 Move:1228 Mana:285 Secs:7 > e
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]

HP:2395 Move:1226 Mana:285 Secs:7 > e
The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1224 Mana:285 Secs:7 > eeeee
The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.

HP:2395 Move:1222 Mana:285 Secs:7 > e
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Boshko is here, hanging upside-down.
  Boshko glows with a bright light!
A razor-thin wire has been stretched across the path here.

HP:2395 Move:1220 Mana:285 Secs:6 > 
A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.

HP:2395 Move:1218 Mana:285 Secs:4 > 
A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]

HP:2395 Move:1217 Mana:285 Secs:4 > 
A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]

HP:2395 Move:1215 Mana:285 Secs:4 > e
A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]

HP:2395 Move:1214 Mana:285 Secs:4 > HP:2395 Move:1214 Mana:285 Secs:4 > 
The Majestic Cliffs
   Standing on the edge of the cliffs you relax as the cool ocean breeze
caresses your face.  The sun is set low in the eastern sky, casting an
orange glow over the water.  It seems surreal that something this peaceful
could exist in a land ravaged by war.  You come to your senses and continue
along the cliffs to the north.    
[ Exits: n w ]
A lemming is here, running madly for the edge of the cliff.

eHP:2395 Move:1212 Mana:285 Secs:4 > Alas, you cannot go that way...

HP:2395 Move:1212 Mana:285 Secs:3 > w
A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]

HP:2395 Move:1208 Mana:285 Secs:2 > ssssssss
A Rustic, Heavily Tread Path
   You swish through packed, fallen leaves along this path.  Light twigs
and branches crunch under your steps as you pass under the large branches
overhead.  The forest is too thick to move east or west, so you might as
well continue in a straight direction.  You notice the walls of a village
to the south, while an impressive view of a mountain range can be seen to
the northwest.    
[ Exits: n s ]

HP:2395 Move:1206 Mana:285 Secs:2 > 
A Rustic, Heavily Tred Path
   Dense forestry prevent further travel to the east and west, however the
path continues to the north further, and a short distance south as well.  
You see the walls of the crossroad village of Birchwind southward, yet a
glance to the northwest reveals a spectacular mountain range that rises
high into the clouds.    
[ Exits: n s ]

HP:2395 Move:1204 Mana:285 Secs:1 > 
The End of a Rustic Path
   Directly to your south, the gates of Birchwind rise up into the air like
guardians against any attackers who might dare attempt to assail its
towers.  Many guards are casually milling about, their weapons ready at a
short notice.  This scene is in stark contrast to the rustic fields and
forests which lay to the north.    
[ Exits: n s ]

HP:2395 Move:1248 Mana:328 Secs:74 > 
Outside the Village of Birchwind
   You stand before the gates of Birchwind, which sit only a few feet to
your west.  The high walls of the village prevent travel to your south,
while dense forest allows for no movement east as well.  To your north,
however, lies a heavily worn path.    
[ Exits: n w ]

HP:2395 Move:1247 Mana:328 Secs:74 > Alas, you cannot go that way...

HP:2395 Move:1247 Mana:328 Secs:73 > Alas, you cannot go that way...

HP:2395 Move:1247 Mana:328 Secs:73 > Alas, you cannot go that way...

HP:2395 Move:1247 Mana:328 Secs:73 > Alas, you cannot go that way...

HP:2395 Move:1247 Mana:328 Secs:73 > 
Boshko tells the group, 'snared'

HP:2395 Move:1247 Mana:328 Secs:73 > sAlas, you cannot go that way...

HP:2395 Move:1247 Mana:328 Secs:72 > w
The Northern Entrance of Birchwind
   The northern entranceway here is built with the standard format of the
rest of the entrances to Birchwind.  A large stone wall surrounds the
village, breaking only at the gates.  Here a heavy gate made from iron bars
stands as primary protector of the village against the northern world.  A
lookout tower made from thick wood sits above your head, while the guard
barracks and a supplies room lay on either side of you.  The road continues
back south into the town, or further north to the outside world.    
[ Exits: n e w u ]
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2395 Move:1245 Mana:328 Secs:72 > w
Within the Village Gates
   Just standing within the walls of this small village you feel so much
safer, until you realize that there must be a reason these walls are so
heavily guarded.  The North Trader's street leads into the heart of the
village to the south, while eastward will take out to Birchwind's northern
gates.    
[ Exits: e s ]
A villager is standing here.

HP:2395 Move:1244 Mana:328 Secs:72 > ss
North Trader's Street
   This street has earned its name from the numerous shops found along its
borders.  Following this street south will bring you further into the
village, while traveling north will lead you to Birchwind's northern gates.
[ Exits: n s ]

HP:2395 Move:1243 Mana:328 Secs:71 > 
A Bend in North Trader's Street
   A western wall prevents travel further in this direction.  The gravel
road snakes to the north where it eventually meets the northern village
gates, and leads off to the east where it ventures into the center of the
village.    
[ Exits: n e ]

HP:2395 Move:1242 Mana:328 Secs:68 > e
North Trader's Street
   The sounds and smells of the village beg you to continue further east to
its center.  Although the most vicious creature you have seen within the
village has been a drunk dwarf, you oddly feel safe because of the
village's heavily guarded gates.  What bothers you is that fact that you
are not sure what you need to be protected from.    
[ Exits: e w ]
A village guard patrols carefully here.

HP:2395 Move:1241 Mana:328 Secs:67 > weeesssssss
A Bend in North Trader's Street
   A western wall prevents travel further in this direction.  The gravel
road snakes to the north where it eventually meets the northern village
gates, and leads off to the east where it ventures into the center of the
village.    
[ Exits: n e ]

HP:2395 Move:1240 Mana:328 Secs:66 > 
North Trader's Street
   The sounds and smells of the village beg you to continue further east to
its center.  Although the most vicious creature you have seen within the
village has been a drunk dwarf, you oddly feel safe because of the
village's heavily guarded gates.  What bothers you is that fact that you
are not sure what you need to be protected from.    
[ Exits: e w ]
A village guard patrols carefully here.

HP:2395 Move:1239 Mana:328 Secs:61 > 
North Trader's Street
   A short distance to the east you see that the street bends south to the
center of the village.  However to the west you notice that the street
bends to the north toward the village gates.  As you stand and contimplate
which direction to take, you crack a smile as you hear the faint sounds of
merriment coming from one of the village huts.    
[ Exits: e w ]

HP:2395 Move:1238 Mana:328 Secs:61 > 
North Trader's Street
   The street makes a turn here, high village walls prevent travel any
further to the east or north.  You begin to wonder why such a small village
would need such high walls, but your curiosity soon turns to hunger as you
catch a whiff of Quig's bakery.    
[ Exits: s w ]

HP:2395 Move:1237 Mana:328 Secs:61 > 
North Trader's Street
   As you take a break from your walk, you look around at the village to
take in all of its quaintness.  Huts of moderate sizes line the street to
the south, all with smoke spewing from their chimneys.  To the north you
notice a bend in the gravel road, due to the protective walls which
surround the village.    
[ Exits: n e s ]

HP:2395 Move:1236 Mana:328 Secs:61 > 
North Trader's Street
   The crunching beneath your steps continue as you walk along the street.
You have passed much of the shops back to the south, all that is left this
far north in the village are marked off areas where huts will most likely
be built, and piles of wood to be used in their construction.  The street,
however, continues both north and south from here.    
[ Exits: n s ]

HP:2395 Move:1235 Mana:328 Secs:61 > 
North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet, while a cool breeze makes you take notice of the
serenity of this small village.  A small shop to the west catches your
attention, while the sounds of the guards chatting can be heard slightly
coming from the northern gate.    
[ Exits: n s w ]

HP:2395 Move:1234 Mana:328 Secs:60 > 
North Trader's Street
   A worn path in the gravel leading to the eastern hut suggests that
business in that hut must be quite in demand.  Small blades of grass peak
through the sun bleached gravel in various spots, while tiny insects dart
among the small rocks with the slightest ease.  The street continues more
to the north and south.    
[ Exits: n e s ]
An old gray haired woman shuffles past.

HP:2395 Move:1233 Mana:328 Secs:60 > 
North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet.  A cool breeze makes you take notice of the serenity of
this small village.  Shops and various stores line the street on both sides
of you, while the center of Birchwind lies to the back to the south, and a
guarded gate a bit more to the north.    
[ Exits: n e s w ]

HP:2395 Move:1232 Mana:328 Secs:60 > 
North Trader's Street
   The packed gravel under your feet crunch a bit with every step.  The
road itself is fairly wide, at least wide enough to fit several humans side
by side comfortably.  To the east sits a small wooden hut which seems to be
a store, while across the street to the west rests an even smaller hut that
appears to be flowing steam from one of its windows.    
[ Exits: n e s w ]
A village guard patrols carefully here.

HP:2395 Move:1231 Mana:328 Secs:60 > 
The Village Crossing
   The cobblestone which leads east and west meets with the packed gravel
here which runs to the north and south.  The stones and gravel were
combined here to form a small patio of solid rock, cornered on all sides by
a few simple shops and huts.  The two main streets lead off in every
direction through Birchwind.    
[ Exits: n e s w ]
The village post board has been mounted on the well.
A large, covered brick well sits in the center of the crossing.
A patrol guard closely watches the street activity.
A little dirty faced imp runs quickly along the road here.

HP:2395 Move:1230 Mana:328 Secs:60 > w
The Main Cobblestone Street
   The cobblestones continue in an east west direction here.  To the east
sits the busy village crossing where the two main village streets
intersect.  Vendors, villagers, and travellers interact constantly, in a
continuous exchange of goods and gold.  A small banner hangs outside of the
hut to the north, sporting the symbol of a potion bottle.    
[ Exits: n e w ]

wHP:2395 Move:1229 Mana:328 Secs:59 > 
The Main Cobblestone Street
   The round dark cobblestones of the main street glisten slightly in the
light because of their incredibly smooth texture.  Crowds of travellers and
villagers rush by, stopping in and out of the trader's huts all along the
streets.  The cobblestone street leads to the east and west, while a small
hut lies to the south.    
[ Exits: e s w ]

HP:2395 Move:1228 Mana:328 Secs:59 > wwww
A Split in the Cobblestone Street
   You stand in a junction where the bright red bricking meets the round
cobblestones of the main street.  The bricks and the cobblestones were laid
carefully in a beautiful checkered pattern, making staring at them just as
amusing as trying to walk on their uneven surfaces.  The brick street
continues to the north and south, while the cobblestones lead east to the
village center.    
[ Exits: n e s ]

HP:2395 Move:1227 Mana:328 Secs:59 > Alas, you cannot go that way...

HP:2395 Move:1227 Mana:328 Secs:59 > wAlas, you cannot go that way...

HP:2395 Move:1227 Mana:328 Secs:58 > Alas, you cannot go that way...

HP:2395 Move:1227 Mana:328 Secs:58 > Alas, you cannot go that way...

HP:2395 Move:1227 Mana:328 Secs:58 > s
A Red Brick Street
   The red bricks here are dark and covered with moss mold, making the path
quite slippery.  A few wood splinters are scattered over the bricks, probably
remnants from the construction that is going on to your west.  The road comes
to a split to the north, and continues toward the gates more to the south.    
[ Exits: n s w ]

HP:2395 Move:1226 Mana:328 Secs:57 > s
A Turn in the Red Brick Street
   Brilliant craftmanship shape the brickworking here into an elbow figure,
curving the road to the north and west in a gorgeous red brick pattern.  
Further to the west you can see the village lookout tower which rises high
above the protective gate.  To the north sits a 'T' junction in the roads of
the village.    
[ Exits: n w ]
A villager is standing here.

HP:2395 Move:1225 Mana:328 Secs:57 > w
A Slightly Damaged Section of the Street
   The red bricks seem to be in some need of repair at this spot.  Water
trickles slowly between the cracks in the stone working, while uneven and
broken bricks make passing through quite hazardous.  In one place it even
looks as though there is a giant footprint which had been smashed into the
bricks.  You begin to wonder what could have caused such a mess.    
[ Exits: e w ]
A villager is standing here.
A villager is standing here.

HP:2395 Move:1224 Mana:328 Secs:57 > w
A Red Brick Street
   The red brick street starts to thin out here, as it nears a narrowing
western entrance.  To the north and south sit the dwellings of some village
families.  The road continues toward the gate to the west, and deeper into
the town to the east.    
[ Exits: n e s w ]
A villager is standing here.
A village guard patrols carefully here.

HP:2395 Move:1223 Mana:328 Secs:56 > w
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A patrol guard closely watches the street activity.
A villager is standing here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2395 Move:1222 Mana:328 Secs:56 > w
A spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

HP:2395 Move:1222 Mana:328 Secs:56 > 
Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]

HP:2395 Move:1221 Mana:328 Secs:55 > e
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A patrol guard closely watches the street activity.
A villager is standing here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2395 Move:1220 Mana:328 Secs:55 > 
A spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

HP:2395 Move:1220 Mana:328 Secs:54 > 
A patrol guard opens the door.
A patrol guard leaves north.
A patrol guard has arrived.

HP:2395 Move:1220 Mana:328 Secs:49 > wwwwwssswwwwssswwwwwwwwssdswwwsdwwwwnnnwwwwwwwwwnnnnnnwwwwwwwnnwwwwwwwswwwwwssswwwwwwww
Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1219 Mana:328 Secs:49 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
The large white stones of the Thoroughfare seem to glisten as you take
every step.  Even after the countless number of times you have traveled
this road, each time you are amazed by its beauty and flawless design.    
[ Exits: e w ]

HP:2395 Move:1218 Mana:328 Secs:49 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
Looking further west into the distance, you can see that the road seems to
disappear slowly into the ground.    
[ Exits: e w ]

HP:2395 Move:1217 Mana:328 Secs:49 > 
The Traveller's Grand Thoroughfare
   The road comes to an elbow-turn shortly to the west, while eastward will
lead you directly to the center of the village of Birchwind.  Sounds of
commerce and merriment seem to be pouring over the walls of the village to
the east.    
[ Exits: e w ]

HP:2395 Move:1216 Mana:328 Secs:49 > 
The Grand Thoroughfare
   The large white stones of the Thoroughfare turn again here, leading you
either south or east.  While contemplating the next step in your journey,
you stare far to the northwest to gaze in awe at the magnificent mountain
peeks which pierce the clouds in that direction
[ Exits: e s ]

HP:2395 Move:1215 Mana:328 Secs:49 > 
The Grand Thoroughfare
   You stand at a straight in the road, however the stones do not point
in this direction for long.  Turns lay only a short distance away to the
north and south.    
[ Exits: n s ]

HP:2395 Move:1214 Mana:328 Secs:49 > 
The Grand Thoroughfare
   You stand only a few steps north of a turn that will take you far to the
west, for a good days journey toward Moldavia.  Following the road north
will take you to the village of Birchwind.    
[ Exits: n s ]

HP:2395 Move:1213 Mana:328 Secs:48 > 
A Bend in the Grand Thoroughfare
   The large white stones of the road change direction here again,
symbolizing the sharp bend in the Thoroughfare.  The road turns to the west
and north here, promising adventure awaits in either direction.    
[ Exits: n w ]

HP:2395 Move:1212 Mana:328 Secs:48 > 
The Traveller's Grand Thoroughfare
   To the east you can see the walls of Birchwind meet at a large iron
gate.  Far to the west you can see the tops of Moldavia's highest
structures peaking over the edge of the plateau.  The road itself continues
east and west here.    
[ Exits: e w ]

HP:2395 Move:1211 Mana:328 Secs:48 > 
Traveller's Grand Thoroughfare
   The bleached white stones of the road lay in an east-west direction
here, perfectly parallel with the curb of the Thoroughfare.  The road
continues far to the west toward Moldavia, and eastward meeting with
Birchwind shortly.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1210 Mana:328 Secs:48 > 
Traveller's Grand Thoroughfare
   A crescent shaped mountain range reaches far into the sky to your
northwest.  The walls of Birchwind sit only a short journey to your east,
while the tallest structures of Moldavia can barely be seen peaking over
the edge of the plateau to the west.    
[ Exits: e w ]

HP:2395 Move:1209 Mana:328 Secs:48 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
turns here, leading east toward Birchwind and south toward the cliffs of
the plateau.    
[ Exits: e s ]

HP:2395 Move:1208 Mana:328 Secs:48 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
continues to the north and south here, meeting sharp turns in either
direction.    
[ Exits: n s ]

HP:2395 Move:1207 Mana:328 Secs:48 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  Far to the
northwest you can see the majestic peaks of a mountain range rising high
into the clouds.  The road continues north and south here.    
[ Exits: n s ]

HP:2395 Move:1206 Mana:328 Secs:48 > 
A Sharp Elbow in the Thoroughfare
   The large white stone of the road turn abruptly here, leading off to the
north and west.  You can see that the road begins to sink into the ground,
eventually being swallowed by a large tunnel to the west.    
[ Exits: n w ]

HP:2395 Move:1205 Mana:328 Secs:48 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The road continues westward toward the
tunnel, as well as east where a turn to the north awaits you.    
[ Exits: e w ]

HP:2395 Move:1204 Mana:328 Secs:48 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The wind flowing from the mouth of the
tunnel ruffles your hair, like the breath of a cold dragon.  The road
continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1203 Mana:328 Secs:47 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  A strong wind whistles through the
opening of the tunnel, causing you to wonder what awaits in its depths.  
The road continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1202 Mana:328 Secs:47 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  Under your feet you notice the last bit
of white stone along the Thoroughfare before road becomes smooth granite.
The road continues into the tunnel to your west, and toward the crossroads
village Birchwind to the east.    
[ Exits: e w ]

HP:2395 Move:1201 Mana:328 Secs:47 > 
Before a Sloping Entrance to a Tunnel
   The hand-layed stones of the Thoroughfare end here, giving way to a
smooth rock sheeting that protrudes from the ground.  The ground slopes
downward here, disappearing into a tunnel through the plateau which opens
directly to the west.  Following the road eastward will lead you directly
into the village of Birchwind.    
[ Exits: e w ]

HP:2395 Move:1200 Mana:328 Secs:47 > 
An Opening to a Large Carved Tunnel
   The opening to the tunnel is quite large, and rather dark.  It is
obvious by the markings on the walls that the tunnel has been hand carved
through the plateau to make way for the Grand Thoroughfare.  The walls of
the tunnel are lined with torches, but your eyes have not adjusted yet from
the natural sunlight.  The road through the cave looks as though it has
been well traveled, so you feel somewhat safer as you travel into its
depths.    
[ Exits: e w ]

HP:2395 Move:1199 Mana:328 Secs:47 > 
Within the Eastern Entrance to the Tunnel
   Your eyes begin to adjust to the dim torch lighting with each step.  To
your east sits the gaping opening to the tunnel where you can see the road
gently rising as it leads further east.  To your west lies a turn in the
tunnel, which bends around to the south.    
[ Exits: e w ]

HP:2395 Move:1198 Mana:328 Secs:47 > 
A Turn Through the Tunnel
   The tunnel turns once again here, most likely to avoid a large deposit
of a metallic substance.  The tunnel leads off under torch lighting to the
east and south.    
[ Exits: e s ]

HP:2395 Move:1197 Mana:328 Secs:47 > 
The Passage Through the Hillside Tunnel
   You continue through the tunnel, which slowly carves its way through the
belly of the high plateau.  Bright torches allow you to see a large
staircase to your south, as well as a continuous path further to your
north.    
[ Exits: n s ]
A weary traveller slowly passes by you here.
A little brown bat is hanging off the ceiling here.
A little brown bat is hanging off the ceiling here.

HP:2395 Move:1196 Mana:328 Secs:47 > 
The Top of a Natural Rock Staircase
   A natural staircase made from smooth stone leads downward here.  As you
gaze down the decline, a swift breeze whistles through the tunnel and
causes the large torches to flicker slightly.  A large stone ramp gradually
descends next to the staircase, allowing carts to pass as well.    
[ Exits: n d ]

HP:2395 Move:1195 Mana:328 Secs:47 > 
At the Base of a Natural Rock Staircase
   You stand at the base of a natural rock staircase.  Although the rock
stairs seem rather crude, they fulfill their purpose and allow Travellers to
gradually negotiate the incline.  There is also a carved ramp running
alongside of the staircase to allow carts to travel through the tunnel as
well.    
[ Exits: s u ]

HP:2395 Move:1194 Mana:328 Secs:47 > 
A Swift Turn in the Tunnel
   As you step around the corner of the tunnel, you find yourself ankle
deep in a small puddle.  At least you have found the cause of the steady
dripping noise.  The tunnel turns to the west and north here.    
[ Exits: n w ]
A dirty bat hangs here from the ceiling, fast asleep.
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1193 Mana:328 Secs:46 > 
Continuing Through the Huge Passage
   Cracks and broken rocks are found throughout the tunnel.  Despite the
few pieces of natural litter, the tunnel is surprisingly clean.  The smooth
stone road continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1192 Mana:328 Secs:46 > 
A Huge Passage Through the Carved Tunnel
   The shadows sway and dance with the flickering flames of the torches.  
As you gaze deeper into the tunnel to the east, you begin to notice a faint
yet noticeable smell emanating from this direction.  The tunnel continues
further to the west as well.    
[ Exits: e w ]
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1191 Mana:328 Secs:46 > 
A Huge Passage Through the Carved Tunnel
   A steady drip can be heard in one of the shadows, obviously the product
of the moisture coated walls and ceiling.  Large stalactites hang from the
ceiling of the cave, giving hint to the age of this huge carving.    
[ Exits: e s ]

HP:2395 Move:1190 Mana:328 Secs:46 > 
Atop a Gradual Incline
   The carved stone ramp gradually slopes down here, allowing for carts to
traverse the elevation change.  Large torches brightly light the tunnel
here.    
[ Exits: n d ]
A little brown bat is hanging off the ceiling here.

HP:2395 Move:1189 Mana:328 Secs:46 > 
A Gradual Incline Within the Tunnel
   Large torches attached to the walls brightly burn to light the long dark
tunnel.  The tunnel itself is very wide and high, and must have taken quite
a long time to have completed.  You stand at the base of an incline in the
tunnel, obviously constructed to allow the frequent carts to pass with
ease.    
[ Exits: w u ]
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1188 Mana:328 Secs:46 > 
Inside the Huge Carved Tunnel
   The tunnel is well lit by the burning torches mounted on the high walls.
The tunnel itself is just as wide as the Thoroughfare itself, allowing
several wagons to travel passed each other with ease.  The tunnel opens to
the outside more to the west, and travels deeper underneath the plateau to
the east.    
[ Exits: e w ]

HP:2395 Move:1187 Mana:328 Secs:46 > 
A Huge Tunnel Through the Hillside
   You stand within a tunnel that has obviously been carved through the
cliffs of the plateau by man.  This unnatural cave allows Travellers to
journey under the plateau to the opposite side.  The walls of the tunnel
are decorated by large torches which keep the tunnel quite bright.    
[ Exits: e w ]

HP:2395 Move:1186 Mana:328 Secs:46 > 
Before a Carved Entrance in the Hillside
   It looks as though the plains through which this road cuts come to an
abrupt end at the face of this plateau.  A large cliff stands before you
and extends far to your north, yet you notice that the top of the cliff is
completely flat.  Instead of working around the cliff, the builders had cut
a large tunnel right through it to prevent a disrupt in travel for whom the
Thoroughfare was originally built for.  The road continues farther into the
tunnel to the east.    
[ Exits: e w ]

HP:2395 Move:1185 Mana:328 Secs:46 > 
A Sharp Bend in the Thoroughfare
   The road turns here, leading east to a large man-made cave and to the
north leading toward Moldavia.  The road traveling north edges the cliff
face of the plateau, and eventually lines the border of a great open plain.
[ Exits: n e ]

HP:2395 Move:1184 Mana:328 Secs:46 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]
A travelling merchant is hurrying along here.

HP:2395 Move:1183 Mana:328 Secs:45 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]

HP:2395 Move:1182 Mana:328 Secs:45 > 
A Sharp Bend in the Thoroughfare
   Coming around the bend you find yourself quite close to the cliff face
of the plateau.  As the road leads south, you notice that it is swallowed
by a gaping cave opening.  The road also leads far to the west for quite
some distance.    
[ Exits: s w ]

HP:2395 Move:1181 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   The road continues west for a distance before meeting another bend,
while directly to your east sits a sharp bend in the Thoroughfare.  
Following the road east will lead you to the large plateau, while west will
provide you with a safe journey into Moldavia.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1180 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  You wonder what could lay atop that plateau, hopefully enough
adventures and riches to satisfy your deepest fantasies!.    
[ Exits: e w ]

HP:2395 Move:1179 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  A much shorter distance to your east reveals yet another bend in
the road.  The bend seems to curve south, while another bend lies further
to your west as well.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1178 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The road seems to disappear into the base of the cliffs.    
[ Exits: e w ]

HP:2395 Move:1177 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The cliffs leading up to the flat plateau are extremely steep, and
far to dangerous to attempt a climb.  There must be some other way this
road passes them.  The road continues east and west for quite some
distance.    
[ Exits: e w ]

HP:2395 Move:1176 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  From here you can see trees lining the edge of the steep cliffs,
far above your head.  The road leads east toward the plateau and west
toward Moldavia.    
[ Exits: e w ]

HP:2395 Move:1175 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  As you look to the east, you begin to notice that the road can no
way go around the high plateau, but how can it possibly lead any farther
east?    
[ Exits: e w ]

HP:2395 Move:1174 Mana:328 Secs:45 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  Steep cliffs build up to a large flat surface, the plateau is so
high and wide that a person with a good eye may be able to spot it from a
high watchtower in Moldavia.  The road continues further to the east and
west.    
[ Exits: e w ]

HP:2395 Move:1173 Mana:328 Secs:44 > 
An Elbow Turn in the Thoroughfare
   The road comes to yet another turn here, avoiding the rough and uneven
terrain that the steadily rising plain offers.  The road leads east and
west from this point.    
[ Exits: n e ]
A travelling merchant is hurrying along here.

HP:2395 Move:1172 Mana:328 Secs:44 > 
The Grand Thoroughfare
   You continue along the Thoroughfare in your long journey to your
destination.  The scenery is nearly breathtaking and the people are quite
polite, so you really dont mind that the journey is so far.    
[ Exits: n s ]

HP:2395 Move:1171 Mana:328 Secs:44 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Just to your south lies a turn in the Thoroughfare,
the road also continues more to the north.    
[ Exits: n s ]

HP:2395 Move:1170 Mana:328 Secs:44 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  You notice a sudden turn to the east in the road
further to the south.  Likewise a turn to the west seems to be only a short
distance to the north as well.    
[ Exits: n s ]

HP:2395 Move:1169 Mana:328 Secs:44 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Although the wind blowing off of the plains is quite
calm, it is just loud enough to muffle the sounds of the Travellers in the
distance.  You pause for a minute to try to make out an argument between
two gentlemen behind you, but continue on your way when you realize your
efforts are futile.    
[ Exits: n s ]

HP:2395 Move:1168 Mana:328 Secs:44 > 
The Grand Thoroughfare
   You notice that the large stones of the street change direction with
each curve of the road.  What were once east-west line bricks have now
turned to north-south, mimicking the current direction of the Thoroughfare
[ Exits: n s ]

HP:2395 Move:1167 Mana:328 Secs:44 > 
A Bend in the Huge Road
   The road bends here, heading west along the plain and south for a
distance.  You are still amazed at how clean the large white stones look
after all of these years, there must be someone who is in charge of their
appearence.    
[ Exits: s w ]

HP:2395 Move:1166 Mana:328 Secs:44 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  To the
east you can see the road taking another sharp bend southward, yet further
to the west the road takes a turn to the north.    
[ Exits: e w ]

HP:2395 Move:1165 Mana:328 Secs:44 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
hear the sounds of Travellers as they converse with one another in friendly
yet competitive trade with the gypsies.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1164 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  A gust of
wind from the north brings a wonderful smell of fresh wild flowers which
playfully tickles your nose.  The road itself continues to the east and
west.    
[ Exits: e w ]

HP:2395 Move:1163 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
still faintly see the tall structures of Moldavia reaching high into the
sky, far to the west.  To the north, another trail begins a long ascent
toward the icy mountains in the vast distance.    
[ Exits: n e w ]
A small wooden sign hangs from the mule's neck.
A travelling merchant is hurrying along here.
An old mule stands strapped to a large cart here.
A young gypsy boy is here, tending to the mule.
An old gypsy merchant stands beside his cart here.

HP:2395 Move:1162 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.    
[ Exits: e w ]
A travelling merchant is hurrying along here.
A weary traveller slowly passes by you here.

HP:2395 Move:1161 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  The long
road continues to the east where it eventually meets Moldavia, and far to
the east where it leads to Birchwind.    
[ Exits: e w ]

HP:2395 Move:1160 Mana:328 Secs:43 > 
A Turn in the Thoroughfare
   The road turns here to compensate for the thick outcroppings of rocks.
The road leads straight east for a while, and north passed the giant
boulders.    
[ Exits: n e ]

HP:2395 Move:1159 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The Thoroughfare continues to cut its way around the rock outcropping to
your east.  The road leads both north and south from here.  A slight but
noticeable dip is in the road here.  Further to the south you notice that
the road continues in its eastward direction passed the rocks.    
[ Exits: n s ]

HP:2395 Move:1158 Mana:328 Secs:43 > 
A Slight Turn in the Grand Thoroughfare
   The road bends several times in this section, trying to snake its way
around a large rock outcropping which has probably been here long before
the plans for this road were even thought of.  The road continues west and
south here.    
[ Exits: s w ]

HP:2395 Move:1157 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  As you look up to nod to a passing
Traveller, you notice that the road bends south a little more to the east.
[ Exits: e w ]

HP:2395 Move:1156 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  You try carefully not to step on a
delicate flower which has managed to force its way between two of the large
white stones.    
[ Exits: e w ]

HP:2395 Move:1155 Mana:328 Secs:43 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  Although you are a fair distance
away from Moldavia, you can still see several of its high structures and
rising gates far to the west.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1154 Mana:328 Secs:42 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  A cool wind brings the smell of
grasses and flowers from the beautiful land to the north.    
[ Exits: e w ]
The giant butterfly flies around your head.

HP:2395 Move:1153 Mana:328 Secs:42 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.    
[ Exits: e w ]

HP:2395 Move:1152 Mana:328 Secs:42 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  The plains remain stretched across
the northern area, while the walls of Moldavia can be seen to the west.  
The road turns slightly in that direction as well.    
[ Exits: n e w ]

HP:2395 Move:1151 Mana:328 Secs:42 > 
A Curve in the Grand Thoroughfare
   You stand in a turning section of the road, which snakes around some
jagged rock outcroppings.  The waving grasses of the plains lay to the
north and west.    
[ Exits: n e s ]

HP:2395 Move:1150 Mana:328 Secs:42 > 
A Curve in the Thoroughfare
   The road bends here around some renegade rock outcroppings.  The white
stones have been perfectly lain to accomodate the changing design.  The
road lines the northern edge of the plains which lay directly to your
north.  The road continues to the west and north, where you can see another
sharp bend.    
[ Exits: n w ]

HP:2395 Move:1149 Mana:328 Secs:42 > 
The Grand Thoroughfare
   A small puddle formed in the cracks of a broken stone lies motionless in
your path.  Small grasses have sprouted between the carefully lain stones,
allowing for a few patches of green to be seen along the long white road.
A bend in the road lies just ahead of you to the east.    
[ Exits: n e w ]

HP:2395 Move:1148 Mana:328 Secs:42 > 
The Grand Thoroughfare
   The Thoroughfare continues east and west here, edging the plains the
entire way.  Small rock outcroppings and flower patches can be seen
scattered for miles across the plains.  Far to the west you can see the
high walls of Moldavia.    
[ Exits: n e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1147 Mana:328 Secs:42 > 
The Grand Thoroughfare
   Although the Thoroughfare is quite wide, and could fit several carts
side by side, there seems to be a flattened trail of grass that lines the
edges of the road.  Obviously large groups of people have passed over these
stones quite frequently, so much so that it looks as though the grasses may
never stand straight again.    
[ Exits: n e w ]

HP:2395 Move:1146 Mana:328 Secs:42 > 
The Grand Thoroughfare
   A sea of waving grass sits to your north, while the busy Travellers rush
past you to the north and south along the white stones of the Thoroughfare.
To your west you spot a bend in the road.    
[ Exits: n e w ]

HP:2395 Move:1145 Mana:328 Secs:42 > 
The Grand Thoroughfare
   The road bends sharply here, allowing travel to the east and south.  A
large plain sits as far as the eye can see to the north and west.    
[ Exits: n e s w ]

HP:2395 Move:1144 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   The large flat stones beneath your feet show the signs of heavy use,
bearing a few large indents and scrapes.  You are still amazed, however, at
how clean the stones still look.  Large boulders prevent travel to the
west, but north and south look quite inviting.    
[ Exits: n s w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1143 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   You continue along the white road here.  The road leads off to the north
and south, while large flat boulders block your way to the west.    
[ Exits: n s w ]

HP:2395 Move:1142 Mana:328 Secs:41 > 
A Soft Bend in the Thoroughfare
   The magnificent road bends softly here, continuing to the north and
west.  The large plains sit to your north, while a thin trail follows a
small stream to your south.    
[ Exits: n s w ]

HP:2395 Move:1141 Mana:328 Secs:41 > 
A Stone Bridge Over the Stream
   This bridge, although quite maginificent, is still relatively small.  
Great deatail had been put into the detail of the bridge to make sure it
fit comfortably on this grand road.  You look over one edge to view a
quaint stream moving along nicely below you.  The road continues to the
east and west.    
[ Exits: e w d ]
A travelling merchant is hurrying along here.

HP:2395 Move:1140 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   The clip-clop of horses, and the pattering of boots can be heard for
miles along this busy road.  Small grasses have begun to sprout between the
cracks of the white stones, only adding to the natural beauty of the
ancient structure.  A great plain reaches far to the north, while the road
stretches to the east and west.    
[ Exits: n e w ]

HP:2395 Move:1139 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   The perfectly laid stones continue here, on what could possibly be the
most fantastic piece of human workmanship that you have ever seen.  The
gorgeous white stones are so bright that you begin to question how such an
ancient road could remain as clean as this does.  The Thoroughfare
continues more to your east, and leads directly into the heart of Moldavia
just to your west.    
[ Exits: n e w ]

HP:2395 Move:1138 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   The large white stones of the Thoroughfare continue here, offering a
grand pathway under your feet.  The grand gates of Moldavia lay to the
west, as the road itself snakes in every direction more to your east.    
[ Exits: n e w ]

HP:2395 Move:1137 Mana:328 Secs:41 > 
Traveller's Grand Thoroughfare
   The grass edging the road sways slightly in the wind, while small
puddles of water left behind from the latest rainfall gather between the
cracks in the stones.  The road continues far to the east, and slightly
further to the west where Moldavia awaits.  To the north you can see a very
inviting plain.    
[ Exits: n e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1136 Mana:328 Secs:41 > 
The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
travellers can be heard from the east.  A wide open plain sits just to your
north.  
[ Exits: n e w ]

HP:2395 Move:1135 Mana:328 Secs:41 > 
Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.    
[ Exits: e w ]
A large marble sign has been placed here.

HP:2395 Move:1134 Mana:328 Secs:40 > 
Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of 
glossy black stone.  Stretching from these doors, far to the north and 
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a 
formidable barricade to any would-be invaders of the city. 
[ Exits: e w ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2395 Move:1133 Mana:328 Secs:40 > w
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:2395 Move:1132 Mana:328 Secs:37 > w
Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]

HP:2395 Move:1131 Mana:328 Secs:37 > w
Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1130 Mana:328 Secs:37 > w
Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
A Moldavian townsperson is going about his business here.

HP:2395 Move:1129 Mana:328 Secs:37 > w
Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1128 Mana:328 Secs:36 > w
Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]

HP:2395 Move:1127 Mana:328 Secs:36 > wAlas, you cannot go that way...

HP:2395 Move:1127 Mana:328 Secs:36 > wBoshko OOCs, 'late gratz'
Alas, you cannot go that way...

HP:2395 Move:1127 Mana:328 Secs:36 > wAlas, you cannot go that way...

HP:2395 Move:1127 Mana:328 Secs:36 > n
Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]

HP:2395 Move:1126 Mana:328 Secs:35 > ww
Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1125 Mana:328 Secs:35 > 
Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.

HP:2395 Move:1124 Mana:328 Secs:35 > w
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.

HP:2395 Move:1123 Mana:328 Secs:34 > s
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1122 Mana:328 Secs:34 > ssssss
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:2395 Move:1121 Mana:328 Secs:34 > 
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:2395 Move:1120 Mana:328 Secs:33 > 
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]

HP:2395 Move:1119 Mana:328 Secs:32 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavian townsperson is going about her business here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2395 Move:1118 Mana:328 Secs:32 > 
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:2395 Move:1117 Mana:328 Secs:32 > 
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]

HP:2395 Move:1116 Mana:328 Secs:32 > n
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:2395 Move:1115 Mana:328 Secs:32 > n
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavian townsperson is going about her business here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2395 Move:1114 Mana:328 Secs:32 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]

HP:2395 Move:1113 Mana:328 Secs:31 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]

HP:2395 Move:1112 Mana:328 Secs:31 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]

HP:2395 Move:1111 Mana:328 Secs:31 > w
Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
wforth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Namkor the Gnome is resting here.

HP:2395 Move:1110 Mana:328 Secs:31 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:2395 Move:1109 Mana:328 Secs:30 > e
Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Namkor the Gnome is resting here.

HP:2395 Move:1108 Mana:328 Secs:29 > grinYou grin evilly.

HP:2395 Move:1108 Mana:328 Secs:28 > say di and a sanc?You say, 'di and a sanc?'

HP:2395 Move:1108 Mana:328 Secs:23 > 
Namkor stops resting, and clambers on his feet.

HP:2395 Move:1108 Mana:328 Secs:22 > 
Namkor stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
You feel your eyes tingle.

HP:2395 Move:1108 Mana:328 Secs:19 > droolYou start to drool.

HP:2395 Move:1108 Mana:328 Secs:17 > 
Namkor stares at you and utters the words, 'gibqheabral'.
A white aura bursts into life around your body!

HP:2395 Move:1108 Mana:328 Secs:16 > 
Namkor stares at you and utters the words, 'vrogg'.
You feel your blessed soul brighten with inner peace!

HP:2395 Move:1108 Mana:328 Secs:12 > eeopen gateeessssseeeennneeeennnnnnopen gateeeeeeeeeennneeeeeneeeeeeesseeeeeeesssssseeeeeeeeessseeeeuneeenunneeeeeeeennneeeennneeeee
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]

HP:2395 Move:1107 Mana:328 Secs:11 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]

HP:2395 Move:1106 Mana:328 Secs:11 > But it's currently open!

HP:2395 Move:1106 Mana:328 Secs:10 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]

HP:2395 Move:1105 Mana:328 Secs:10 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:2395 Move:1104 Mana:328 Secs:10 > 
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:2395 Move:1103 Mana:328 Secs:10 > 
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]

HP:2395 Move:1102 Mana:328 Secs:10 > 
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]

HP:2395 Move:1101 Mana:328 Secs:10 > 
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]

HP:2395 Move:1100 Mana:328 Secs:10 > 
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]

HP:2395 Move:1099 Mana:328 Secs:10 > 
South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.  
[ Exits: e w ]

HP:2395 Move:1098 Mana:328 Secs:10 > 
South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.  
[ Exits: e w ]

HP:2395 Move:1097 Mana:328 Secs:10 > 
South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.  
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:2395 Move:1096 Mana:328 Secs:9 > 
Bend at the South Wall
   The road here turns a corner, heading toward the southern gates of
Moldavia.  You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1095 Mana:328 Secs:9 > 
Wall Road
   You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]

HP:2395 Move:1094 Mana:328 Secs:9 > 
Wall Road
   The southern wall road heads southward here, toward the gates over to
the west.  You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]

HP:2395 Move:1093 Mana:328 Secs:9 > aff
Bend in the Southern Wall
   The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory.  You can see the ramparts of
the southern Moldavian gate off to the west here.  More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.  
[ Exits: e s ]
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1092 Mana:328 Secs:9 > 
South Wall Road
   You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north.  A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.  
[ Exits: e w ]

HP:2395 Move:1091 Mana:328 Secs:9 > 
South Wall Road
   The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times.  A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]

HP:2395 Move:1090 Mana:328 Secs:9 > 
South Wall Road
   The road along the southern wall heads east and west here.  To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.  
The southern gates of Moldavia are far off to the west.  
[ Exits: e w ]

HP:2395 Move:1089 Mana:328 Secs:9 > 
Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]

HP:2395 Move:1088 Mana:328 Secs:8 > 
Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]

HP:2395 Move:1087 Mana:328 Secs:8 > 
Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]

HP:2395 Move:1086 Mana:328 Secs:8 > 
Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2395 Move:1085 Mana:328 Secs:8 > 
Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:2395 Move:1084 Mana:328 Secs:8 > 
Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]

HP:2395 Move:1083 Mana:328 Secs:8 > 
Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:2395 Move:1082 Mana:328 Secs:7 > But it's currently open!

HP:2395 Move:1082 Mana:328 Secs:7 > 
Moldavia City East Gate
    A set of reinforced iron doors are mounted on square columns of 
glossy black stone.  Stretching from these doors, far to the north and 
south, is the city wall.  It stands ten feet from the ground, with its
smooth vertical surface and growling lion headed dividers serving a 
formidable barricade to any would-be invaders of the city. 
[ Exits: e w ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.

HP:2395 Move:1081 Mana:328 Secs:7 > 
Outside of the Moldavian Gates
   Large iron gates sit to your west, watched closely by city guards.  You
gaze along the long stone wall which surrounds the city, extending far to
your north and south.  The road itself is made from the finest white
stones, obviously the design for someone of great importance.  The road
continues far to the east, while the streets of Moldavia await your
presence to the west.    
[ Exits: e w ]
A large marble sign has been placed here.

HP:2395 Move:1080 Mana:328 Secs:7 > 
The Traveller's Grand Thoroughfare
   A gentle breeze from the west tickles your nose with the various smells
of Moldavia.  The sounds of bustling business and commerce bounce over the
large stone walls and into your ears, while the pleasant murmur of
travellers can be heard from the east.  A wide open plain sits just to your
north.  
[ Exits: n e w ]

HP:2395 Move:1079 Mana:328 Secs:7 > 
Traveller's Grand Thoroughfare
   The grass edging the road sways slightly in the wind, while small
puddles of water left behind from the latest rainfall gather between the
cracks in the stones.  The road continues far to the east, and slightly
further to the west where Moldavia awaits.  To the north you can see a very
inviting plain.    
[ Exits: n e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1078 Mana:328 Secs:7 > 
Traveller's Grand Thoroughfare
   The large white stones of the Thoroughfare continue here, offering a
grand pathway under your feet.  The grand gates of Moldavia lay to the
west, as the road itself snakes in every direction more to your east.    
[ Exits: n e w ]

HP:2395 Move:1077 Mana:328 Secs:7 > 
Traveller's Grand Thoroughfare
   The perfectly laid stones continue here, on what could possibly be the
most fantastic piece of human workmanship that you have ever seen.  The
gorgeous white stones are so bright that you begin to question how such an
ancient road could remain as clean as this does.  The Thoroughfare
continues more to your east, and leads directly into the heart of Moldavia
just to your west.    
[ Exits: n e w ]

HP:2395 Move:1076 Mana:328 Secs:7 > 
Traveller's Grand Thoroughfare
   The clip-clop of horses, and the pattering of boots can be heard for
miles along this busy road.  Small grasses have begun to sprout between the
cracks of the white stones, only adding to the natural beauty of the
ancient structure.  A great plain reaches far to the north, while the road
stretches to the east and west.    
[ Exits: n e w ]

HP:2395 Move:1075 Mana:328 Secs:7 > 
A Stone Bridge Over the Stream
   This bridge, although quite maginificent, is still relatively small.  
Great deatail had been put into the detail of the bridge to make sure it
fit comfortably on this grand road.  You look over one edge to view a
quaint stream moving along nicely below you.  The road continues to the
east and west.    
[ Exits: e w d ]
A travelling merchant is hurrying along here.

HP:2395 Move:1074 Mana:328 Secs:7 > 
A Soft Bend in the Thoroughfare
   The magnificent road bends softly here, continuing to the north and
west.  The large plains sit to your north, while a thin trail follows a
small stream to your south.    
[ Exits: n s w ]

HP:2395 Move:1073 Mana:328 Secs:6 > 
Traveller's Grand Thoroughfare
   You continue along the white road here.  The road leads off to the north
and south, while large flat boulders block your way to the west.    
[ Exits: n s w ]

HP:2395 Move:1072 Mana:328 Secs:6 > 
Traveller's Grand Thoroughfare
   The large flat stones beneath your feet show the signs of heavy use,
bearing a few large indents and scrapes.  You are still amazed, however, at
how clean the stones still look.  Large boulders prevent travel to the
west, but north and south look quite inviting.    
[ Exits: n s w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1071 Mana:328 Secs:6 > 
The Grand Thoroughfare
   The road bends sharply here, allowing travel to the east and south.  A
large plain sits as far as the eye can see to the north and west.    
[ Exits: n e s w ]

HP:2395 Move:1070 Mana:328 Secs:6 > 
The Grand Thoroughfare
   A sea of waving grass sits to your north, while the busy Travellers rush
past you to the north and south along the white stones of the Thoroughfare.
To your west you spot a bend in the road.    
[ Exits: n e w ]

HP:2395 Move:1069 Mana:328 Secs:6 > 
The Grand Thoroughfare
   Although the Thoroughfare is quite wide, and could fit several carts
side by side, there seems to be a flattened trail of grass that lines the
edges of the road.  Obviously large groups of people have passed over these
stones quite frequently, so much so that it looks as though the grasses may
never stand straight again.    
[ Exits: n e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1068 Mana:328 Secs:6 > 
The Grand Thoroughfare
   The Thoroughfare continues east and west here, edging the plains the
entire way.  Small rock outcroppings and flower patches can be seen
scattered for miles across the plains.  Far to the west you can see the
high walls of Moldavia.    
[ Exits: n e w ]

HP:2395 Move:1067 Mana:328 Secs:6 > 
The Grand Thoroughfare
   A small puddle formed in the cracks of a broken stone lies motionless in
your path.  Small grasses have sprouted between the carefully lain stones,
allowing for a few patches of green to be seen along the long white road.
A bend in the road lies just ahead of you to the east.    
[ Exits: n e w ]

HP:2395 Move:1066 Mana:328 Secs:6 > 
A Curve in the Thoroughfare
   The road bends here around some renegade rock outcroppings.  The white
stones have been perfectly lain to accomodate the changing design.  The
road lines the northern edge of the plains which lay directly to your
north.  The road continues to the west and north, where you can see another
sharp bend.    
[ Exits: n w ]

HP:2395 Move:1065 Mana:328 Secs:6 > 
A Curve in the Grand Thoroughfare
   You stand in a turning section of the road, which snakes around some
jagged rock outcroppings.  The waving grasses of the plains lay to the
north and west.    
[ Exits: n e s ]

HP:2395 Move:1064 Mana:328 Secs:6 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  The plains remain stretched across
the northern area, while the walls of Moldavia can be seen to the west.  
The road turns slightly in that direction as well.    
[ Exits: n e w ]

HP:2395 Move:1063 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.    
[ Exits: e w ]

HP:2395 Move:1062 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  A cool wind brings the smell of
grasses and flowers from the beautiful land to the north.    
[ Exits: e w ]
The giant butterfly flies around your head.

HP:2395 Move:1061 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  Although you are a fair distance
away from Moldavia, you can still see several of its high structures and
rising gates far to the west.    
[ Exits: e w ]

HP:2395 Move:1060 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  You try carefully not to step on a
delicate flower which has managed to force its way between two of the large
white stones.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1059 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The road continues in an east-west direction here, boldly carving its
way through the surrounding landscapes.  As you look up to nod to a passing
Traveller, you notice that the road bends south a little more to the east.
[ Exits: e w ]

HP:2395 Move:1058 Mana:328 Secs:5 > 
A Slight Turn in the Grand Thoroughfare
   The road bends several times in this section, trying to snake its way
around a large rock outcropping which has probably been here long before
the plans for this road were even thought of.  The road continues west and
south here.    
[ Exits: s w ]

HP:2395 Move:1057 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The Thoroughfare continues to cut its way around the rock outcropping to
your east.  The road leads both north and south from here.  A slight but
noticeable dip is in the road here.  Further to the south you notice that
the road continues in its eastward direction passed the rocks.    
[ Exits: n s ]

HP:2395 Move:1056 Mana:328 Secs:5 > 
A Turn in the Thoroughfare
   The road turns here to compensate for the thick outcroppings of rocks.
The road leads straight east for a while, and north passed the giant
boulders.    
[ Exits: n e ]

HP:2395 Move:1055 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  The long
road continues to the east where it eventually meets Moldavia, and far to
the east where it leads to Birchwind.    
[ Exits: e w ]

HP:2395 Move:1054 Mana:328 Secs:5 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.    
[ Exits: e w ]
A travelling merchant is hurrying along here.
A weary traveller slowly passes by you here.

HP:2395 Move:1053 Mana:328 Secs:4 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
still faintly see the tall structures of Moldavia reaching high into the
sky, far to the west.  To the north, another trail begins a long ascent
toward the icy mountains in the vast distance.    
[ Exits: n e w ]
A small wooden sign hangs from the mule's neck.
A travelling merchant is hurrying along here.
An old mule stands strapped to a large cart here.
A young gypsy boy is here, tending to the mule.
An old gypsy merchant stands beside his cart here.

HP:2395 Move:1052 Mana:328 Secs:4 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  A gust of
wind from the north brings a wonderful smell of fresh wild flowers which
playfully tickles your nose.  The road itself continues to the east and
west.    
[ Exits: e w ]

HP:2395 Move:1051 Mana:328 Secs:4 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  You can
hear the sounds of Travellers as they converse with one another in friendly
yet competitive trade with the gypsies.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1050 Mana:328 Secs:4 > 
Traveller's Grand Thoroughfare
   The large white stone along the road here contrast beautifully with the
grasses and leaves which have been blown onto the Thoroughfare.  To the
east you can see the road taking another sharp bend southward, yet further
to the west the road takes a turn to the north.    
[ Exits: e w ]

HP:2395 Move:1049 Mana:328 Secs:4 > 
A Bend in the Huge Road
   The road bends here, heading west along the plain and south for a
distance.  You are still amazed at how clean the large white stones look
after all of these years, there must be someone who is in charge of their
appearence.    
[ Exits: s w ]

HP:2395 Move:1048 Mana:328 Secs:4 > 
The Grand Thoroughfare
   You notice that the large stones of the street change direction with
each curve of the road.  What were once east-west line bricks have now
turned to north-south, mimicking the current direction of the Thoroughfare
[ Exits: n s ]

HP:2395 Move:1047 Mana:328 Secs:4 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Although the wind blowing off of the plains is quite
calm, it is just loud enough to muffle the sounds of the Travellers in the
distance.  You pause for a minute to try to make out an argument between
two gentlemen behind you, but continue on your way when you realize your
efforts are futile.    
[ Exits: n s ]

HP:2395 Move:1046 Mana:328 Secs:4 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  You notice a sudden turn to the east in the road
further to the south.  Likewise a turn to the west seems to be only a short
distance to the north as well.    
[ Exits: n s ]

HP:2395 Move:1045 Mana:328 Secs:2 > 
The Grand Thoroughfare
   You stroll along the northwardly facing stones as you head to your
desired destination.  Just to your south lies a turn in the Thoroughfare,
the road also continues more to the north.    
[ Exits: n s ]

HP:2395 Move:1044 Mana:328 Secs:2 > 
The Grand Thoroughfare
   You continue along the Thoroughfare in your long journey to your
destination.  The scenery is nearly breathtaking and the people are quite
polite, so you really dont mind that the journey is so far.    
[ Exits: n s ]

HP:2395 Move:1043 Mana:328 Secs:2 > 
An Elbow Turn in the Thoroughfare
   The road comes to yet another turn here, avoiding the rough and uneven
terrain that the steadily rising plain offers.  The road leads east and
west from this point.    
[ Exits: n e ]

HP:2395 Move:1042 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  Steep cliffs build up to a large flat surface, the plateau is so
high and wide that a person with a good eye may be able to spot it from a
high watchtower in Moldavia.  The road continues further to the east and
west.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1041 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  As you look to the east, you begin to notice that the road can no
way go around the high plateau, but how can it possibly lead any farther
east?    
[ Exits: e w ]

HP:2395 Move:1040 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  From here you can see trees lining the edge of the steep cliffs,
far above your head.  The road leads east toward the plateau and west
toward Moldavia.    
[ Exits: e w ]

HP:2395 Move:1039 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The cliffs leading up to the flat plateau are extremely steep, and
far to dangerous to attempt a climb.  There must be some other way this
road passes them.  The road continues east and west for quite some
distance.    
[ Exits: e w ]

HP:2395 Move:1038 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  The road seems to disappear into the base of the cliffs.    
[ Exits: e w ]

HP:2395 Move:1037 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  A much shorter distance to your east reveals yet another bend in
the road.  The bend seems to curve south, while another bend lies further
to your west as well.    
[ Exits: e w ]
A weary traveller slowly passes by you here.

HP:2395 Move:1036 Mana:328 Secs:2 > 
A Straight in the Grand Thoroughfare
   To the east you notice a high plateau rising above the road and the
plains.  You wonder what could lay atop that plateau, hopefully enough
adventures and riches to satisfy your deepest fantasies!.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1035 Mana:328 Secs:1 > 
A Straight in the Grand Thoroughfare
   The road continues west for a distance before meeting another bend,
while directly to your east sits a sharp bend in the Thoroughfare.  
Following the road east will lead you to the large plateau, while west will
provide you with a safe journey into Moldavia.    
[ Exits: e w ]

HP:2395 Move:1034 Mana:328 Secs:1 > 
A Sharp Bend in the Thoroughfare
   Coming around the bend you find yourself quite close to the cliff face
of the plateau.  As the road leads south, you notice that it is swallowed
by a gaping cave opening.  The road also leads far to the west for quite
some distance.    
[ Exits: s w ]

HP:2395 Move:1033 Mana:328 Secs:1 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]
A travelling merchant is hurrying along here.

HP:2395 Move:1032 Mana:328 Secs:1 > 
Edging a High Cliff Along the Thoroughfare
   The steep cliffs of the plateau lay directly to your east, preventing
travel in that direction any further.  The road continues to the north more
where a turn westward awaits, as well as leading south to where you see the
opening to a large cave.    
[ Exits: n s ]

HP:2395 Move:1031 Mana:328 Secs:1 > 
A Sharp Bend in the Thoroughfare
   The road turns here, leading east to a large man-made cave and to the
north leading toward Moldavia.  The road traveling north edges the cliff
face of the plateau, and eventually lines the border of a great open plain.
[ Exits: n e ]

HP:2395 Move:1030 Mana:328 Secs:1 > 
Before a Carved Entrance in the Hillside
   It looks as though the plains through which this road cuts come to an
abrupt end at the face of this plateau.  A large cliff stands before you
and extends far to your north, yet you notice that the top of the cliff is
completely flat.  Instead of working around the cliff, the builders had cut
a large tunnel right through it to prevent a disrupt in travel for whom the
Thoroughfare was originally built for.  The road continues farther into the
tunnel to the east.    
[ Exits: e w ]

HP:2395 Move:1029 Mana:328 Secs:1 > 
A Huge Tunnel Through the Hillside
   You stand within a tunnel that has obviously been carved through the
cliffs of the plateau by man.  This unnatural cave allows Travellers to
journey under the plateau to the opposite side.  The walls of the tunnel
are decorated by large torches which keep the tunnel quite bright.    
[ Exits: e w ]

HP:2395 Move:1028 Mana:328 Secs:1 > 
Inside the Huge Carved Tunnel
   The tunnel is well lit by the burning torches mounted on the high walls.
The tunnel itself is just as wide as the Thoroughfare itself, allowing
several wagons to travel passed each other with ease.  The tunnel opens to
the outside more to the west, and travels deeper underneath the plateau to
the east.    
[ Exits: e w ]

HP:2395 Move:1027 Mana:328 Secs:1 > 
A Gradual Incline Within the Tunnel
   Large torches attached to the walls brightly burn to light the long dark
tunnel.  The tunnel itself is very wide and high, and must have taken quite
a long time to have completed.  You stand at the base of an incline in the
tunnel, obviously constructed to allow the frequent carts to pass with
ease.    
[ Exits: w u ]
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1026 Mana:328 Secs:1 > 
Atop a Gradual Incline
   The carved stone ramp gradually slopes down here, allowing for carts to
traverse the elevation change.  Large torches brightly light the tunnel
here.    
[ Exits: n d ]
A little brown bat is hanging off the ceiling here.

HP:2395 Move:1071 Mana:371 Secs:75 > 
A Huge Passage Through the Carved Tunnel
   A steady drip can be heard in one of the shadows, obviously the product
of the moisture coated walls and ceiling.  Large stalactites hang from the
ceiling of the cave, giving hint to the age of this huge carving.    
[ Exits: e s ]

HP:2395 Move:1070 Mana:371 Secs:75 > 
A Huge Passage Through the Carved Tunnel
   The shadows sway and dance with the flickering flames of the torches.  
As you gaze deeper into the tunnel to the east, you begin to notice a faint
yet noticeable smell emanating from this direction.  The tunnel continues
further to the west as well.    
[ Exits: e w ]
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1069 Mana:371 Secs:75 > 
Continuing Through the Huge Passage
   Cracks and broken rocks are found throughout the tunnel.  Despite the
few pieces of natural litter, the tunnel is surprisingly clean.  The smooth
stone road continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1068 Mana:371 Secs:75 > 
A Swift Turn in the Tunnel
   As you step around the corner of the tunnel, you find yourself ankle
deep in a small puddle.  At least you have found the cause of the steady
dripping noise.  The tunnel turns to the west and north here.    
[ Exits: n w ]
A dirty bat hangs here from the ceiling, fast asleep.
A dirty bat hangs here from the ceiling, fast asleep.

HP:2395 Move:1067 Mana:371 Secs:75 > 
At the Base of a Natural Rock Staircase
   You stand at the base of a natural rock staircase.  Although the rock
stairs seem rather crude, they fulfill their purpose and allow Travellers to
gradually negotiate the incline.  There is also a carved ramp running
alongside of the staircase to allow carts to travel through the tunnel as
well.    
[ Exits: s u ]

HP:2395 Move:1066 Mana:371 Secs:75 > 
The Top of a Natural Rock Staircase
   A natural staircase made from smooth stone leads downward here.  As you
gaze down the decline, a swift breeze whistles through the tunnel and
causes the large torches to flicker slightly.  A large stone ramp gradually
descends next to the staircase, allowing carts to pass as well.    
[ Exits: n d ]

HP:2395 Move:1065 Mana:371 Secs:75 > 
The Passage Through the Hillside Tunnel
   You continue through the tunnel, which slowly carves its way through the
belly of the high plateau.  Bright torches allow you to see a large
staircase to your south, as well as a continuous path further to your
north.    
[ Exits: n s ]
A weary traveller slowly passes by you here.
A little brown bat is hanging off the ceiling here.
A little brown bat is hanging off the ceiling here.

HP:2395 Move:1064 Mana:371 Secs:75 > 
A Turn Through the Tunnel
   The tunnel turns once again here, most likely to avoid a large deposit
of a metallic substance.  The tunnel leads off under torch lighting to the
east and south.    
[ Exits: e s ]

HP:2395 Move:1063 Mana:371 Secs:75 > 
Within the Eastern Entrance to the Tunnel
   Your eyes begin to adjust to the dim torch lighting with each step.  To
your east sits the gaping opening to the tunnel where you can see the road
gently rising as it leads further east.  To your west lies a turn in the
tunnel, which bends around to the south.    
[ Exits: e w ]

HP:2395 Move:1062 Mana:371 Secs:75 > 
An Opening to a Large Carved Tunnel
   The opening to the tunnel is quite large, and rather dark.  It is
obvious by the markings on the walls that the tunnel has been hand carved
through the plateau to make way for the Grand Thoroughfare.  The walls of
the tunnel are lined with torches, but your eyes have not adjusted yet from
the natural sunlight.  The road through the cave looks as though it has
been well traveled, so you feel somewhat safer as you travel into its
depths.    
[ Exits: e w ]

HP:2395 Move:1061 Mana:371 Secs:74 > 
Before a Sloping Entrance to a Tunnel
   The hand-layed stones of the Thoroughfare end here, giving way to a
smooth rock sheeting that protrudes from the ground.  The ground slopes
downward here, disappearing into a tunnel through the plateau which opens
directly to the west.  Following the road eastward will lead you directly
into the village of Birchwind.    
[ Exits: e w ]

HP:2395 Move:1060 Mana:371 Secs:74 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  Under your feet you notice the last bit
of white stone along the Thoroughfare before road becomes smooth granite.
The road continues into the tunnel to your west, and toward the crossroads
village Birchwind to the east.    
[ Exits: e w ]

HP:2395 Move:1059 Mana:371 Secs:74 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  A strong wind whistles through the
opening of the tunnel, causing you to wonder what awaits in its depths.  
The road continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1058 Mana:371 Secs:74 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The wind flowing from the mouth of the
tunnel ruffles your hair, like the breath of a cold dragon.  The road
continues east and west here.    
[ Exits: e w ]

HP:2395 Move:1057 Mana:371 Secs:74 > 
The Grand Thoroughfare
   To the west, you notice the road disappearing gently downward into the
ground to a large carved tunnel.  The road continues westward toward the
tunnel, as well as east where a turn to the north awaits you.    
[ Exits: e w ]

HP:2395 Move:1056 Mana:371 Secs:74 > 
A Sharp Elbow in the Thoroughfare
   The large white stone of the road turn abruptly here, leading off to the
north and west.  You can see that the road begins to sink into the ground,
eventually being swallowed by a large tunnel to the west.    
[ Exits: n w ]

HP:2395 Move:1055 Mana:371 Secs:74 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  Far to the
northwest you can see the majestic peaks of a mountain range rising high
into the clouds.  The road continues north and south here.    
[ Exits: n s ]

HP:2395 Move:1054 Mana:371 Secs:74 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
continues to the north and south here, meeting sharp turns in either
direction.    
[ Exits: n s ]

HP:2395 Move:1053 Mana:371 Secs:74 > 
Traveller's Grand Thoroughfare
   As a wind from the east gently blows in your ear, you can barely hear
the sounds of merriment flowing from the village to the east.  The road
turns here, leading east toward Birchwind and south toward the cliffs of
the plateau.    
[ Exits: e s ]

HP:2395 Move:1052 Mana:371 Secs:73 > 
Traveller's Grand Thoroughfare
   A crescent shaped mountain range reaches far into the sky to your
northwest.  The walls of Birchwind sit only a short journey to your east,
while the tallest structures of Moldavia can barely be seen peaking over
the edge of the plateau to the west.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1051 Mana:371 Secs:73 > 
Traveller's Grand Thoroughfare
   The bleached white stones of the road lay in an east-west direction
here, perfectly parallel with the curb of the Thoroughfare.  The road
continues far to the west toward Moldavia, and eastward meeting with
Birchwind shortly.    
[ Exits: e w ]

HP:2395 Move:1050 Mana:371 Secs:73 > 
The Traveller's Grand Thoroughfare
   To the east you can see the walls of Birchwind meet at a large iron
gate.  Far to the west you can see the tops of Moldavia's highest
structures peaking over the edge of the plateau.  The road itself continues
east and west here.    
[ Exits: e w ]

HP:2395 Move:1049 Mana:371 Secs:73 > 
A Bend in the Grand Thoroughfare
   The large white stones of the road change direction here again,
symbolizing the sharp bend in the Thoroughfare.  The road turns to the west
and north here, promising adventure awaits in either direction.    
[ Exits: n w ]

HP:2395 Move:1048 Mana:371 Secs:73 > 
The Grand Thoroughfare
   You stand only a few steps north of a turn that will take you far to the
west, for a good days journey toward Moldavia.  Following the road north
will take you to the village of Birchwind.    
[ Exits: n s ]

HP:2395 Move:1047 Mana:371 Secs:73 > 
The Grand Thoroughfare
   You stand at a straight in the road, however the stones do not point
in this direction for long.  Turns lay only a short distance away to the
north and south.    
[ Exits: n s ]

HP:2395 Move:1046 Mana:371 Secs:73 > 
The Grand Thoroughfare
   The large white stones of the Thoroughfare turn again here, leading you
either south or east.  While contemplating the next step in your journey,
you stare far to the northwest to gaze in awe at the magnificent mountain
peeks which pierce the clouds in that direction
[ Exits: e s ]

HP:2395 Move:1045 Mana:371 Secs:73 > 
The Traveller's Grand Thoroughfare
   The road comes to an elbow-turn shortly to the west, while eastward will
lead you directly to the center of the village of Birchwind.  Sounds of
commerce and merriment seem to be pouring over the walls of the village to
the east.    
[ Exits: e w ]

HP:2395 Move:1044 Mana:371 Secs:73 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
Looking further west into the distance, you can see that the road seems to
disappear slowly into the ground.    
[ Exits: e w ]

HP:2395 Move:1043 Mana:371 Secs:73 > 
The Traveller's Grand Thoroughfare
   The tall gates of Birchwind lay only a few short steps to your east.  
The large white stones of the Thoroughfare seem to glisten as you take
every step.  Even after the countless number of times you have traveled
this road, each time you are amazed by its beauty and flawless design.    
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2395 Move:1042 Mana:371 Secs:72 > 
Outside of the Birchwind Gates
   You stand directly west of the gates of Birchwind.  The lookout tower
that rests above the high wall stands tall, allowing for a grand view of
the landscapes westward.  The Thoroughfare continues far into the west.  
[ Exits: e w ]

HP:2395 Move:1041 Mana:371 Secs:72 > 
The Western Entrance of Birchwind
   You stand at the southern of the two western entrances.  To the east
sits a well laid red brick street, while to the west can be seen the
concrete and stone constructs of a great road.  Large huts sit on either
side of you, while a logged lookout tower sits strongly above your head.  
[ Exits: e w u ]
A patrol guard closely watches the street activity.
A villager is standing here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

HP:2395 Move:1040 Mana:371 Secs:72 > You are affected by the following:

sanctuary               Expires in 2 hours
bless                   Expires in 5 hours
sneak                   Expires in 27 hours
detect invisibility     Expires in 65 hours
detect poison           Expires in 185 hours

HP:2395 Move:1040 Mana:371 Secs:72 > 
A spear guard says, 'Careful, Xanth, it is dangerous outside these gates.'

HP:2395 Move:1040 Mana:371 Secs:72 > e
A Red Brick Street
   The red brick street starts to thin out here, as it nears a narrowing
western entrance.  To the north and south sit the dwellings of some village
families.  The road continues toward the gate to the west, and deeper into
the town to the east.    
[ Exits: n e s w ]
A villager is standing here.

HP:2395 Move:1039 Mana:371 Secs:71 > e
A Slightly Damaged Section of the Street
   The red bricks seem to be in some need of repair at this spot.  Water
trickles slowly between the cracks in the stone working, while uneven and
broken bricks make passing through quite hazardous.  In one place it even
looks as though there is a giant footprint which had been smashed into the
bricks.  You begin to wonder what could have caused such a mess.    
[ Exits: e w ]
A villager is standing here.
A villager is standing here.

HP:2395 Move:1038 Mana:371 Secs:71 > e
A Turn in the Red Brick Street
   Brilliant craftmanship shape the brickworking here into an elbow figure,
curving the road to the north and west in a gorgeous red brick pattern.  
Further to the west you can see the village lookout tower which rises high
above the protective gate.  To the north sits a 'T' junction in the roads of
the village.    
[ Exits: n w ]
A villager is standing here.

eHP:2395 Move:1037 Mana:371 Secs:71 > eAlas, you cannot go that way...

HP:2395 Move:1037 Mana:371 Secs:71 > Alas, you cannot go that way...

HP:2395 Move:1037 Mana:371 Secs:70 > eAlas, you cannot go that way...

HP:2395 Move:1037 Mana:371 Secs:70 > eAlas, you cannot go that way...

HP:2395 Move:1037 Mana:371 Secs:70 > eAlas, you cannot go that way...

HP:2395 Move:1037 Mana:371 Secs:70 > n
A Red Brick Street
   The red bricks here are dark and covered with moss mold, making the path
quite slippery.  A few wood splinters are scattered over the bricks, probably
remnants from the construction that is going on to your west.  The road comes
to a split to the north, and continues toward the gates more to the south.    
[ Exits: n s w ]

HP:2395 Move:1036 Mana:371 Secs:69 > n
A Split in the Cobblestone Street
   You stand in a junction where the bright red bricking meets the round
cobblestones of the main street.  The bricks and the cobblestones were laid
carefully in a beautiful checkered pattern, making staring at them just as
amusing as trying to walk on their uneven surfaces.  The brick street
continues to the north and south, while the cobblestones lead east to the
village center.    
[ Exits: n e s ]

HP:2395 Move:1035 Mana:371 Secs:69 > eeennn
The Main Cobblestone Street
   The round dark cobblestones of the main street glisten slightly in the
light because of their incredibly smooth texture.  Crowds of travellers and
villagers rush by, stopping in and out of the trader's huts all along the
streets.  The cobblestone street leads to the east and west, while a small
hut lies to the south.    
[ Exits: e s w ]

HP:2395 Move:1034 Mana:371 Secs:69 > 
The Main Cobblestone Street
   The cobblestones continue in an east west direction here.  To the east
sits the busy village crossing where the two main village streets
intersect.  Vendors, villagers, and travellers interact constantly, in a
continuous exchange of goods and gold.  A small banner hangs outside of the
hut to the north, sporting the symbol of a potion bottle.    
[ Exits: n e w ]

HP:2395 Move:1033 Mana:371 Secs:69 > n
The Village Crossing
   The cobblestone which leads east and west meets with the packed gravel
here which runs to the north and south.  The stones and gravel were
combined here to form a small patio of solid rock, cornered on all sides by
a few simple shops and huts.  The two main streets lead off in every
direction through Birchwind.    
[ Exits: n e s w ]
The village post board has been mounted on the well.
A large, covered brick well sits in the center of the crossing.
A patrol guard closely watches the street activity.
A little dirty faced imp runs quickly along the road here.

HP:2395 Move:1032 Mana:371 Secs:68 > n
North Trader's Street
   The packed gravel under your feet crunch a bit with every step.  The
road itself is fairly wide, at least wide enough to fit several humans side
by side comfortably.  To the east sits a small wooden hut which seems to be
a store, while across the street to the west rests an even smaller hut that
appears to be flowing steam from one of its windows.    
[ Exits: n e s w ]

HP:2395 Move:1031 Mana:371 Secs:67 > 
North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet.  A cool breeze makes you take notice of the serenity of
this small village.  Shops and various stores line the street on both sides
of you, while the center of Birchwind lies to the back to the south, and a
guarded gate a bit more to the north.    
[ Exits: n e s w ]

HP:2395 Move:1030 Mana:371 Secs:67 > n
North Trader's Street
   A worn path in the gravel leading to the eastern hut suggests that
business in that hut must be quite in demand.  Small blades of grass peak
through the sun bleached gravel in various spots, while tiny insects dart
among the small rocks with the slightest ease.  The street continues more
to the north and south.    
[ Exits: n e s ]
A village guard patrols carefully here.
A village guard patrols carefully here.
An old gray haired woman shuffles past.

HP:2395 Move:1029 Mana:371 Secs:67 > 
North Trader's Street
   The sound of your steps on the gravel give off an almost hypnotic beat
beneath your feet, while a cool breeze makes you take notice of the
serenity of this small village.  A small shop to the west catches your
attention, while the sounds of the guards chatting can be heard slightly
coming from the northern gate.    
[ Exits: n s w ]

HP:2395 Move:1028 Mana:371 Secs:67 > 
North Trader's Street
   The crunching beneath your steps continue as you walk along the street.
You have passed much of the shops back to the south, all that is left this
far north in the village are marked off areas where huts will most likely
be built, and piles of wood to be used in their construction.  The street,
however, continues both north and south from here.    
[ Exits: n s ]

nHP:2395 Move:1027 Mana:371 Secs:67 > 
North Trader's Street
   As you take a break from your walk, you look around at the village to
take in all of its quaintness.  Huts of moderate sizes line the street to
the south, all with smoke spewing from their chimneys.  To the north you
notice a bend in the gravel road, due to the protective walls which
surround the village.    
[ Exits: n e s ]

HP:2395 Move:1026 Mana:371 Secs:67 > 
North Trader's Street
   The street makes a turn here, high village walls prevent travel any
further to the east or north.  You begin to wonder why such a small village
would need such high walls, but your curiosity soon turns to hunger as you
catch a whiff of Quig's bakery.    
[ Exits: s w ]

HP:2395 Move:1025 Mana:371 Secs:67 > w
North Trader's Street
   A short distance to the east you see that the street bends south to the
center of the village.  However to the west you notice that the street
bends to the north toward the village gates.  As you stand and contimplate
which direction to take, you crack a smile as you hear the faint sounds of
merriment coming from one of the village huts.    
[ Exits: e w ]

HP:2395 Move:1024 Mana:371 Secs:66 > w
North Trader's Street
   The sounds and smells of the village beg you to continue further east to
its center.  Although the most vicious creature you have seen within the
village has been a drunk dwarf, you oddly feel safe because of the
village's heavily guarded gates.  What bothers you is that fact that you
are not sure what you need to be protected from.    
[ Exits: e w ]

HP:2395 Move:1023 Mana:371 Secs:66 > w
A Bend in North Trader's Street
   A western wall prevents travel further in this direction.  The gravel
road snakes to the north where it eventually meets the northern village
gates, and leads off to the east where it ventures into the center of the
village.    
[ Exits: n e ]

HP:2395 Move:1022 Mana:371 Secs:66 > HP:2395 Move:1022 Mana:371 Secs:65 > n
North Trader's Street
   This street has earned its name from the numerous shops found along its
borders.  Following this street south will bring you further into the
village, while traveling north will lead you to Birchwind's northern gates.
[ Exits: n s ]

HP:2395 Move:1021 Mana:371 Secs:65 > n
Within the Village Gates
   Just standing within the walls of this small village you feel so much
safer, until you realize that there must be a reason these walls are so
heavily guarded.  The North Trader's street leads into the heart of the
village to the south, while eastward will take out to Birchwind's northern
gates.    
[ Exits: e s ]
A villager is standing here.

HP:2395 Move:1020 Mana:371 Secs:65 > e
The Northern Entrance of Birchwind
   The northern entranceway here is built with the standard format of the
rest of the entrances to Birchwind.  A large stone wall surrounds the
village, breaking only at the gates.  Here a heavy gate made from iron bars
stands as primary protector of the village against the northern world.  A
lookout tower made from thick wood sits above your head, while the guard
barracks and a supplies room lay on either side of you.  The road continues
back south into the town, or further north to the outside world.    
[ Exits: n e w u ]
A patrol guard closely watches the street activity.
A patrol guard closely watches the street activity.
A village guard patrols carefully here.
A spear guard stands rigid before the gate.
A gate guard stands before the entrance.
A gate guard stands before the entrance.

eHP:2395 Move:1019 Mana:371 Secs:64 > 
Outside the Village of Birchwind
   You stand before the gates of Birchwind, which sit only a few feet to
your west.  The high walls of the village prevent travel to your south,
while dense forest allows for no movement east as well.  To your north,
however, lies a heavily worn path.    
[ Exits: n w ]

HP:2395 Move:1018 Mana:371 Secs:64 > enAlas, you cannot go that way...

HP:2395 Move:1018 Mana:371 Secs:64 > n
The End of a Rustic Path
   Directly to your south, the gates of Birchwind rise up into the air like
guardians against any attackers who might dare attempt to assail its
towers.  Many guards are casually milling about, their weapons ready at a
short notice.  This scene is in stark contrast to the rustic fields and
forests which lay to the north.    
[ Exits: n s ]

HP:2395 Move:1016 Mana:371 Secs:64 > n
A Rustic, Heavily Tred Path
   Dense forestry prevent further travel to the east and west, however the
path continues to the north further, and a short distance south as well.  
You see the walls of the crossroad village of Birchwind southward, yet a
glance to the northwest reveals a spectacular mountain range that rises
high into the clouds.    
[ Exits: n s ]

HP:2395 Move:1015 Mana:371 Secs:63 > 
A Rustic, Heavily Tread Path
   You swish through packed, fallen leaves along this path.  Light twigs
and branches crunch under your steps as you pass under the large branches
overhead.  The forest is too thick to move east or west, so you might as
well continue in a straight direction.  You notice the walls of a village
to the south, while an impressive view of a mountain range can be seen to
the northwest.    
[ Exits: n s ]

HP:2395 Move:1013 Mana:371 Secs:63 > n
A Heavily Beaten Path Through the Forest
   The path takes a sudden turn here, as it attempts to cut through the
tightly packed trees.  What is left of any grasses or shrubbery along the
path has been crushed beyond recognition.  The path continues westward,
where you see a huge mountain range in the distance, and south further into
the forest.  To the east, the trees thin out drastically, exposing a mighty
cliff.    
[ Exits: e s w ]

HP:2395 Move:1011 Mana:371 Secs:63 > nAlas, you cannot go that way...

HP:2395 Move:1011 Mana:371 Secs:62 > w
A Heavily Beaten, Rustic Path
   The rustic path continues here through the forest walls.  You hear the
sounds of civilization further to the south, where the path continues.  
There is a small clearing to your west, where you notice a crossroads
sitting.  Looking westward you see the edge of a huge crescent shaped
mountain range.  
[ Exits: e w ]

HP:2395 Move:1009 Mana:371 Secs:61 > w
A Small Clearing in the Dense Forest Path
   The trees become somewhat shorter and more sparse here, maybe because
you could be nearing the edge of the forest.  The shrubbery and plants are
short, and the path is covered more with grasses, instead of thick branches
and leaves.  There is a crossroad to your west, and the path itself
continues to the east.    
[ Exits: e w ]

HP:2395 Move:1008 Mana:371 Secs:61 > w
A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.

HP:2395 Move:1006 Mana:371 Secs:61 > w
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1005 Mana:371 Secs:60 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1005 Mana:371 Secs:58 > grinYou grin evilly.

HP:2395 Move:1005 Mana:371 Secs:58 > 
Zelrox says, '2w'

HP:2395 Move:1005 Mana:371 Secs:58 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1005 Mana:371 Secs:57 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1005 Mana:371 Secs:56 > 
Zelrox starts to build a snare from his surroundings...


... as soon as he finishes, he hides it carefully in the forest floor.

HP:2395 Move:1005 Mana:371 Secs:55 > hunt boshYou start hunting Boshko...
You sense a trail leading east from here!
e
HP:2395 Move:1005 Mana:371 Secs:54 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1005 Mana:371 Secs:52 > 
A Bare Crossroads on the Wooded Path
   You stand at a small crossroads in the forest, with the forest trail
continuing north and east, and a less densely packed trail to the west.  
It seems that the trail west has been a bit more traveled and somewhat
easier to follow than northward.    
[ Exits: n e w ]
A small wooden sign tilts to one side here.
You sense a trail leading west from here!
w
HP:2395 Move:1003 Mana:371 Secs:52 > 
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.

Suddenly, a rope yanks up from the ground, grabs your feet, and hangs you
upside-down!
You sense a trail leading west from here!
w
HP:2395 Move:1002 Mana:371 Secs:51 > You're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1002 Mana:371 Secs:50 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1002 Mana:371 Secs:49 > free bosNo one by that name here.

HP:2395 Move:1002 Mana:371 Secs:44 > alp zelHuh?!?

HP:2395 Move:1002 Mana:371 Secs:41 > slap zellHow about slapping someone in the same room as you??

HP:2395 Move:1002 Mana:371 Secs:39 > 
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.

HP:2395 Move:1002 Mana:371 Secs:38 > eYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1002 Mana:371 Secs:35 > 
You drop to the ground as Zelrox frees you from the snare.

HP:2395 Move:1002 Mana:371 Secs:30 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1002 Mana:371 Secs:22 > say get boshaffZelrox says, 'go 2w'
You say, 'get bosh'

HP:2395 Move:1002 Mana:371 Secs:18 > You are affected by the following:

sanctuary               Expires in 2 hours
bless                   Expires in 5 hours
sneak                   Expires in 27 hours
detect invisibility     Expires in 65 hours
detect poison           Expires in 185 hours

HP:2395 Move:1002 Mana:371 Secs:16 > w
Zelrox says, 'go 2w'

HP:2395 Move:1002 Mana:371 Secs:14 > Maybe you should get on your feet first?
stand
HP:2395 Move:1002 Mana:371 Secs:13 > Zelrox says, 'go 2w'
You stand up.

HP:2395 Move:1002 Mana:371 Secs:13 > 
Zelrox says, 'go 2w'

HP:2395 Move:1002 Mana:371 Secs:13 > 
Zelrox says, 'go 2w'

HP:2395 Move:1002 Mana:371 Secs:12 > w
The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.
You sense a trail leading west from here!
w
HP:2395 Move:1000 Mana:371 Secs:11 > w
The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Boshko Destroyer for Gralth is standing here.
  Boshko glows with a bright light!
You have found your prey!

HP:2395 Move:998 Mana:371 Secs:10 > 
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]

HP:2395 Move:996 Mana:371 Secs:10 > stealthYou stealthily conceal yourself into the room...

HP:2395 Move:996 Mana:371 Secs:1 > blenYou blend quietly into your surroundings...

HP:2395 Move:1042 Mana:414 Secs:68 > backstab antigoss fe fi foe fum were dat pussy hoomn gone.Backstab who?

HP:2395 Move:1088 Mana:457 Secs:74 > goss fe fi foe fum were dat pussy hoomn gone.You gossip, 'fe fi foe fum were dat pussy hoomn gone.'

HP:2395 Move:1088 Mana:457 Secs:62 > 
Zelrox gossips, 'sniff*'

HP:2395 Move:1088 Mana:457 Secs:53 > 
The morning sun lazily rises in the east.
The white aura slowly fades from your body.

HP:2395 Move:1134 Mana:500 Secs:75 > dig poisonYou search the soil carefully, before spotting a tiny discoloration...
You plunge your fingers into soil and start digging...
A spring of crystal clear water suddenly bursts forth from the hole!

HP:2395 Move:1134 Mana:500 Secs:69 > rem spearcoat spearYou don't seem to be using a spear.

HP:2395 Move:1134 Mana:500 Secs:59 > You dip the spear of darkness into the spring, coating it with poison.

HP:2395 Move:1134 Mana:500 Secs:59 > coat spearYou dip the spear of darkness into the spring, coating it with poison.

HP:2395 Move:1134 Mana:500 Secs:56 > wield spearYou wield the spear of darkness.

HP:2395 Move:1134 Mana:500 Secs:53 > eqYou are using:
      a fiery skull...It has a soft glowing aura!
     a black ring...(slight damage)
     a black ring...(moderate damage)
   a hematite amulet
   a snake-fang necklace
       a blood-stained blue sweater
       a black, leather rag
       a pair of bamboo legplates
       heavy black boots
      a pair of rusty gauntlets...(considerable damage)
       a pair of hide bracers
     a skull shield
    a green velvet cape
   a belt with a skull shaped buckle
  red leather bracers
  red leather bracers
            the spear of darkness  (Poisoned)...It emits a faint humming sound!  (concealed)
               a yew longbow

HP:2395 Move:1134 Mana:500 Secs:50 > tell mora let us have em  :)You tell Mora, 'let us have em  :)'

HP:2395 Move:1134 Mana:500 Secs:29 > who
--- List of the Insymniacs:

[Vampire] Mora Foratu - Chaos Knight Commander (invis)
[Gnome] Namkor the Gnome
[Troll] Boshko Destroyer for Gralth
[Troll] Zelrox Savage Forest Stalker
[Human] Antiphon (invis)
[Human] Jonas the Paladin (invis)
[Troll] Xanth The Woodland Savage

7 characters displayed.

HP:2395 Move:1134 Mana:500 Secs:16 > 
Mora tells you, 'u got 5 mins'

HP:2395 Move:1134 Mana:500 Secs:10 > 
Mora tells you, 'then their mine'

HP:2395 Move:1134 Mana:500 Secs:8 > 
Daylight heralds the beginning of a new day.

HP:2395 Move:1180 Mana:543 Secs:75 > repl fuckers are hidin can't help itYou tell Mora, 'fuckers are hidin can't help it'

HP:2395 Move:1180 Mana:543 Secs:72 > backstab antiBackstab who?

HP:2395 Move:1180 Mana:543 Secs:60 > hunt boshYou start hunting Boshko...
You sense a trail leading east from here!
e
HP:2395 Move:1180 Mana:543 Secs:58 > 
The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
You sense a trail leading east from here!
e
HP:2395 Move:1178 Mana:543 Secs:55 > 
The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.
You sense a trail leading east from here!
e
HP:2395 Move:1176 Mana:543 Secs:54 > 
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is here, fighting Antiphon!
Boshko Destroyer for Gralth is here, fighting Antiphon!
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
Antiphon is lying here, stunned.
Jonas the Paladin is lying here, stunned.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

Suddenly, a rope yanks up from the ground, grabs your feet, and hangs you
upside-down!
You have found your prey!

HP:2395 Move:1174 Mana:543 Secs:53 > backstab antiYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:52 > 
Zelrox annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Zelrox annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Zelrox annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Zelrox annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Boshko annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Boshko annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Boshko annihilates Antiphon with his deadly bludgeon!
Antiphon is stunned, but will probably regain consciousness again.
Boshko bludgeons Antiphon, whose head cracks open like a walnut!
You receive your share of experience - 400,000 points.
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Antiphon stops following Jonas.

HP:2395 Move:1174 Mana:543 Secs:51 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
The corpse of Antiphon is lying here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.
Boshko Destroyer for Gralth is standing here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
Jonas the Paladin is lying here, stunned.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2395 Move:1174 Mana:543 Secs:47 > 
Jonas's head twists as Zelrox stomps viciously on his skull!
Jonas is stunned, but will probably regain consciousness again.

HP:2395 Move:1174 Mana:543 Secs:47 > 
Zelrox annihilates Jonas with his deadly bludgeon!
Jonas's eyes uncross as he regains his senses.
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!

HP:2395 Move:1174 Mana:543 Secs:45 > 
Jonas tries to flee, but can't!

HP:2395 Move:1174 Mana:543 Secs:45 > 
Jonas panics, and attempts to flee!
Jonas leaves west.

HP:2395 Move:1174 Mana:543 Secs:44 > backstab jonYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:43 > 
Boshko leaves west.

HP:2395 Move:1174 Mana:543 Secs:42 > backstab jonYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:40 > backstab jonYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:39 > 
Jonas flies into the room.

HP:2395 Move:1174 Mana:543 Secs:38 > 
Jonas flies away to the east.
A melon hammer flies away to the east.
A melon hammer flies away to the east.
A butterfly sword flies away to the east.
A butterfly sword flies away to the east.

HP:2395 Move:1174 Mana:543 Secs:38 > 
Jonas flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
A butterfly sword flies into the room.
A butterfly sword flies into the room.

HP:2395 Move:1174 Mana:543 Secs:35 > 
Jonas flies away to the west.
A melon hammer flies away to the west.
A melon hammer flies away to the west.
A butterfly sword flies away to the west.
A butterfly sword flies away to the west.

HP:2395 Move:1174 Mana:543 Secs:34 > stealthYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:34 > retYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:29 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
The corpse of Antiphon is lying here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.

HP:2395 Move:1174 Mana:543 Secs:29 > retYou're hanging upside-down, four feet from the ground.  How?

HP:2395 Move:1174 Mana:543 Secs:25 > 
Boshko has arrived.

HP:2395 Move:1174 Mana:543 Secs:22 > gt free me nowYou tell the group, 'free me now'

HP:2395 Move:1174 Mana:543 Secs:22 > 
You drop to the ground as Zelrox frees you from the snare.

HP:2395 Move:1174 Mana:543 Secs:19 > backstab jonMaybe you should get on your feet first?
stand
HP:2395 Move:1174 Mana:543 Secs:18 > You stand up.

HP:2395 Move:1174 Mana:543 Secs:18 > tripYou silently stretch a razor-thin wire across the path here.

HP:2395 Move:1174 Mana:543 Secs:15 > 
Zelrox looks up into the sky and issues a piercing whistle.  You follow
his gaze to see a majestic hawk flying in large circles high above you!
It stares at him with comprehension, then suddenly flies away.

HP:2395 Move:1174 Mana:543 Secs:15 > 
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds.  In another instant, it flies away.

HP:2395 Move:1174 Mana:543 Secs:13 > 
Zelrox says, 'jonas fled'

HP:2395 Move:1174 Mana:543 Secs:13 > l
A Path Through the Forest Clearing
   The clearing stretches here, cut by a small but well traveled path.  
Small, barefoot prints can be seen in some patches of mud, making you
wonder what could possibly be in this direction.  You see the peaks of a
mountain range reach far into the skies to the west, while the small path
continues to the east.    
[ Exits: e w ]
The corpse of Antiphon is lying here.
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Zelrox Savage Forest Stalker is standing here.
Boshko Destroyer for Gralth is standing here.
A razor-thin wire has been stretched across the path here.

HP:2395 Move:1174 Mana:543 Secs:11 > 
Zelrox says, 'he in tanstafl'

HP:2395 Move:1174 Mana:543 Secs:10 > 
Zelrox says, 'shal we go in?'

HP:2395 Move:1174 Mana:543 Secs:7 > say runnin?You say, 'runnin?'

HP:2395 Move:1174 Mana:543 Secs:7 > nodYou nod solemnly.

HP:2395 Move:1174 Mana:543 Secs:4 > 
Zelrox orders all his followers to "sl"
Boshko lies down and falls asleep.
You go to sleep.

HP:2395 Move:1174 Mana:543 Secs:3 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              2288   1166    494     79%     65%    100     -
  Boshko              2094    923    318     95%    100%     44   8.2m
  Xanth               2395   1174    543    100%     74%     83   7.6m

HP:2395 Move:1174 Mana:543 Secs:3 > HP:2395 Move:1174 Mana:543 Secs:1 > HP:2395 Move:1174 Mana:543 Secs:1 > HP:2395 Move:1266 Mana:629 Secs:75 > HP:2395 Move:1266 Mana:629 Secs:75 > HP:2395 Move:1266 Mana:629 Secs:75 > HP:2395 Move:1266 Mana:629 Secs:75 > 
You awaken, and sit up.

HP:2395 Move:1266 Mana:629 Secs:74 > wast
Zelrox clambers to his feet.

HP:2395 Move:1266 Mana:629 Secs:74 > Zelrox orders all his followers to "st"
Boshko clambers to his feet.
You stand up.
You are already awake...

HP:2395 Move:1266 Mana:629 Secs:74 > You are already standing.

HP:2395 Move:1266 Mana:629 Secs:74 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1266 Mana:629 Secs:72 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's fingernail is lifted up and his finger doused in lemon juice!

HP:2395 Move:1266 Mana:629 Secs:69 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2395 Move:1266 Mana:629 Secs:67 > 
Boshko leaves west.
You follow Zelrox.

The Edge of a Forest Clearing
   The forest completely clears here, as you step into an open field.  To
the east sits the thickening forest wall, while to the west you can see a
large formal road.  Travel to the north and south further is hindered by
thick briars.    
[ Exits: e w ]
A large structure resembling a platform sits in the forest here.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1264 Mana:629 Secs:64 > 
Boshko leaves west.
You follow Zelrox.

The Clearing Narrows into the Aregean Way
   The small path starts to open to a formal road here leading west.  You
notice that the once open clearing is starting to narrow into a thin forest
again, into which the road disappears.  Far to the west, a huge mountain
range can be seen standing high above the clouds.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
A large structure resembling a platform sits in the forest here.
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1262 Mana:629 Secs:64 > 
Boshko leaves west.
You follow Zelrox.

The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
Jonas the Paladin is floating here.
  Jonas is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around him!

HP:2395 Move:1260 Mana:629 Secs:63 > 
Zelrox smashes his head into Jonas's, who just shrugs it off!

HP:2395 Move:1260 Mana:629 Secs:63 > 
Zelrox swings his weapon, knocking Jonas's attack away!
Zelrox swings his weapon, knocking Jonas's attack away!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!

HP:2395 Move:1260 Mana:629 Secs:62 > 
Jonas orders all his followers to "kill   zel"
A melon hammer lunges at Zelrox and attacks!
A melon hammer pounds Zelrox extremely hard.
A melon hammer lunges at Zelrox and attacks!
A melon hammer pounds Zelrox hard.
A butterfly sword lunges at Zelrox and attacks!
A butterfly sword massacres Zelrox with its slash.
A butterfly sword lunges at Zelrox and attacks!
A butterfly sword massacres Zelrox with its slash.

HP:2395 Move:1260 Mana:629 Secs:62 > 
A butterfly sword slashes Zelrox extremely hard.
A butterfly sword slashes Zelrox very hard.
A butterfly sword slashes Zelrox extremely hard.
A butterfly sword slashes Zelrox extremely hard.
A melon hammer pounds Zelrox very hard.
A melon hammer pounds Zelrox very hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox hard.
Zelrox swings his weapon, knocking Jonas's attack away!
Zelrox swings his weapon, knocking Jonas's attack away!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!
Zelrox annihilates Jonas with his deadly bludgeon!
Boshko smashes his head into Jonas's, knocking him unconscious!
Jonas is stunned, but will probably regain consciousness again.

HP:2395 Move:1260 Mana:629 Secs:60 > backstab jonJonas makes a strange sound as you place the spear of darkness in his back!
The spear of darkness's point is dulled back down to normal!
Jonas is stunned, but will probably regain consciousness again.

HP:2058 Move:1260 Mana:629 Secs:60 > 
You obliterate Jonas with your powerful pierce.
Jonas is stunned, but will probably regain consciousness again.
You obliterate Jonas with your powerful pierce.
Jonas is stunned, but will probably regain consciousness again.
Jonas looks pretty hurt.
Boshko obliterates Jonas with his powerful bludgeon.
Jonas is stunned, but will probably regain consciousness again.
Boshko obliterates Jonas with his powerful bludgeon.
Jonas is stunned, but will probably regain consciousness again.
Boshko annihilates Jonas with his deadly bludgeon!
Boshko's belt with a skull shaped buckle is damaged from the attack!
Jonas is stunned, but will probably regain consciousness again.
Boshko obliterates Jonas with his powerful bludgeon.
Jonas is stunned, but will probably regain consciousness again.
A butterfly sword slashes Zelrox extremely hard.
A butterfly sword massacres Zelrox with its slash.
A butterfly sword massacres Zelrox with its slash.
A butterfly sword slashes Zelrox hard.
A butterfly sword massacres Zelrox with its slash.
A melon hammer pounds Zelrox hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox very hard.
A melon hammer pounds Zelrox extremely hard.
Zelrox annihilates Jonas with his deadly bludgeon!
Jonas is stunned, but will probably regain consciousness again.
Zelrox bludgeons Jonas, whose head cracks open like a walnut!
Jonas's acidshield splashes onto Zelrox, horribly burning him!
You receive your share of experience - 400,000 points.
Jonas is dead!  R.I.P.
A faint, ghostly outline of Jonas's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!

Slowly, it descends back into the body until it is completely gone.

Your blood freezes as you hear Jonas's death cry.

HP:1989 Move:1260 Mana:629 Secs:58 > bashWho would you like to bash?

HP:1989 Move:1260 Mana:629 Secs:57 > 
A butterfly sword slashes Zelrox extremely hard.
A butterfly sword massacres Zelrox with its slash.
A butterfly sword slashes Zelrox hard.
A butterfly sword slashes Zelrox very hard.
A butterfly sword slashes Zelrox hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer massacres Zelrox with its pound.

HP:1989 Move:1260 Mana:629 Secs:56 > 
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
A butterfly sword slashes Zelrox hard.
A butterfly sword massacres Zelrox with its slash.
A butterfly sword massacres Zelrox with its slash.
A butterfly sword massacres Zelrox with its slash.
A melon hammer pounds Zelrox extremely hard.
A melon hammer massacres Zelrox with its pound.
A melon hammer massacres Zelrox with its pound.
A melon hammer pounds Zelrox hard.
A melon hammer pounds Zelrox extremely hard.

HP:1989 Move:1260 Mana:629 Secs:54 > 
Zelrox suddenly slices his weapon through the air with raging fury!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!

HP:1989 Move:1260 Mana:629 Secs:53 > 
Zelrox's bludgeoning of a butterfly sword finally results in its broken neck!
A butterfly sword is dead!  R.I.P.
Your blood freezes as you hear a butterfly sword's death cry.
The weapon suddenly vanishes in a pulse of bright light!
A butterfly sword massacres Zelrox with its slash.
A butterfly sword slashes Zelrox hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox very hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox extremely hard.

HP:1989 Move:1260 Mana:629 Secs:52 > ooc spitYou OOC, 'spit'

HP:1989 Move:1260 Mana:629 Secs:52 > 
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
A butterfly sword massacres Zelrox with its slash.
A butterfly sword massacres Zelrox with its slash.
A melon hammer pounds Zelrox very hard.
A melon hammer pounds Zelrox hard.
A melon hammer pounds Zelrox hard.

HP:1989 Move:1260 Mana:629 Secs:50 > backstab hamA melon hammer makes a strange sound as you place the spear of darkness in its back!

HP:1989 Move:1260 Mana:629 Secs:49 > 
You pierce it as its body falls to the ground in a lifeless heap!
A melon hammer is dead!  R.I.P.
Your blood freezes as you hear a melon hammer's death cry.
The weapon suddenly vanishes in a pulse of bright light!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox annihilates a butterfly sword with his deadly bludgeon!
Zelrox's bludgeoning of a butterfly sword finally results in its broken neck!
A butterfly sword is dead!  R.I.P.
Your blood freezes as you hear a butterfly sword's death cry.
The weapon suddenly vanishes in a pulse of bright light!
A melon hammer massacres Zelrox with its pound.
A melon hammer pounds Zelrox extremely hard.
A melon hammer pounds Zelrox hard.

HP:1989 Move:1260 Mana:629 Secs:48 > 
Zelrox OOCs, 'nice figh'

HP:1989 Move:1260 Mana:629 Secs:48 > backstab ham
Zelrox suddenly slices his weapon through the air with raging fury!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!

HP:1989 Move:1260 Mana:629 Secs:47 > 
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox annihilates a melon hammer with his deadly bludgeon!
Zelrox's bludgeoning of a melon hammer finally results in its broken neck!
A melon hammer is dead!  R.I.P.
Your blood freezes as you hear a melon hammer's death cry.
The weapon suddenly vanishes in a pulse of bright light!

HP:1989 Move:1260 Mana:629 Secs:46 > Backstab who?

HP:1989 Move:1260 Mana:629 Secs:46 > backstab hamBackstab who?

HP:1989 Move:1260 Mana:629 Secs:45 > 
Jonas OOCs, 'nods'

HP:1989 Move:1260 Mana:629 Secs:45 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:1989 Move:1260 Mana:629 Secs:44 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:43 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:1989 Move:1260 Mana:629 Secs:41 > 
Mora OOCs, 'damn'

HP:1989 Move:1260 Mana:629 Secs:41 > 
Mora OOCs, 'u got them before i could'

HP:1989 Move:1260 Mana:629 Secs:37 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's fingernail is lifted up and his finger doused in lemon juice!

HP:1989 Move:1260 Mana:629 Secs:37 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:35 > ooc heheYou OOC, 'hehe'

HP:1989 Move:1260 Mana:629 Secs:34 > 
Zelrox OOCs, 'lol'

HP:1989 Move:1260 Mana:629 Secs:33 > 
Boshko OOCs, 'yeah'

HP:1989 Move:1260 Mana:629 Secs:33 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:32 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:30 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:28 > 
Zelrox OOCs, 'we was actually comin into tanstaafl after that tick  :p'

HP:1989 Move:1260 Mana:629 Secs:17 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Pink smoke rapidly descends upon Zelrox, then dissipates away!

HP:1989 Move:1260 Mana:629 Secs:17 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:15 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:1989 Move:1260 Mana:629 Secs:13 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:1989 Move:1260 Mana:629 Secs:11 > 
Antiphon OOCs, 'heh, how come?'

HP:1989 Move:1260 Mana:629 Secs:9 > say 400k eachYou say, '400k each'

HP:1989 Move:1260 Mana:629 Secs:6 > grinYou grin evilly.

HP:1989 Move:1260 Mana:629 Secs:5 > 
Zelrox OOCs, 'jonas was alone'

HP:1989 Move:1260 Mana:629 Secs:4 > 
You feel less righteous.

HP:2040 Move:1306 Mana:672 Secs:75 > 
Zelrox OOCs, 'thne i saw jonas moving with my platform'

HP:2040 Move:1306 Mana:672 Secs:70 > 
Mora OOCs, 'is it just me or is tanstafaal a waste of an area'

HP:2040 Move:1306 Mana:672 Secs:65 > 
Mora OOCs, 'i hate that place'

HP:2040 Move:1306 Mana:672 Secs:62 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2040 Move:1306 Mana:672 Secs:55 > 
Jonas OOCs, 'kinda like the wandering forest'

HP:2040 Move:1306 Mana:672 Secs:55 > 
Zelrox OOCs, 'i do too'

HP:2040 Move:1306 Mana:672 Secs:54 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:53 > gYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Zelrox              1626   1301    379     56%     50%    100     -
  Boshko              2049    947    318     92%    100%     44   7.8m
  Xanth               2040   1306    672     85%     91%     83   7.2m

HP:2040 Move:1306 Mana:672 Secs:52 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:51 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:49 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:47 > say lets lvl nowYou say, 'lets lvl now'

HP:2040 Move:1306 Mana:672 Secs:46 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:45 > 
Zelrox snickers softly.

HP:2040 Move:1306 Mana:672 Secs:43 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:43 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:2040 Move:1306 Mana:672 Secs:40 > 
Zelrox says, 'might be on poster now  :p'

HP:2040 Move:1306 Mana:672 Secs:27 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's hair falls out in clumps, and he drools uncontrollably!

HP:2040 Move:1306 Mana:672 Secs:25 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:23 > say lets lvl nowYou say, 'lets lvl now'

HP:2040 Move:1306 Mana:672 Secs:22 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:21 > 
Zelrox says, 'we gettin there'

HP:2040 Move:1306 Mana:672 Secs:18 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
An earwig suddenly falls out of Zelrox's ear and scurries off!

HP:2040 Move:1306 Mana:672 Secs:17 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:15 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox's left eyeball expands rapidly, then shrinks back in!

HP:2040 Move:1306 Mana:672 Secs:13 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:11 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Boshko Destroyer for Gralth is standing here.
Zelrox Savage Forest Stalker is standing here.

HP:2040 Move:1306 Mana:672 Secs:9 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A huge, pus-filled blister develops on Zelrox's big toe!

HP:2040 Move:1306 Mana:672 Secs:9 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:2040 Move:1306 Mana:672 Secs:7 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:5 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2040 Move:1306 Mana:672 Secs:3 > 
Zelrox orders all his followers to "sl"
Boshko lies down and falls asleep.
You go to sleep.

HP:2040 Move:1306 Mana:672 Secs:1 > scalp corIn your dreams, or what?

HP:2143 Move:1398 Mana:733 Secs:74 > 
You awaken, and sit up.

HP:2143 Move:1398 Mana:733 Secs:74 > 
Zelrox clambers to his feet.

HP:2143 Move:1398 Mana:733 Secs:74 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:73 > wastYou are already awake...

HP:2143 Move:1398 Mana:733 Secs:72 > You stand up.

HP:2143 Move:1398 Mana:733 Secs:72 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Pink smoke rapidly descends upon Zelrox, then dissipates away!

HP:2143 Move:1398 Mana:733 Secs:71 > say stay hereYou say, 'stay here'

HP:2143 Move:1398 Mana:733 Secs:70 > 
Zelrox says, 'we fuck'd em up'

HP:2143 Move:1398 Mana:733 Secs:68 > 
Zelrox says, 'stay here?'

HP:2143 Move:1398 Mana:733 Secs:66 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:64 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:62 > say when he gets his shit I'm scalpin himYou say, 'when he gets his shit I'm scalpin him'

HP:2143 Move:1398 Mana:733 Secs:62 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A wart appears on Zelrox's nose and sprouts into a small flower!

HP:2143 Move:1398 Mana:733 Secs:59 > 
Zelrox chuckles politely.

HP:2143 Move:1398 Mana:733 Secs:56 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:2143 Move:1398 Mana:733 Secs:55 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A paper cut suddenly appears on Zelrox's index finger!

HP:2143 Move:1398 Mana:733 Secs:53 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:51 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:2143 Move:1398 Mana:733 Secs:49 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox suddenly grows a small, fluffy tail!

HP:2143 Move:1398 Mana:733 Secs:47 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:45 > 
Zelrox closes his eyes and calmly utters the words, 'cure serious'.
Zelrox looks better.

HP:2143 Move:1398 Mana:733 Secs:43 > 
Zelrox says, 'i'm scalpin antiphon'

HP:2143 Move:1398 Mana:733 Secs:41 > 
Zelrox starts creating a campfire...


... which soon ignites into roaring, hot flames!

HP:2143 Move:1398 Mana:733 Secs:26 > 
Zelrox gathers some materials and starts building a shelter...


... suddenly, it begins to wobble, and topples over with a CRASH!


HP:2143 Move:1398 Mana:733 Secs:11 > 
Zelrox lies down and falls asleep.

HP:2143 Move:1398 Mana:733 Secs:3 > 
The campfire appears to get slightly dimmer.

HP:2206 Move:1444 Mana:733 Secs:75 > 
Zelrox awakens.

HP:2206 Move:1444 Mana:733 Secs:74 > 
Zelrox clambers to his feet.

HP:2206 Move:1444 Mana:733 Secs:74 > 
Boshko says, 'i want to put a weapon though antiphon'

HP:2206 Move:1444 Mana:733 Secs:65 > 
Boshko says, 'i got the kill'

HP:2206 Move:1444 Mana:733 Secs:61 > 
Zelrox chuckles politely.

HP:2206 Move:1444 Mana:733 Secs:60 > 
Zelrox says, 'jonas mine then'

HP:2206 Move:1444 Mana:733 Secs:36 > 
Boshko clambers to his feet.

HP:2206 Move:1444 Mana:733 Secs:34 > scalp corpseA powerful shock courses through your veins as you touch the corpse!

HP:2206 Move:1444 Mana:733 Secs:34 > 
Boshko leaves west.

HP:2206 Move:1444 Mana:733 Secs:33 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Zelrox Savage Forest Stalker is standing here.

HP:2206 Move:1444 Mana:733 Secs:32 > 
Boshko has arrived.

HP:2206 Move:1444 Mana:733 Secs:31 > 
Boshko leaves east.

HP:2206 Move:1444 Mana:733 Secs:31 > say oopsYou say, 'oops'

HP:2206 Move:1444 Mana:733 Secs:29 > iYou are carrying:
a large gourd
a giant shillelagh
a primal warspear  (Poisoned)...It emits a faint humming sound!
a purple cloak with a dragon clasp
a sphere of light...It has a soft glowing aura!
a leather sheath
(3) a one-man log raft
a present
a duffel bag
a knapsack
a large barrel
a spiked dog collar

HP:2206 Move:1444 Mana:733 Secs:27 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Zelrox Savage Forest Stalker is standing here.

HP:2206 Move:1444 Mana:733 Secs:8 > 
Zelrox lies down and falls asleep.

HP:2206 Move:1444 Mana:733 Secs:6 > say mineYou say, 'mine'

HP:2206 Move:1444 Mana:733 Secs:5 > say mineYou say, 'mine'

HP:2206 Move:1444 Mana:733 Secs:4 > slYou go to sleep.

HP:2206 Move:1444 Mana:733 Secs:2 > HP:2206 Move:1444 Mana:733 Secs:1 > HP:2206 Move:1444 Mana:733 Secs:1 > HP:2206 Move:1444 Mana:733 Secs:1 > HP:2321 Move:1536 Mana:733 Secs:75 > HP:2321 Move:1536 Mana:733 Secs:75 > HP:2321 Move:1536 Mana:733 Secs:75 > HP:2321 Move:1536 Mana:733 Secs:75 > wastYou awaken, and sit up.

HP:2321 Move:1536 Mana:733 Secs:74 > You stand up.

HP:2321 Move:1536 Mana:733 Secs:74 > say mineYou say, 'mine'

HP:2321 Move:1536 Mana:733 Secs:72 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Zelrox Savage Forest Stalker is standing here.

HP:2321 Move:1536 Mana:733 Secs:71 > 
Zelrox says, 'i got the kill'

HP:2321 Move:1536 Mana:733 Secs:67 > 
Zelrox growls darkly.

HP:2321 Move:1536 Mana:733 Secs:67 > say noYou say, 'no'

HP:2321 Move:1536 Mana:733 Secs:64 > say mineYou say, 'mine'

HP:2321 Move:1536 Mana:733 Secs:62 > say I'm lvlinYou say, 'I'm lvlin'

HP:2321 Move:1536 Mana:733 Secs:59 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2383 Move:1582 Mana:733 Secs:75 > 
Zelrox gossips, 'reboot!'

HP:2383 Move:1582 Mana:733 Secs:32 > who
--- List of the Insymniacs:

[Human] Jonas the Paladin
[Human] Antiphon
[Vampire] Mora Foratu - Chaos Knight Commander (invis)
[Gnome] Namkor the Gnome
[Troll] Boshko Destroyer for Gralth
[Troll] Zelrox Savage Forest Stalker
[Troll] Xanth The Woodland Savage

7 characters displayed.

HP:2383 Move:1582 Mana:733 Secs:17 > say wanna duel mora?You say, 'wanna duel mora?'

HP:2383 Move:1582 Mana:733 Secs:6 > say just to duel?You say, 'just to duel?'

HP:2383 Move:1582 Mana:733 Secs:1 > 
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2395 Move:1628 Mana:733 Secs:75 > 
Zelrox says, 'we could all go a gainst mora'

HP:2395 Move:1628 Mana:733 Secs:70 > HP:2395 Move:1628 Mana:733 Secs:59 > 
Zelrox says, 'goodlys and evils'

HP:2395 Move:1628 Mana:733 Secs:56 > lickYou lick your mouth and smile.

HP:2395 Move:1628 Mana:733 Secs:55 > 
Zelrox says, 'all on mora'

HP:2395 Move:1628 Mana:733 Secs:53 > 
Zelrox chuckles politely.

HP:2395 Move:1628 Mana:733 Secs:51 > say announce itYou say, 'announce it'

HP:2395 Move:1628 Mana:733 Secs:44 > 
Zelrox gossips, 'i declare a war!'

HP:2395 Move:1628 Mana:733 Secs:30 > say letd duel himYou say, 'letd duel him'

HP:2395 Move:1628 Mana:733 Secs:26 > 
Zelrox gossips, 'war vs mora!  who in?'

HP:2395 Move:1628 Mana:733 Secs:24 > ooc duelYou OOC, 'duel'

HP:2395 Move:1628 Mana:733 Secs:21 > ooc duelYou OOC, 'duel'

HP:2395 Move:1628 Mana:733 Secs:20 > ooc duelYou OOC, 'duel'

HP:2395 Move:1628 Mana:733 Secs:20 > ooc niceYou OOC, 'nice'

HP:2395 Move:1628 Mana:733 Secs:13 > HP:2395 Move:1628 Mana:733 Secs:9 > HP:2395 Move:1628 Mana:733 Secs:7 > HP:2395 Move:1628 Mana:733 Secs:7 > slYou go to sleep.

HP:2395 Move:1628 Mana:733 Secs:6 > HP:2395 Move:1628 Mana:733 Secs:5 > HP:2395 Move:1628 Mana:733 Secs:5 > HP:2395 Move:1628 Mana:733 Secs:4 > HP:2395 Move:1628 Mana:733 Secs:4 > HP:2395 Move:1628 Mana:733 Secs:4 > HP:2395 Move:1628 Mana:733 Secs:3 > HP:2395 Move:1628 Mana:733 Secs:3 > HP:2395 Move:1628 Mana:733 Secs:3 > HP:2395 Move:1628 Mana:733 Secs:3 > HP:2395 Move:1628 Mana:733 Secs:3 > HP:2395 Move:1628 Mana:733 Secs:2 > HP:2395 Move:1628 Mana:733 Secs:2 > HP:2395 Move:1628 Mana:733 Secs:2 > HP:2395 Move:1628 Mana:733 Secs:2 > HP:2395 Move:1628 Mana:733 Secs:2 > HP:2395 Move:1628 Mana:733 Secs:1 > HP:2395 Move:1628 Mana:733 Secs:1 > HP:2395 Move:1628 Mana:733 Secs:1 > HP:2395 Move:1628 Mana:733 Secs:1 > HP:2395 Move:1720 Mana:733 Secs:75 > HP:2395 Move:1720 Mana:733 Secs:75 > HP:2395 Move:1720 Mana:733 Secs:74 > wastYou awaken, and sit up.

HP:2395 Move:1720 Mana:733 Secs:73 > You stand up.

HP:2395 Move:1720 Mana:733 Secs:73 > l
The Aregean Way
   You are hemmed in by trees on both sides of the road, and the trees are
so overgrown that it is barely possible to see the sky above.  To the west
the road leads on towards the smell of the sea, and to the east you can see
the tree tops of a thick forest.    
[ Exits: e w ]
A campfire has been built here, its flames roaring high into the sky.
...It has a soft glowing aura!
The corpse of Jonas is lying here.
A spring of crystal clear water flows from the earth here.
...It is surrounded by a sickly, green aura!
Zelrox Savage Forest Stalker is standing here.

HP:2395 Move:1720 Mana:733 Secs:72 > 
Zelrox gossips, 'trolls only ones gonna take on mora?'

HP:2395 Move:1720 Mana:733 Secs:55 > 
Mora gossips, 'bring it'

HP:2395 Move:1720 Mana:733 Secs:42 > 
Jonas flies into the room.

HP:2395 Move:1720 Mana:733 Secs:40 > 
Jonas gets a mountain of gold coins from the corpse of Jonas.
Jonas gets an iron pot from the corpse of Jonas.
Jonas gets the mace of Calydren from the corpse of Jonas.
Jonas gets a lightning bracer from the corpse of Jonas.
Jonas gets a lightning bracer from the corpse of Jonas.
Jonas gets a black leather apron from the corpse of Jonas.
Jonas gets the robes of Calydren from the corpse of Jonas.
Jonas gets a bronze studded shield from the corpse of Jonas.
Jonas gets a pair of silver vambraces from the corpse of Jonas.
Jonas gets a pair of black gloves from the corpse of Jonas.
Jonas gets knee-high moccasins from the corpse of Jonas.
Jonas gets iron leg plates from the corpse of Jonas.
Jonas gets a beautiful tiara from the corpse of Jonas.
Jonas gets a knitted blue sweater from the corpse of Jonas.
Jonas gets a warg tooth necklace from the corpse of Jonas.
Jonas gets a warg tooth necklace from the corpse of Jonas.
Jonas gets a gilded ring from the corpse of Jonas.
Jonas gets a ring of platinum from the corpse of Jonas.
Jonas gets a bright ball of flame from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a roasted chicken from the corpse of Jonas.
Jonas gets a bamboo mat from the corpse of Jonas.
Jonas gets a green velvet chasuble from the corpse of Jonas.
Jonas gets a decomposing head from the corpse of Jonas.
Jonas gets a chaos dagger from the corpse of Jonas.
Jonas gets a red glowing broadsword from the corpse of Jonas.
Jonas gets a red glowing broadsword from the corpse of Jonas.
Jonas gets a red glowing broadsword from the corpse of Jonas.
Jonas gets a large gourd from the corpse of Jonas.
Jonas gets a green scroll from the corpse of Jonas.

HP:2395 Move:1720 Mana:733 Secs:35 > 
Jonas grabs a green scroll.
Jonas wields a red glowing broadsword.
Jonas is zapped by a red glowing broadsword and instantly lets go of it!
Jonas wields a red glowing broadsword.
Jonas is zapped by a red glowing broadsword and instantly lets go of it!
Jonas wields a red glowing broadsword.
Jonas is zapped by a red glowing broadsword and instantly lets go of it!
Jonas wields a chaos dagger.
Jonas is zapped by a chaos dagger and instantly lets go of it!
Jonas wields a decomposing head.
Jonas is zapped by a decomposing head and instantly lets go of it!
Jonas wears a green velvet chasuble about his body.
A green velvet chasuble repels itself away from Jonas's body!
Jonas lights a bright ball of flame and holds it.
Jonas slides a ring of platinum on his right ring finger.
Jonas slides a gilded ring on his left ring finger.
Jonas wears a warg tooth necklace around his neck.
Jonas wears a warg tooth necklace around his neck.
Jonas wears a knitted blue sweater on his body.
Jonas wears a beautiful tiara on his head.
Jonas puts iron leg plates on his legs.
Jonas wears knee-high moccasins on his feet.
Jonas puts a pair of black gloves on his hands.
Jonas wears a pair of silver vambraces on his arms.
Jonas straps a bronze studded shield around his arm as a shield.
Jonas wears the robes of Calydren about his body.
Jonas wears a black leather apron around his waist.
Jonas puts a lightning bracer around his right wrist.
Jonas puts a lightning bracer around his left wrist.
Jonas wields the mace of Calydren.

HP:2395 Move:1720 Mana:733 Secs:33 > 
Zelrox rips the head of Jonas from the corpse and holds it up!
The contents of the corpse spill out of the neck and on to the ground!
Zelrox grabs Jonas's severed head.

HP:2395 Move:1720 Mana:733 Secs:33 > scalp corpseYou do not see a corpse here.

HP:2395 Move:1720 Mana:733 Secs:32 > 
Boshko gossips, 'ok wait a minute'

HP:2395 Move:1720 Mana:733 Secs:29 > 
Jonas gets a large gourd.

HP:2395 Move:1720 Mana:733 Secs:27 > 
Zelrox grins evilly.

HP:2395 Move:1720 Mana:733 Secs:27 > steal head zelSteal the equipment now?  Impossible!

HP:2395 Move:1720 Mana:733 Secs:26 > 
Zelrox snickers softly.

HP:2395 Move:1720 Mana:733 Secs:25 > 
Jonas closes his eyes and calmly utters the words, 'ghcandusbthp'.
Jonas suddenly looks stronger!

HP:2395 Move:1720 Mana:733 Secs:25 > 
Zelrox says, 'hrmm hps'

HP:2395 Move:1720 Mana:733 Secs:21 > 
Zelrox chuckles politely.

HP:2395 Move:1720 Mana:733 Secs:21 > gt gimme itYou tell the group, 'gimme it'

HP:2395 Move:1720 Mana:733 Secs:20 > 
Antiphon gossips, 'we will be fighting, just not along side of a troll'

HP:2395 Move:1720 Mana:733 Secs:18 > 
Zelrox stops using Jonas's severed head.

HP:2395 Move:1720 Mana:733 Secs:16 > 
Zelrox gives you Jonas's severed head.

HP:2395 Move:1720 Mana:733 Secs:14 > gt need it for mora deadthYou tell the group, 'need it for mora deadth'

HP:2395 Move:1720 Mana:733 Secs:12 > 
Jonas stops using a green scroll.

HP:2395 Move:1720 Mana:733 Secs:8 > rem bowYou stop using a yew longbow.

HP:2395 Move:1720 Mana:733 Secs:8 > 
Jonas chuckles politely.

HP:2395 Move:1720 Mana:733 Secs:5 > 
Zelrox gossips, 'wasnt askin that'

HP:2395 Move:1720 Mana:733 Secs:5 > hold bowYou grab a yew longbow.

HP:2395 Move:1720 Mana:733 Secs:3 > 
Flames suddenly roar violently out from the campfire!
Jonas's holy aura envelops you, burning you with white-hot fire!
Jonas's holy aura envelops Zelrox, burning him with white-hot fire!

HP:2326 Move:1766 Mana:733 Secs:75 > 
Zelrox gossips, 'just that we all fight mora !'

HP:2326 Move:1766 Mana:733 Secs:72 > 
Jonas grabs an iron pot.

HP:2326 Move:1766 Mana:733 Secs:69 > rem bowYou stop using a yew longbow.

HP:2326 Move:1766 Mana:733 Secs:68 > sc
You are 23 years old.
You are a Troll Ranger/Thief   (Level 83)
Str [19/0]  Int [13]  Wis [15]  Dex [17]  Con [19]  Chr [15].
HP: [2326/2355]     Move: [1766/2021]     Mana: [733/733].
Height: [6'10"]   Weight: [295 pounds].
Armor Class: [48/200]    Hitroll: [3]    Damroll: [12].
Gold Coins: [1,635,488]    Alignment: [-491]    Life: [7].
You have scored 2,773,819 exp this level.
You need 7,226,181 exp for the next level.
You have been playing for 8 days and 4 hours.
You are known as Xanth The Woodland Savage
You are standing.
  You can detect poison.
  You can create aftershocks.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.

HP:2326 Move:1766 Mana:733 Secs:64 > 
Zelrox gossips, 'troll smush him!'

HP:2326 Move:1766 Mana:733 Secs:64 > hold headYou grab Jonas's severed head.
Oddly, Jonas's severed head repels itself away from you!

HP:2326 Move:1766 Mana:733 Secs:62 > 
Antiphon flies into the room.
slit antiphon
HP:2326 Move:1766 Mana:733 Secs:59 > You sneak up behind him and viciously slit his throat!
Antiphon grasps at his throat as blood starts pouring from it!

HP:2326 Move:1766 Mana:733 Secs:59 > 
Antiphon flies away to the west.
Blood falls out of Antiphon's neck, splashing onto the ground!

HP:2326 Move:1766 Mana:733 Secs:59 > 
Mora gossips, 'her moron'

HP:2326 Move:1766 Mana:733 Secs:57 > 
Boshko has arrived.

HP:2326 Move:1766 Mana:733 Secs:55 > say sryJonas junks a green velvet chasuble.  It vanishes in a puff of smoke!
You say, 'sry'

HP:2326 Move:1766 Mana:733 Secs:52 > 
Boshko says, 'that wasnt nice'

HP:2326 Move:1766 Mana:733 Secs:48 > 
Antiphon yells, 'you guys were fighting with triggers?'

HP:2326 Move:1766 Mana:733 Secs:43 > 
Mora OOCs, 'although i'll make u look like the bitch after this'

HP:2326 Move:1766 Mana:733 Secs:41 > 
Boshko says, 'he junked his corpse'

HP:2326 Move:1766 Mana:733 Secs:41 > 
Zelrox gossips, 'me troll me not smart'

HP:2326 Move:1766 Mana:733 Secs:38 > 
Mora OOCs, 'errr'

HP:2326 Move:1766 Mana:733 Secs:37 > ooc noYou OOC, 'no'

HP:2326 Move:1766 Mana:733 Secs:37 > 
Mora gossips, 'although i'll make u look like the bitch after this'

HP:2326 Move:1766 Mana:733 Secs:34 > 
Zelrox yells, 'nope'

HP:2326 Move:1766 Mana:733 Secs:33 > 
Jonas junks a large gourd.  It vanishes in a puff of smoke!

HP:2326 Move:1766 Mana:733 Secs:32 > 
Jonas gets a wolfskin rucksack.

HP:2326 Move:1766 Mana:733 Secs:31 > 
Boshko yells, 'skull crack'

HP:2326 Move:1766 Mana:733 Secs:26 > yell was scrolling up threw shitYou yell, 'was scrolling up threw shit'

HP:2326 Move:1766 Mana:733 Secs:23 > 
Jonas chuckles politely.

HP:2326 Move:1766 Mana:733 Secs:16 > 
Jonas flies away to the east.

HP:2326 Move:1766 Mana:733 Secs:15 > 
Zelrox says, 'gotta go afk few'
Antiphon yells, 'was that a throat slit i got walking through?'

HP:2326 Move:1766 Mana:733 Secs:10 > 
The blood droplets on the ground dry up and disappear.
The campfire's embers grow darker as the fire gets slightly weaker.

HP:2355 Move:1812 Mana:733 Secs:75 > yell yeah heheYou yell, 'yeah hehe'

HP:2355 Move:1812 Mana:733 Secs:75 > 
Zelrox yells, 'platforms really help alongside wards  :p'

HP:2355 Move:1812 Mana:733 Secs:72 > 
Antiphon yells, 'then that would have been a trigger'

HP:2355 Move:1812 Mana:733 Secs:67 > yell nopeYou yell, 'nope'

HP:2355 Move:1812 Mana:733 Secs:60 > 
Zelrox yells, 'how so?'

HP:2355 Move:1812 Mana:733 Secs:59 > 
Antiphon yells, 'or were you spamming?'

HP:2355 Move:1812 Mana:733 Secs:53 > 
Zelrox yells, 'i saw you walkin like 10 rooms away'

HP:2355 Move:1812 Mana:733 Secs:51 > 
Zelrox yells, 'was like a ticker'

HP:2355 Move:1812 Mana:733 Secs:42 > 
Mora OOCs, 'well if we doing this we gotta do it soon...i'm gonna be eating in a few'

HP:2355 Move:1812 Mana:733 Secs:40 > 
Zelrox yells, 'a countdown of your arrival'

HP:2355 Move:1812 Mana:733 Secs:38 > yell platforms babyYou yell, 'platforms baby'

HP:2355 Move:1812 Mana:733 Secs:36 > ooc I'm gameYou OOC, 'I'm game'

HP:2355 Move:1812 Mana:733 Secs:30 > 
Mora OOCs, 'and my g/f will be home in a minute...which means she's gonna be yappin in my ear non stop'

HP:2355 Move:1812 Mana:733 Secs:30 > 
Zelrox OOCs, 'i gotta go afk few mins'

HP:2355 Move:1812 Mana:733 Secs:17 > 
Zelrox sits down and rests.

HP:2355 Move:1812 Mana:733 Secs:16 > 
Boshko OOCs, 'lol'
Zelrox is AFK.

HP:2355 Move:1812 Mana:733 Secs:16 > slap zelYou slap Zelrox.

HP:2355 Move:1812 Mana:733 Secs:11 > hold bowYou grab a yew longbow.

HP:2355 Move:1812 Mana:733 Secs:5 > iYou are carrying:
Jonas's severed head
a large gourd
a giant shillelagh
a primal warspear  (Poisoned)...It emits a faint humming sound!
a purple cloak with a dragon clasp
a sphere of light...It has a soft glowing aura!
a leather sheath
(3) a one-man log raft
a present
a duffel bag
a knapsack
a large barrel
a spiked dog collar

HP:2355 Move:1812 Mana:733 Secs:4 > 
Boshko OOCs, 'women'

HP:2355 Move:1812 Mana:733 Secs:3 > 
Flames suddenly roar violently out from the campfire!

HP:2395 Move:1858 Mana:733 Secs:75 >